Script Features:
Here’s the full list of features that you get from Prison Pump scripts:
- Kill Aura – Automatically attacks nearby enemies without aiming
- Pick Up Items – Instantly grabs dropped items without clicking
- Walkspeed – Increases movement speed for faster travel
Prison Pump Scripts:
local player = game:GetService("Players").LocalPlayer
local gen = require(workspace.Src.C)
local data = gen.Gen(player)
local enabled = false
game:GetService("UserInputService").InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.Z then
enabled = not enabled
print("Boost Mode: " .. (enabled and "ON" or "OFF"))
end
end)
--dah refresher
task.spawn(function()
while true do
local success, err = pcall(function()
data = gen.Gen(player)
end)
if not success then warn("Refresh error: " .. err) end
task.wait(5)
end
end)
--I am about to explain how this script works, if you dont wanna hear that...
--then ignore it ig lol :3
--Ok if you dont know how to code this part CAN be a little bit confusing;
--So this is why we call the fire for the action of like increasing strength
--and we fire it to the server, telling it like a command
--think of as being on voice chat and you told your friend
--that you like jumped once. That act of you telling your friend you jumped
--is called a call, and that voice shat you are on is called a thread.
--you can tell the server in one thread, many many calls buy it might not be able
--to handle it. Thats why you have multiple threads so it can handle alot more
--calls.
--It is important that you know just how much your pc can handle or you tweak it
--just enough so that the server isnt overwhelmed and crashs your character :p
--6 threads, 8 calls each (48 per frame)
for t = 1, 6 do
task.spawn(function()
while true do
if enabled then
local success, err = pcall(function()
for i = 1, 8 do
game:GetService("ReplicatedStorage").WorkoutHandler_TriggerWorkoutGain:FireServer(data)
end
end)
if not success then
warn("Thread " .. t .. ": " .. err)
end
end
task.wait(0.05) --can help stabilize it.
end
end)
end
--If you think that this is too confusing or that this script is trash, then
--you can alternatively use 0rya's script:
--Just make sure to (un)comment it out :D
--while true do
--local success, err = pcall(function()
--local player = game:GetService("Players").LocalPlayer
--local data = require(workspace.Src.C).Gen(player)
--game:GetService("ReplicatedStorage").WorkoutHandler_TriggerWorkoutGain:FireServer(data)
--end)
--if not success then warn(err) end
--task.wait(0.00)
--end
loadstring(game:HttpGet("https://raw.githubusercontent.com/nmalka01/nmalka01/refs/heads/main/Imcool"))()
How to use scripts?
Follow the steps to execute Prison Pump scripts:
- Download a Script Executor – I only recommend MacSploit, AWP.GG, Delta, Fluxus, or Codex.
- Attach the Executor – Connect the tool to the game process.
- Paste the Script – Load and execute the Lua script inside the game.
- Activate Features – Tap the execute icon to use the injected script for custom actions.
Game Details:
- Name: Prison Pump
- Developer: The Gang Stockholm
- Maturity: Minimal
- Genre: Simulation
- Subgenre: Incremental Simulator