Grinding out money and dodging checkpoint inspections can get old fast when you just want to cause chaos in El Paso Roleplay script sessions.
You spawn your car, drive to the checkpoint to get inspected, pick up a legal job, or just start total chaos around the Texas-inspired city streets. It is all about roleplaying as police, SWAT, or regular citizens while managing cars and cash.
If you want to skip the usual hassle and test out some working weapon upgrades, here is the script you need right now.
El Paso Roleplay Script – Gun mods(Poisonbablo) & More
-- [[ Rscripts Risk Notice ]]
-- This script is not verified by rscripts.net. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End Rscripts Risk Notice ]]
--[[rscripts:analytics:start]]
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6adb3714e3d4c3928f756eac"))()
end)
end)
--[[rscripts:analytics:end]]
--===========================================================
-- GLOCK CONTROL v4.0 | El Paso Roleplay (English)
-- --------------------------------------------------------
-- - Hitbox only expands on enemies (team check)
-- - Fire rate: scans every weapon module for rate/delay
-- fields + tool attributes and values, direction selectable
-- - Panic button: instantly reverts to vanilla values
-- - NEW: Player section (CFrame speed, infinite jump, fly...)
--===========================================================
local P=game:GetService("Players")
local U=game:GetService("UserInputService")
local T=game:GetService("TweenService")
local RS=game:GetService("RunService")
local LIGHT=game:GetService("Lighting")
local VU=game:GetService("VirtualUser")
local lp=P.LocalPlayer
local CG=game:GetService("CoreGui")
local PG=lp:WaitForChild("PlayerGui")
local SG=game:GetService("StarterGui")
local RFs=game:GetService("ReplicatedFirst")
local RSv=game:GetService("ReplicatedStorage")
local MYID=(shared.__GlockID or 0)+1
shared.__GlockID=MYID
local DIRTY=false
local DIRTYT=tick()
for _,par in ipairs({CG,PG})do
local g=par:FindFirstChild("GlockControl")
if g then DIRTY=true pcall(function()g:Destroy()end)end
local e=par:FindFirstChild("GCErr")
if e then pcall(function()e:Destroy()end)end
end
local function vp()
local c=workspace.CurrentCamera
if c and c.ViewportSize.X>0 then return c.ViewportSize end
return Vector2.new(1000,1700)
end
local V0=vp()
local SC=U.TouchEnabled and math.clamp(math.min(V0.X,V0.Y)/620,1,1.9)or 1
local function S(v)return math.floor(v*SC+.5)end
local function n(c,p,q)local o=Instance.new(c)for k,v in pairs(p)do o[k]=v end o.Parent=q return o end
local function tw(o,t,p)local a=T:Create(o,t,p)a:Play()return a end
local function crn(o,r)return n("UICorner",{CornerRadius=UDim.new(0,S(r))},o)end
local C={
bg=Color3.fromRGB(13,14,18),pn=Color3.fromRGB(21,23,30),
rw=Color3.fromRGB(28,31,40),rwH=Color3.fromRGB(36,40,52),
ac=Color3.fromRGB(88,160,255),ad=Color3.fromRGB(28,58,104),
tx=Color3.fromRGB(238,241,248),mu=Color3.fromRGB(140,148,166),
of=Color3.fromRGB(52,56,68),dn=Color3.fromRGB(232,96,96),
gn=Color3.fromRGB(80,200,140),wh=Color3.new(1,1,1)}
local DEF={Torso=Vector3.new(2,2,1),["Left Arm"]=Vector3.new(1,2,1),["Right Arm"]=Vector3.new(1,2,1),["Left Leg"]=Vector3.new(1,2,1),["Right Leg"]=Vector3.new(1,2,1),
UpperTorso=Vector3.new(2,2,1),LowerTorso=Vector3.new(2,1,1),
LeftUpperArm=Vector3.new(1,2,1),RightUpperArm=Vector3.new(1,2,1),LeftLowerArm=Vector3.new(1,2,1),RightLowerArm=Vector3.new(1,2,1),
LeftHand=Vector3.new(1,1,1),RightHand=Vector3.new(1,1,1),
LeftUpperLeg=Vector3.new(1,2,1),RightUpperLeg=Vector3.new(1,2,1),LeftLowerLeg=Vector3.new(1,2,1),RightLowerLeg=Vector3.new(1,2,1),
LeftFoot=Vector3.new(1,1,1),RightFoot=Vector3.new(1,1,1)}
local st={
fullauto=false,norecoil=false,nospread=false,instantads=false,
penetration=false,ignoreprot=false,breach=false,bigmag=false,tracers=false,
firerate=1,fdir="both",nofalloff=false,longtracer=false,steadyaim=false,
ballistics=1,ammuhelp=true,
hitbox=false,hitboxsize=5,hitboxparts="vartalo",hitboxvis=false,
teamcheck=true,hitboxnpc=false,pause=false,
keybind=Enum.KeyCode.RightShift,
-- player
walkspeed=16,jumppower=50,cfspeed=false,cfspeedval=60,
flyspeed=60,fly=false,infjump=false,noclip=false,
fullbright=false,clicktp=false,antiafk=false}
local DEFST={}
for k,v in pairs(st)do DEFST[k]=v end
local GS,BASE,MOD
local PAUSED=false
local RD={}
local RF=function()end
local ST=function()end
local ok,err=pcall(function()
local gui=n("ScreenGui",{Name="GlockControl",ResetOnSpawn=false,IgnoreGuiInset=true,DisplayOrder=2147483647,ZIndexBehavior=Enum.ZIndexBehavior.Sibling},CG)
local WW=math.min(S(340),math.floor(V0.X*.92))
local WH=math.min(S(566),math.floor(V0.Y*.8))
local HD=S(48)
local FTH=S(40)
local Y0=math.max(S(50),math.floor(V0.Y*.04))
local sh=n("Frame",{Size=UDim2.fromOffset(WW,WH),Position=UDim2.new(0,S(13),0,Y0+S(4)),BackgroundColor3=Color3.fromRGB(3,4,7),BackgroundTransparency=.45,BorderSizePixel=0},gui)
crn(sh,14)
local main=n("Frame",{Size=UDim2.fromOffset(WW,WH),Position=UDim2.new(0,S(10),0,Y0),BackgroundColor3=C.bg,BorderSizePixel=0,ClipsDescendants=true},gui)
crn(main,14)
n("UIStroke",{Color=Color3.fromRGB(44,48,60),Thickness=S(1.4)},main)
local bar=n("Frame",{Size=UDim2.new(1,0,0,HD),BackgroundColor3=C.pn,BorderSizePixel=0,Active=true},main)
n("UIGradient",{Color=ColorSequence.new(Color3.fromRGB(32,38,56),Color3.fromRGB(19,21,28)),Rotation=90},bar)
local dot=n("Frame",{Size=UDim2.fromOffset(S(8),S(8)),Position=UDim2.new(0,S(14),0,S(11)),BackgroundColor3=C.ac,BorderSizePixel=0},bar)
crn(dot,4)
n("TextLabel",{Size=UDim2.new(1,-S(92),0,S(18)),Position=UDim2.new(0,S(30),0,S(7)),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(14),TextColor3=C.tx,TextXAlignment=Enum.TextXAlignment.Left,Text="GLOCK CONTROL"},bar)
local pill=n("Frame",{Size=UDim2.fromOffset(S(160),S(19)),Position=UDim2.new(0,S(30),0,S(25)),BackgroundColor3=C.rw,BorderSizePixel=0},bar)
crn(pill,10)
local pillLbl=n("TextLabel",{Size=UDim2.new(1,-S(14),1,0),Position=UDim2.new(0,S(8),0,0),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text="scanning for weapon..."},pill)
local topLine=n("Frame",{Size=UDim2.new(1,0,0,S(2)),Position=UDim2.new(0,0,1,-S(2)),BackgroundColor3=C.ac,BorderSizePixel=0},bar)
local BT=S(30)
local minB=n("TextButton",{Size=UDim2.fromOffset(BT,BT),Position=UDim2.new(1,-(BT*2+S(10)),.5,-BT/2),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(17),TextColor3=C.mu,Text="-",AutoButtonColor=false},bar)
local clB=n("TextButton",{Size=UDim2.fromOffset(BT,BT),Position=UDim2.new(1,-(BT+S(4)),.5,-BT/2),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(16),TextColor3=C.mu,Text="x",AutoButtonColor=false},bar)
for _,b in ipairs({minB,clB})do
b.MouseEnter:Connect(function()tw(b,TweenInfo.new(.1),{TextColor3=C.tx})end)
b.MouseLeave:Connect(function()tw(b,TweenInfo.new(.1),{TextColor3=C.mu})end)
end
local allB=n("TextButton",{Size=UDim2.new(1,-S(20),0,S(30)),Position=UDim2.new(0,S(10),0,HD+S(8)),BackgroundColor3=C.ad,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.wh,Text="TURN EVERYTHING ON"},main)
crn(allB,9)
local sc=n("ScrollingFrame",{Size=UDim2.new(1,-S(20),1,-(HD+S(8)+S(30)+S(10)+FTH+S(34))),Position=UDim2.new(0,S(10),0,HD+S(8)+S(30)+S(10)),BackgroundTransparency=1,BorderSizePixel=0,ScrollBarThickness=S(4),ScrollBarImageColor3=C.of,CanvasSize=UDim2.new(0,0,0,0),AutomaticCanvasSize=Enum.AutomaticSize.Y},main)
n("UIListLayout",{Padding=UDim.new(0,S(7)),SortOrder=Enum.SortOrder.LayoutOrder},sc)
local ft=n("Frame",{Size=UDim2.new(1,-S(20),0,FTH),Position=UDim2.new(0,S(10),1,-(FTH+S(30))),BackgroundTransparency=1},main)
n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(6)),VerticalAlignment=Enum.VerticalAlignment.Center},ft)
local function fb(t,c,h)
local b=n("TextButton",{Size=UDim2.new(1/3,-S(4),0,S(34)),BackgroundColor3=c,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.wh,Text=t},ft)
crn(b,9)
b.MouseEnter:Connect(function()tw(b,TweenInfo.new(.1),{BackgroundColor3=h})end)
b.MouseLeave:Connect(function()tw(b,TweenInfo.new(.1),{BackgroundColor3=c})end)
return b
end
local rB=fb("Restore",Color3.fromRGB(52,56,68),Color3.fromRGB(66,71,86))
local nB=fb("Reset sizes",Color3.fromRGB(70,58,40),Color3.fromRGB(88,73,50))
local eB=fb("Swap weapon",C.ad,Color3.fromRGB(38,74,130))
local stL=n("TextLabel",{Size=UDim2.new(1,-S(20),0,S(16)),Position=UDim2.new(0,S(10),1,-S(18)),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(11),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text="loading..."},main)
function ST(t,c)stL.Text=t stL.TextColor3=c or C.mu end
local th=n("Frame",{Size=UDim2.new(0,S(228),0,0),Position=UDim2.new(1,-S(240),0,Y0),BackgroundTransparency=1,AutomaticSize=Enum.AutomaticSize.Y},gui)
n("UIListLayout",{Padding=UDim.new(0,S(6)),SortOrder=Enum.SortOrder.LayoutOrder,HorizontalAlignment=Enum.HorizontalAlignment.Right},th)
local function toast(msg,col)
local f=n("Frame",{Size=UDim2.new(1,0,0,S(32)),BackgroundTransparency=1},th)
local ir=n("Frame",{Size=UDim2.new(1,0,1,0),Position=UDim2.new(0,S(40),0,0),BackgroundColor3=C.pn,BackgroundTransparency=.12,BorderSizePixel=0},f)
crn(ir,9)
n("UIStroke",{Color=col or C.ac,Transparency=.5,Thickness=S(1.2)},ir)
n("Frame",{Size=UDim2.fromOffset(S(3),S(16)),Position=UDim2.new(0,S(9),.5,-S(8)),BackgroundColor3=col or C.ac,BorderSizePixel=0},ir)
n("TextLabel",{Size=UDim2.new(1,-S(24),1,0),Position=UDim2.new(0,S(20),0,0),BackgroundTransparency=1,Font=Enum.Font.GothamMedium,TextSize=S(11),TextColor3=C.tx,TextXAlignment=Enum.TextXAlignment.Left,Text=msg,TextTruncate=Enum.TextTruncate.AtEnd},ir)
tw(ir,TweenInfo.new(.2,Enum.EasingStyle.Quint,Enum.EasingDirection.Out),{Position=UDim2.new(0,0,0,0)})
task.delay(2.2,function()
tw(ir,TweenInfo.new(.2),{BackgroundTransparency=1})
task.wait(.22)
pcall(function()f:Destroy()end)
end)
end
local function sec(t)
local s=n("Frame",{Size=UDim2.new(1,0,0,0),AutomaticSize=Enum.AutomaticSize.Y,BackgroundTransparency=1},sc)
n("UIListLayout",{Padding=UDim.new(0,S(6)),SortOrder=Enum.SortOrder.LayoutOrder},s)
n("TextLabel",{Size=UDim2.new(1,0,0,S(16)),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=string.upper(t)},s)
return s
end
local function tog(par,lab,key,desc)
local r=n("TextButton",{Size=UDim2.new(1,0,0,S(desc and 50 or 40)),BackgroundColor3=C.rw,AutoButtonColor=false,Text=""},par)
crn(r,10)
local lb=n("TextLabel",{Size=UDim2.new(1,-S(78),1,0),Position=UDim2.new(0,S(12),0,0),BackgroundTransparency=1,Font=Enum.Font.GothamMedium,TextSize=S(13),TextColor3=C.tx,TextXAlignment=Enum.TextXAlignment.Left,Text=lab},r)
if desc then
lb.Size=UDim2.new(1,-S(78),0,S(18))
lb.Position=UDim2.new(0,S(12),0,S(8))
n("TextLabel",{Size=UDim2.new(1,-S(78),0,S(14)),Position=UDim2.new(0,S(12),0,S(26)),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=desc},r)
end
local sw=n("Frame",{Size=UDim2.fromOffset(S(44),S(24)),Position=UDim2.new(1,-S(12),.5,0),AnchorPoint=Vector2.new(1,.5),BackgroundColor3=C.of},r)
crn(sw,12)
local kn=n("Frame",{Size=UDim2.fromOffset(S(17),S(17)),Position=UDim2.new(0,S(3.5),.5,-S(8.5)),BackgroundColor3=C.wh},sw)
crn(kn,9)
local function pt()
local on=st[key]
tw(sw,TweenInfo.new(.12),{BackgroundColor3=on and C.ac or C.of})
tw(kn,TweenInfo.new(.12),{Position=on and UDim2.new(1,-S(20.5),.5,-S(8.5))or UDim2.new(0,S(3.5),.5,-S(8.5))})
lb.TextColor3=on and C.ac or C.tx
r.BackgroundColor3=on and C.ad or C.rw
end
r.MouseButton1Click:Connect(function()st[key]=not st[key]pt()RF()end)
r.MouseEnter:Connect(function()if not st[key]then tw(r,TweenInfo.new(.1),{BackgroundColor3=C.rwH})end end)
r.MouseLeave:Connect(function()if not st[key]then tw(r,TweenInfo.new(.1),{BackgroundColor3=C.rw})end end)
RD[#RD+1]=pt
pt()
return r
end
local function seg(par,lab,op,key)
local b=n("Frame",{Size=UDim2.new(1,0,0,0),AutomaticSize=Enum.AutomaticSize.Y,BackgroundTransparency=1},par)
n("UIListLayout",{Padding=UDim.new(0,S(5))},b)
n("TextLabel",{Size=UDim2.new(1,0,0,S(15)),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(11),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=lab},b)
local sp=n("Frame",{Size=UDim2.new(1,0,0,S(34)),BackgroundTransparency=1},b)
n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(5))},sp)
local bs,ps={},{}
local function rp()for _,x in ipairs(bs)do ps[x]()end end
for _,o in ipairs(op)do
local bt=n("TextButton",{Size=UDim2.new(1/#op,-((#op-1)*S(5))/#op,1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(12),TextColor3=C.mu,Text=o.l},sp)
crn(bt,9)
ps[bt]=function()
local on=st[key]==o.v
bt.BackgroundColor3=on and C.ac or C.rw
bt.TextColor3=on and C.wh or C.mu
end
bt.MouseButton1Click:Connect(function()st[key]=o.v rp()RF()end)
bs[#bs+1]=bt
end
RD[#RD+1]=rp
rp()
end
local function slider(par,lab,key,mn,mx,step)
local row=n("Frame",{Size=UDim2.new(1,0,0,0),AutomaticSize=Enum.AutomaticSize.Y,BackgroundTransparency=1},par)
n("UIListLayout",{Padding=UDim.new(0,S(4))},row)
local top=n("Frame",{Size=UDim2.new(1,0,0,S(14)),BackgroundTransparency=1},row)
n("TextLabel",{Size=UDim2.new(1,-S(60),1,0),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(11),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=lab},top)
local val=n("TextLabel",{Size=UDim2.new(0,S(60),1,0),Position=UDim2.new(1,-S(60),0,0),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(11),TextColor3=C.ac,TextXAlignment=Enum.TextXAlignment.Right,Text=""},top)
local mid=n("Frame",{Size=UDim2.new(1,0,0,S(26)),BackgroundTransparency=1},row)
n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(4)),VerticalAlignment=Enum.VerticalAlignment.Center},mid)
local mB=n("TextButton",{Size=UDim2.fromOffset(S(26),S(26)),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(15),TextColor3=C.tx,Text="-"},mid)
crn(mB,8)
local track=n("TextButton",{Size=UDim2.new(1,-S(60),1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Text=""},mid)
crn(track,8)
local fill=n("Frame",{Size=UDim2.new(0,0,1,0),BackgroundColor3=C.ac,BorderSizePixel=0},track)
crn(fill,8)
local pB=n("TextButton",{Size=UDim2.fromOffset(S(26),S(26)),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(15),TextColor3=C.tx,Text="+"},mid)
crn(pB,8)
local function show()
local v=st[key]
fill.Size=UDim2.new(math.clamp((v-mn)/math.max(mx-mn,1e-9),0,1),0,1,0)
val.Text=tostring(math.floor(v+.5))
end
local function set(v)
v=math.clamp(v,mn,mx)
v=mn+math.floor((v-mn)/step+.5)*step
v=math.clamp(v,mn,mx)
st[key]=v
show()
RF()
end
mB.MouseButton1Click:Connect(function()set(st[key]-step)end)
pB.MouseButton1Click:Connect(function()set(st[key]+step)end)
track.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then
local x=(i.Position.X-track.AbsolutePosition.X)/math.max(track.AbsoluteSize.X,1)
set(mn+(mx-mn)*math.clamp(x,0,1))
end
end)
RD[#RD+1]=show
show()
return row
end
-- ===== WEAPON =====
local a=sec("Weapon")
tog(a,"Full auto","fullauto","Automatic fire")
seg(a,"Fire rate (rate/delay)",{{l="default",v=1},{l="x10",v=10},{l="x20",v=20}},"firerate")
seg(a,"Fire rate direction",{{l="multiply",v="mul"},{l="divide",v="div"},{l="both",v="both"}},"fdir")
local frLbl=n("TextLabel",{Size=UDim2.new(1,0,0,S(30)),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(9),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,TextWrapped=true,Text="scanning weapon modules..."},a)
tog(a,"No recoil","norecoil","Zeroes camera kick")
tog(a,"No spread","nospread")
tog(a,"Instant ADS","instantads","No ADS transition time")
tog(a,"No damage falloff","nofalloff","Full damage at any range")
tog(a,"Penetration","penetration")
tog(a,"Ignore protection","ignoreprot")
tog(a,"Breach doors / walls","breach")
tog(a,"Big magazine","bigmag")
tog(a,"Ammo helper","ammuhelp","Keeps the magazine topped up")
tog(a,"Tracers","tracers")
tog(a,"Long tracers","longtracer","Tracer lines last longer")
tog(a,"Steady aim","steadyaim","No accuracy drift")
-- ===== BALLISTICS =====
local bSec=sec("Ballistics")
seg(bSec,"Bullet velocity / drop",{{l="default",v=1},{l="x2",v=2},{l="x5",v=5},{l="hitscan",v=10}},"ballistics")
-- ===== HITBOX =====
local hSec=sec("Hitbox")
tog(hSec,"Expand hitbox","hitbox","Enemies only")
seg(hSec,"Multiplier",{{l="x5",v=5},{l="x8",v=8},{l="x30",v=30},{l="x100",v=100},{l="x1000",v=1000},{l="x3000",v=3000}},"hitboxsize")
local hbLbl=n("TextLabel",{Size=UDim2.new(1,0,0,S(14)),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text="active: no"},hSec)
seg(hSec,"Which parts to scale",{{l="Head",v="paa"},{l="Torso",v="vartalo"},{l="Whole body",v="koko"}},"hitboxparts")
tog(hSec,"Show hitbox outlines","hitboxvis")
-- ===== TARGET =====
local kSec=sec("Target")
tog(kSec,"Enemies only (team check)","teamcheck","Skip teammates")
tog(kSec,"Also affect NPCs","hitboxnpc","Dummies and NPCs")
-- ===== PLAYER =====
local plSec=sec("Player")
tog(plSec,"Infinite jump","infjump","Jump again in mid-air")
tog(plSec,"Noclip","noclip","Walk through walls")
tog(plSec,"Fly (WASD + Space/Ctrl)","fly")
slider(plSec,"Fly speed","flyspeed",10,300,5)
tog(plSec,"CFrame speed","cfspeed","Drives you with CFrame (bypasses server speed checks)")
slider(plSec,"CFrame speed value","cfspeedval",5,300,5)
slider(plSec,"Walk speed","walkspeed",8,300,1)
slider(plSec,"Jump power","jumppower",50,500,5)
tog(plSec,"Fullbright","fullbright")
tog(plSec,"Click teleport","clicktp","Click the ground to teleport there")
tog(plSec,"Anti-AFK","antiafk")
local posRow=n("Frame",{Size=UDim2.new(1,0,0,S(30)),BackgroundTransparency=1},plSec)
n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(5))},posRow)
local saveB=n("TextButton",{Size=UDim2.new(.5,-S(3),1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.tx,Text="Save position"},posRow)
crn(saveB,9)
local loadB=n("TextButton",{Size=UDim2.new(.5,-S(3),1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.tx,Text="Go to position"},posRow)
crn(loadB,9)
-- ===== DIAGNOSTICS =====
local gSec=sec("Diagnostics")
local dbgLbl=n("TextLabel",{Size=UDim2.new(1,0,0,S(40)),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(9),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,TextWrapped=true,Text="module fields: -"},gSec)
tog(gSec,"Pause script (vanilla values)","pause","Back to the game's own values")
seg(gSec,"Hotkey",{{l="RightShift",v=Enum.KeyCode.RightShift},{l="F1",v=Enum.KeyCode.F1},{l="F2",v=Enum.KeyCode.F2},{l="F3",v=Enum.KeyCode.F3}},"keybind")
local function dc(v)
if type(v)~="table"then return v end
local o={}
for a2,b in pairs(v)do o[a2]=dc(b)end
return o
end
local function modname()local p=MOD and MOD.Parent return p and p.Name or "?" end
local function r3(x)return math.floor(x*1000+.5)/1000 end
-- ===== FIRE RATE ENGINE =====
local FEX={"tracer","falloff","recoil","spread","zoom","walk","move","sprint","jump","ammo","mag","velocity","drop","penetration","damage","health","aim","ads","equip","draw","holster","pitch","sound","npc","tilt","offset","weight","mass"}
local FMUL={"rate","rpm","freq"}
local FDIV={"delay","cooldown","interval","cycletime","shoottime","firetime","waittime","reloadtime"}
local function fkind(k)
local l=string.lower(tostring(k))
for _,x in ipairs(FEX)do if string.find(l,x,1,true)then return nil end end
for _,x in ipairs(FMUL)do if string.find(l,x,1,true)then return "mul" end end
for _,x in ipairs(FDIV)do if string.find(l,x,1,true)then return "div" end end
return nil
end
local function wMul()return st.fdir=="mul"or st.fdir=="both"end
local function wDiv()return st.fdir=="div"or st.fdir=="both"end
local WATCH={}
local FFOUNDS={}
local ATTRB={}
local function isGunMod(d)
local x=string.lower(d.Name)
return string.find(x,"gunsettings",1,true)or string.find(x,"gunconfig",1,true)or string.find(x,"weaponsettings",1,true)or string.find(x,"weaponconfig",1,true)or string.find(x,"gunstats",1,true)or string.find(x,"weaponstats",1,true)
end
local function refreshWatch()
local seen={}
for _,r in ipairs({RSv,RFs,workspace})do
for _,d in ipairs(r:GetDescendants())do
if d:IsA("ModuleScript")and isGunMod(d)then seen[d]=true end
end
end
for _,pl in ipairs(P:GetPlayers())do
local ch=pl.Character
if ch then for _,d in ipairs(ch:GetDescendants())do if d:IsA("ModuleScript")and isGunMod(d)then seen[d]=true end end end
end
for m in pairs(seen)do
local have=false
for _,w in ipairs(WATCH)do if w.mod==m then have=true break end end
if not have then
local o,t=pcall(require,m)
if o and type(t)=="table"then WATCH[#WATCH+1]={mod=m,gs=t,base=dc(t)}end
end
end
for i=#WATCH,1,-1 do if not WATCH[i].mod.Parent then table.remove(WATCH,i)end end
end
local function applyPair(g,b,depth)
if type(g)~="table"or type(b)~="table"then return end
for k,v in pairs(b)do
local gv=g[k]
if type(v)=="number"and type(gv)=="number"then
local kd=fkind(k)
if kd then
local nv=v
if st.firerate~=1 then
if kd=="mul"and wMul()then nv=v*st.firerate
elseif kd=="div"and wDiv()then nv=v/st.firerate end
end
if gv~=nv then pcall(function()g[k]=nv end)end
FFOUNDS[tostring(k)]=tostring(r3(nv))
end
elseif type(v)=="table"and type(gv)=="table"and depth<3 then
applyPair(gv,v,depth+1)
end
end
end
local function applyTool()
local ch=lp.Character if not ch then return end
for _,t in ipairs(ch:GetChildren())do
if t:IsA("Tool")then
for _,an in ipairs(t:GetAttributeNames())do
local kd=fkind(an)
if kd then
local cu=t:GetAttribute(an)
if type(cu)=="number"then
local key=t.Name.."|"..an
local b=ATTRB[key]
if b==nil then b=cu ATTRB[key]=b end
local nv=b
if st.firerate~=1 then
if kd=="mul"and wMul()then nv=b*st.firerate
elseif kd=="div"and wDiv()then nv=b/st.firerate end
end
pcall(function()t:SetAttribute(an,nv)end)
end
end
end
for _,d in ipairs(t:GetDescendants())do
if d:IsA("NumberValue")or d:IsA("IntValue")then
local kd=fkind(d.Name)
if kd then
local b=d:GetAttribute("GCOrig")
if b==nil then b=d.Value pcall(function()d:SetAttribute("GCOrig",b)end)end
local nv=b
if st.firerate~=1 then
if kd=="mul"and wMul()then nv=b*st.firerate
elseif kd=="div"and wDiv()then nv=b/st.firerate end
end
if d:IsA("IntValue")then nv=math.max(0,math.floor(nv+.5))end
pcall(function()d.Value=nv end)
end
end
end
end
end
end
local function applyFire()
FFOUNDS={}
for _,w in ipairs(WATCH)do applyPair(w.gs,w.base,1)end
applyTool()
end
local MAG=999
local RES=9999
local SK={"time","rate","speed","delay","cost","mult","scale","range"}
local HW={"ammo","reserve","stored","spare","pool","mag","clip"}
local EG={"MagSize","MagazineSize","Magazine","ClipSize","Clip","MaxAmmo","MaxMag","MaxMagazine","MaxClip","TotalAmmo","MaxTotalAmmo","ReserveAmmo","MaxReserveAmmo","AmmoReserve"}
local function hw(s,l)
s=string.lower(s)
for _,w in ipairs(l)do if string.find(s,w,1,true)then return true end end
return false
end
local function ammo()
if not st.bigmag or not st.ammuhelp then return end
local ch=lp.Character if not ch then return end
for _,t in ipairs(ch:GetChildren())do
if t:IsA("Tool")then
for _,at in ipairs(t:GetAttributeNames())do
local cu=t:GetAttribute(at)
if type(cu)=="number"and hw(at,HW)and not hw(at,SK)and cu<RES then pcall(function()t:SetAttribute(at,RES)end)end
end
for _,d in ipairs(t:GetDescendants())do
if(d:IsA("IntValue")or d:IsA("NumberValue"))and hw(d.Name,HW)and not hw(d.Name,SK)and d.Value<RES then pcall(function()d.Value=RES end)end
end
end
end
end
local function restoreAll()
if not GS or not BASE then return end
for k,v in pairs(BASE)do
if type(v)=="table"then
local a2=GS[k]
if type(a2)=="table"then
for k2,v2 in pairs(v)do
if type(v2)=="table"then
if type(a2[k2])=="table"then for i=1,2 do if a2[k2][i]~=nil then a2[k2][i]=v2[i]end end end
else a2[k2]=v2 end
end
end
else GS[k]=v end
end
end
local function _RF()
if not GS or not BASE then return end
if st.pause then
restoreAll()
ST(("paused | %s"):format(modname()),C.mu)
return
end
if GS.FireModes then
GS.FireModes.Auto=st.fullauto and true or BASE.FireModes.Auto
GS.FireModes.ChangeFiremode=st.fullauto and true or BASE.FireModes.ChangeFiremode
end
local cr,cs=GS.camRecoil,BASE.camRecoil
if cr and cs then
for _,k in ipairs({"camRecoilUp","camRecoilRight","camRecoilLeft","camRecoilTilt"})do
if type(cr[k])=="table"and type(cs[k])=="table"then
for i=1,2 do cr[k][i]=st.norecoil and((k=="camRecoilTilt")and cs[k][i]*.1 or 0)or cs[k][i]end
end
end
end
GS.MinRecoilPower=st.norecoil and 0 or BASE.MinRecoilPower
GS.MaxRecoilPower=st.norecoil and 0 or BASE.MaxRecoilPower
GS.MinSpread=st.nospread and 0 or BASE.MinSpread
GS.MaxSpread=st.nospread and 0 or BASE.MaxSpread
if type(GS.ADSEnabled)=="table"then for i=1,2 do GS.ADSEnabled[i]=st.instantads and true or BASE.ADSEnabled[i]end end
GS.adsTime=st.instantads and 0 or BASE.adsTime
GS.BulletPenetration=st.penetration and 300 or BASE.BulletPenetration
GS.IgnoreProtection=st.ignoreprot and true or BASE.IgnoreProtection
GS.CanBreachDoor=st.breach and true or BASE.CanBreachDoor
GS.CanBreak=st.breach and true or BASE.CanBreak
GS.Ammo=st.bigmag and MAG or BASE.Ammo
GS.StoredAmmo=st.bigmag and RES or BASE.StoredAmmo
GS.MaxStoredAmmo=st.bigmag and RES or BASE.MaxStoredAmmo
for _,k in ipairs(EG)do
if type(GS[k])=="number"and type(BASE[k])=="number"then GS[k]=(st.bigmag and st.ammuhelp)and RES or BASE[k]end
end
ammo()
GS.TracerEveryXShots=st.tracers and 1 or BASE.TracerEveryXShots
if type(BASE.TracerLifeTime)=="number"then GS.TracerLifeTime=BASE.TracerLifeTime*(st.longtracer and 3 or 1)end
if type(BASE.DamageFalloff)=="number"then GS.DamageFalloff=st.nofalloff and 0 or BASE.DamageFalloff end
if type(BASE.AimInaccuracyStepAmount)=="number"then GS.AimInaccuracyStepAmount=st.steadyaim and 0 or BASE.AimInaccuracyStepAmount end
if type(BASE.CrosshairOffset)=="number"then GS.CrosshairOffset=st.steadyaim and 0 or BASE.CrosshairOffset end
if type(BASE.MuzzleVelocity)=="number"then GS.MuzzleVelocity=BASE.MuzzleVelocity*st.ballistics end
if type(BASE.BulletDrop)=="number"then GS.BulletDrop=BASE.BulletDrop/st.ballistics end
refreshWatch()
applyFire()
ST(("%s | %s"):format(modname(),st.fullauto and "AUTO"or "SEMI"),C.tx)
pillLbl.Text=modname().." · "..(st.fullauto and "AUTO"or "SEMI")
pillLbl.TextColor3=C.ac
end
RF=function()pcall(_RF)end
local function keep()
-- player features (must run even without a weapon)
if not st.pause then
local ch=lp.Character
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
if hu then
local ws=st.cfspeed and 0 or st.walkspeed
if hu.WalkSpeed~=ws then hu.WalkSpeed=ws end
if hu.UseJumpPower then
if hu.JumpPower~=st.jumppower then hu.JumpPower=st.jumppower end
else
local jh=st.jumppower*st.jumppower/392.4
if math.abs(hu.JumpHeight-jh)>.01 then hu.JumpHeight=jh end
end
end
end
if not GS or not BASE then return end
if st.pause then
if not PAUSED then PAUSED=true restoreAll()end
return
end
if PAUSED then PAUSED=false RF()end
local G=GS
if st.bigmag then
if G.Ammo~=MAG then G.Ammo=MAG end
if G.StoredAmmo~=RES then G.StoredAmmo=RES end
if G.MaxStoredAmmo~=RES then G.MaxStoredAmmo=RES end
for _,k in ipairs(EG)do if type(G[k])=="number"and type(BASE[k])=="number"and G[k]~=RES then G[k]=RES end end
ammo()
end
if st.fullauto and G.FireModes then
if G.FireModes.Auto~=true then G.FireModes.Auto=true end
if G.FireModes.ChangeFiremode~=true then G.FireModes.ChangeFiremode=true end
end
if st.norecoil then
G.MinRecoilPower=0 G.MaxRecoilPower=0
local cr=G.camRecoil local sb=BASE.camRecoil
if cr and sb then
for _,k in ipairs({"camRecoilUp","camRecoilRight","camRecoilLeft","camRecoilTilt"})do
if type(cr[k])=="table"and type(sb[k])=="table"then for i=1,2 do cr[k][i]=(k=="camRecoilTilt")and sb[k][i]*.1 or 0 end end
end
end
end
if st.nospread then G.MinSpread=0 G.MaxSpread=0 end
if st.instantads then
G.adsTime=0
if type(G.ADSEnabled)=="table"then for i=1,2 do G.ADSEnabled[i]=true end end
end
if st.penetration and G.BulletPenetration~=300 then G.BulletPenetration=300 end
if st.ignoreprot then G.IgnoreProtection=true end
if st.breach then G.CanBreachDoor=true G.CanBreak=true end
if st.tracers and G.TracerEveryXShots~=1 then G.TracerEveryXShots=1 end
if st.longtracer and type(BASE.TracerLifeTime)=="number"then
local v=BASE.TracerLifeTime*3 if G.TracerLifeTime~=v then G.TracerLifeTime=v end
end
if st.nofalloff and G.DamageFalloff~=0 then G.DamageFalloff=0 end
if st.steadyaim then
if type(BASE.AimInaccuracyStepAmount)=="number"and G.AimInaccuracyStepAmount~=0 then G.AimInaccuracyStepAmount=0 end
if type(BASE.CrosshairOffset)=="number"and G.CrosshairOffset~=0 then G.CrosshairOffset=0 end
end
if st.ballistics~=1 then
if type(BASE.MuzzleVelocity)=="number"then G.MuzzleVelocity=BASE.MuzzleVelocity*st.ballistics end
if type(BASE.BulletDrop)=="number"then G.BulletDrop=BASE.BulletDrop/st.ballistics end
end
end
-- ===== HITBOX / TEAM CHECK =====
local function isEnemy(pl)
if pl==lp then return false end
local mt=lp.Team
if mt==nil then return true end
return pl.Team~=mt
end
local NPCS={}
local NPCNT=0
local ACTIVE={}
local function refreshNPC()
local t={}
for _,m in ipairs(workspace:GetChildren())do
if m:IsA("Model")and m:FindFirstChildOfClass("Humanoid")and P:GetPlayerFromCharacter(m)==nil then t[#t+1]=m end
end
NPCS=t
end
local function restoreChar(ch)
for _,d in ipairs(ch:GetDescendants())do
if d:IsA("BasePart")then
local b=d:GetAttribute("GCO")if b then pcall(function()d.Size=b end)end
local c=d:GetAttribute("GCC")if c~=nil then pcall(function()d.CanCollide=c end)end
end
if d.Name=="GCBox"then pcall(function()d:Destroy()end)end
end
end
local function eachChar(cb)
for _,pl in ipairs(P:GetPlayers())do local ch=pl.Character if ch then cb(ch)end end
for _,m in ipairs(NPCS)do if m.Parent then cb(m)end end
end
local function hbTarget(ch)
if not st.hitbox then return false end
local pl=P:GetPlayerFromCharacter(ch)
if pl then
if pl==lp then return false end
if st.teamcheck then return isEnemy(pl)end
return true
end
return st.hitboxnpc
end
local HG={paa={"Head"},vartalo={"Head","Torso","UpperTorso","LowerTorso","Hitbox"},koko={"Head","Torso","UpperTorso","LowerTorso","Hitbox","Left Arm","Right Arm","Left Leg","Right Leg","LeftUpperArm","RightUpperArm","LeftLowerArm","RightLowerArm","LeftHand","RightHand","LeftUpperLeg","RightUpperLeg","LeftLowerLeg","RightLowerLeg","LeftFoot","RightFoot"}}
local HB={sig="off"}
local HBN=0
local function defSize(ch,p)
if p.Name=="Head"then return ch:FindFirstChild("Torso")and Vector3.new(2,1,1)or Vector3.new(1,1,1)end
return DEF[p.Name]
end
local function hA()
eachChar(restoreChar)
ACTIVE={}
end
local function fixCh(ch)
local nm=HG[st.hitboxparts]or HG.vartalo
for _,x in ipairs(nm)do
local p=ch:FindFirstChild(x)
if p and p:IsA("BasePart")then
local b=p:GetAttribute("GCO")
if b==nil then
if DIRTY then local d=defSize(ch,p)if d then pcall(function()p.Size=d end)b=d end end
if b==nil then b=p.Size end
p:SetAttribute("GCO",b)
p:SetAttribute("GCC",p.CanCollide)
end
if st.hitbox then
local s=st.hitboxsize
local ns=Vector3.new(b.X*s,b.Y*s,b.Z*s)
if p.Size~=ns then pcall(function()p.Size=ns end)end
if p.CanCollide then pcall(function()p.CanCollide=false end)end
else
if p.Size~=b then pcall(function()p.Size=b end)end
end
end
end
end
local function hV(ch)
local w=st.hitbox and st.hitboxvis
local nm=HG[st.hitboxparts]or HG.vartalo
for _,x in ipairs(nm)do
local p=ch:FindFirstChild(x)
if p and p:IsA("BasePart")then
local b=p:FindFirstChild("GCBox")
if w and not b then
local s=Instance.new("SelectionBox")
s.Name="GCBox" s.Adornee=p s.LineThickness=.03 s.Color3=C.ac s.SurfaceColor3=C.ac s.SurfaceTransparency=1 s.Transparency=.45 s.Parent=p
elseif not w and b then b:Destroy()end
end
end
end
local function hT()
local sg=st.hitbox and(tostring(st.teamcheck).."|"..tostring(st.hitboxnpc).."|"..tostring(st.hitboxparts).."|"..tostring(st.hitboxsize).."|"..tostring(st.hitboxvis))or"off"
if sg~=HB.sig then HB.sig=sg hA()end
if st.hitboxnpc then
if tick()-NPCNT>.8 then NPCNT=tick() refreshNPC()end
elseif #NPCS>0 then NPCS={}end
local now={}
local c=0
eachChar(function(ch)
if hbTarget(ch)then
now[ch]=true
c=c+1
fixCh(ch)
hV(ch)
end
end)
for ch in pairs(ACTIVE)do
if not now[ch]and ch.Parent then restoreChar(ch)end
end
ACTIVE=now
HBN=c
end
local function hardReset()
eachChar(restoreChar)
ACTIVE={}
DIRTY=true
DIRTYT=tick()
HB.sig="?"
ST("sizes reset",C.gn)
end
RS.Heartbeat:Connect(function()
if shared.__GlockID~=MYID then return end
if DIRTY and tick()-DIRTYT>6 then DIRTY=false end
pcall(hT)
end)
task.spawn(function()
while true do
task.wait(.15)
if shared.__GlockID~=MYID then return end
pcall(keep)
end
end)
local WNT=0
task.spawn(function()
while true do
task.wait(.3)
if shared.__GlockID~=MYID then return end
if tick()-WNT>3 then WNT=tick() pcall(refreshWatch)end
pcall(applyFire)
if st.hitbox then
hbLbl.Text=("ACTIVE x%s | %d targets"):format(tostring(st.hitboxsize),HBN)
hbLbl.TextColor3=C.ac
else
hbLbl.Text=("inactive | %d targets visible"):format(HBN)
hbLbl.TextColor3=C.mu
end
local ks={}
for k in pairs(FFOUNDS)do ks[#ks+1]=k end
table.sort(ks)
local parts={}
for i=1,math.min(#ks,10)do parts[#parts+1]=ks[i].."="..FFOUNDS[ks[i]]end
if #parts>0 then
frLbl.Text=("found %d mods: %s"):format(#WATCH,table.concat(parts," "))
frLbl.TextColor3=C.gn
else
frLbl.Text=("no rate/delay fields | %d mods"):format(#WATCH)
frLbl.TextColor3=C.mu
end
local dg={}
if BASE then
for k,v in pairs(BASE)do if type(v)=="number"then dg[#dg+1]=k.."="..tostring(v)end end
end
table.sort(dg)
local dp={}
for i=1,math.min(#dg,28)do dp[#dp+1]=dg[i]end
dbgLbl.Text=("mods %d | fields: %s"):format(#WATCH,table.concat(dp," "))
end
end)
-- ===== PLAYER LOGIC =====
local savedPos=nil
saveB.MouseButton1Click:Connect(function()
local ch=lp.Character
local hrp=ch and ch:FindFirstChild("HumanoidRootPart")
if hrp then
savedPos=hrp.CFrame
ST("position saved",C.gn)
toast("Position saved",C.gn)
else
ST("no character",C.dn)
end
end)
loadB.MouseButton1Click:Connect(function()
local ch=lp.Character
local hrp=ch and ch:FindFirstChild("HumanoidRootPart")
if hrp and savedPos then
hrp.CFrame=savedPos+Vector3.new(0,3,0)
ST("teleported",C.gn)
toast("Teleported",C.gn)
elseif not savedPos then
ST("save a position first",C.dn)
end
end)
U.JumpRequest:Connect(function()
if not st.infjump or st.pause then return end
local ch=lp.Character
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
if hu then hu:ChangeState(Enum.HumanoidStateType.Jumping) end
end)
RS.Stepped:Connect(function()
if st.pause then return end
local ch=lp.Character
if not ch then return end
for _,d in ipairs(ch:GetChildren())do
if d:IsA("BasePart")then
if st.noclip then
if d.CanCollide then d.CanCollide=false end
elseif not d.CanCollide and d.Name~="HumanoidRootPart" then
d.CanCollide=true
end
end
end
end)
RS.RenderStepped:Connect(function(dt)
if not st.cfspeed or st.pause then return end
local ch=lp.Character
local hrp=ch and ch:FindFirstChild("HumanoidRootPart")
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
if not hrp or not hu then return end
local d=hu.MoveDirection
if d.Magnitude>.05 then
hrp.CFrame=hrp.CFrame+d.Unit*st.cfspeedval*dt
end
end)
local flyBV,flyBG,flyPS
local function flyStop()
if flyBV then pcall(function()flyBV:Destroy()end) flyBV=nil end
if flyBG then pcall(function()flyBG:Destroy()end) flyBG=nil end
local ch=lp.Character
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
if hu and flyPS~=nil then hu.PlatformStand=flyPS end
flyPS=nil
end
RS.RenderStepped:Connect(function()
if not st.fly or st.pause then
if flyBV or flyBG then flyStop() end
return
end
local ch=lp.Character
local hrp=ch and ch:FindFirstChild("HumanoidRootPart")
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
if not hrp or not hu then flyStop() return end
if flyBV and flyBV.Parent~=hrp then flyStop() end
if not flyBV then
flyPS=hu.PlatformStand
hu.PlatformStand=true
flyBV=n("BodyVelocity",{MaxForce=Vector3.new(1e5,1e5,1e5),P=1250,Parent=hrp})
flyBG=n("BodyGyro",{MaxTorque=Vector3.new(1e5,1e5,1e5),P=1250,Parent=hrp})
end
local cam=workspace.CurrentCamera
local d=Vector3.new()
if cam then
local cf=cam.CFrame
if U:IsKeyDown(Enum.KeyCode.W)then d=d+cf.LookVector end
if U:IsKeyDown(Enum.KeyCode.S)then d=d-cf.LookVector end
if U:IsKeyDown(Enum.KeyCode.D)then d=d+cf.RightVector end
if U:IsKeyDown(Enum.KeyCode.A)then d=d-cf.RightVector end
end
if U:IsKeyDown(Enum.KeyCode.Space)then d=d+Vector3.new(0,1,0)end
if U:IsKeyDown(Enum.KeyCode.LeftControl)then d=d-Vector3.new(0,1,0)end
flyBV.Velocity=d.Magnitude>0 and d.Unit*st.flyspeed or Vector3.new()
local look=cam and cam.CFrame.LookVector or Vector3.new(0,0,-1)
flyBG.CFrame=CFrame.new(hrp.Position,hrp.Position+look)
end)
U.InputBegan:Connect(function(i,g)
if g then return end
if st.clicktp and not st.pause and i.UserInputType==Enum.UserInputType.MouseButton1 then
local m=lp:GetMouse()
local ch=lp.Character
local hrp=ch and ch:FindFirstChild("HumanoidRootPart")
if hrp and m and m.Target then
hrp.CFrame=CFrame.new(m.Hit.X,m.Hit.Y+3,m.Hit.Z)
end
end
end)
lp.Idled:Connect(function()
if not st.antiafk or st.pause then return end
pcall(function()
VU:CaptureController()
VU:ClickButton2(Vector2.new())
end)
end)
local fbSaved
local function fbApply(on)
if on then
if not fbSaved then
fbSaved={Brightness=LIGHT.Brightness,Ambient=LIGHT.Ambient,OutdoorAmbient=LIGHT.OutdoorAmbient,Shadows=LIGHT.GlobalShadows,FogEnd=LIGHT.FogEnd,EnvD=LIGHT.EnvironmentDiffuseScale,EnvS=LIGHT.EnvironmentSpecularScale}
end
LIGHT.Brightness=3
LIGHT.Ambient=Color3.new(1,1,1)
LIGHT.OutdoorAmbient=Color3.new(1,1,1)
LIGHT.GlobalShadows=false
LIGHT.FogEnd=1e6
LIGHT.EnvironmentDiffuseScale=1
LIGHT.EnvironmentSpecularScale=1
elseif fbSaved then
LIGHT.Brightness=fbSaved.Brightness
LIGHT.Ambient=fbSaved.Ambient
LIGHT.OutdoorAmbient=fbSaved.OutdoorAmbient
LIGHT.GlobalShadows=fbSaved.Shadows
LIGHT.FogEnd=fbSaved.FogEnd
LIGHT.EnvironmentDiffuseScale=fbSaved.EnvD
LIGHT.EnvironmentSpecularScale=fbSaved.EnvS
fbSaved=nil
end
end
task.spawn(function()
local last=false
while true do
task.wait(.5)
if shared.__GlockID~=MYID then return end
local want=st.fullbright and not st.pause
if want~=last then
last=want
pcall(fbApply,want)
elseif want then
pcall(fbApply,true)
end
end
end)
-- ===== BUTTONS =====
local ALLK={"fullauto","norecoil","nospread","instantads","nofalloff","penetration","ignoreprot","breach","bigmag","ammuhelp","tracers","longtracer","steadyaim","hitbox","hitboxvis"}
local ALLP={"infjump","noclip","fullbright","antiafk","cfspeed","clicktp","fly"}
allB.MouseButton1Click:Connect(function()
local on=false
for _,k in ipairs(ALLK)do if not st[k]then on=true break end end
for _,k in ipairs(ALLK)do st[k]=on end
for _,k in ipairs(ALLP)do st[k]=on end
for _,f in ipairs(RD)do pcall(f)end
RF()
ST(on and "everything on"or "everything off",C.ac)
end)
rB.MouseButton1Click:Connect(function()
for k,v in pairs(DEFST)do st[k]=v end
PAUSED=false
for _,f in ipairs(RD)do pcall(f)end
RF()
ST("restored to defaults",C.ac)
end)
nB.MouseButton1Click:Connect(hardReset)
eB.MouseButton1Click:Connect(function()
local ch=lp.Character
local hu=ch and ch:FindFirstChildOfClass("Humanoid")
local to=ch and ch:FindFirstChildOfClass("Tool")
if hu and to then
hu:UnequipTools()
task.wait(.12)
to.Parent=ch
hu:EquipTool(to)
ST("weapon swapped",C.ac)
toast("Weapon swapped",C.ac)
else
ST("no weapon equipped",C.dn)
toast("No weapon equipped",C.dn)
end
end)
local mini=false
minB.MouseButton1Click:Connect(function()
mini=not mini
sc.Visible=not mini
allB.Visible=not mini
ft.Visible=not mini
stL.Visible=not mini
tw(main,TweenInfo.new(.16),{Size=mini and UDim2.fromOffset(WW,HD)or UDim2.fromOffset(WW,WH)})
tw(sh,TweenInfo.new(.16),{Size=mini and UDim2.fromOffset(WW,HD)or UDim2.fromOffset(WW,WH)})
minB.Text=mini and "+"or"-"
end)
clB.MouseButton1Click:Connect(function()
main.Visible=false
sh.Visible=false
toast("Hidden - press G to bring it back",C.mu)
end)
local function cp(f,x,y)
local v=vp()
local s=f.AbsoluteSize
return math.clamp(x,0,math.max(0,v.X-s.X)),math.clamp(y,0,math.max(0,v.Y-s.Y))
end
local function drag(f,om)
local dr,si,so
f.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then
dr=true
si=i.Position
so=Vector2.new(f.AbsolutePosition.X,f.AbsolutePosition.Y)
if om then om(false)end
end
end)
f.InputEnded:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then dr=false end
end)
U.InputChanged:Connect(function(i)
if not dr then return end
if i.UserInputType~=Enum.UserInputType.MouseMovement and i.UserInputType~=Enum.UserInputType.Touch then return end
local d=i.Position-si
if math.abs(d.X)>7 or math.abs(d.Y)>7 then if om then om(true)end end
local x,y=cp(f,so.X+d.X,so.Y+d.Y)
f.Position=UDim2.new(0,x,0,y)
if f==main then sh.Position=UDim2.new(0,x+S(3),0,y+S(4))end
end)
end
drag(bar)
local FS=S(54)
local fab=n("TextButton",{Size=UDim2.fromOffset(FS,FS),Position=UDim2.new(1,-(FS+S(14)),.5,0),BackgroundColor3=C.ac,BackgroundTransparency=.12,Font=Enum.Font.GothamBold,TextSize=S(22),Text="G",TextColor3=C.wh,AutoButtonColor=false},gui)
crn(fab,27)
n("UIStroke",{Color=C.wh,Transparency=.55,Thickness=S(2)},fab)
local fm=false
drag(fab,function(m)fm=m end)
fab.MouseButton1Click:Connect(function()
if fm then fm=false return end
main.Visible=not main.Visible
sh.Visible=main.Visible
end)
U.InputBegan:Connect(function(i,g)
if g then return end
if i.KeyCode==st.keybind then
main.Visible=not main.Visible
sh.Visible=main.Visible
end
end)
-- ===== WEAPON WATCHER =====
task.spawn(function()
while true do
if shared.__GlockID~=MYID then return end
local m
local ch=lp.Character
if ch then
local t=ch:FindFirstChildOfClass("Tool")
if t and t:FindFirstChild("GunSettings")then m=t.GunSettings end
if not m then m=ch:FindFirstChild("GunSettings",true)end
end
if not m then
local w=workspace:FindFirstChild(lp.Name)
if w then
for _,d in ipairs(w:GetDescendants())do
if d:IsA("ModuleScript")and d.Name=="GunSettings"then m=d break end
end
end
end
if m~=MOD then
MOD=m
if m then
local o2,t2=pcall(require,m)
if o2 and type(t2)=="table"then
GS=t2
BASE={}
for k,v in pairs(t2)do BASE[k]=dc(v)end
RF()
ST("locked on: "..modname(),C.ac)
else
GS=nil
ST("require failed",C.dn)
end
else
GS=nil
ST("no weapon equipped",C.dn)
pillLbl.Text="no weapon"
pillLbl.TextColor3=C.mu
end
else
ammo()
end
task.wait(.4)
end
end)
for _,f in ipairs(RD)do pcall(f)end
RF()
end)
if not ok then
print("[GC] ERROR: "..tostring(err))
local g2=n("ScreenGui",{Name="GCErr",ResetOnSpawn=false,IgnoreGuiInset=true,DisplayOrder=2147483647},CG)
local f=n("Frame",{Size=UDim2.new(1,-S(30),0,0),AutomaticSize=Enum.AutomaticSize.Y,Position=UDim2.new(0,S(15),0,S(140)),BackgroundColor3=Color3.fromRGB(190,40,40),BorderSizePixel=0},g2)
n("UICorner",{CornerRadius=UDim.new(0,S(10))},f)
n("TextLabel",{Size=UDim2.new(1,-S(24),0,0),AutomaticSize=Enum.AutomaticSize.Y,Position=UDim2.new(0,S(12),0,S(12)),BackgroundTransparency=1,TextWrapped=true,Font=Enum.Font.Code,TextSize=S(14),TextColor3=Color3.new(1,1,1),TextXAlignment=Enum.TextXAlignment.Left,Text="ERROR:\n"..tostring(err)},f)
pcall(function()SG:SetCore("SendNotification",{Title="Glock Control",Text="Error",Duration=10})end)
else
print("[GC] v4.0 ready OK")
pcall(function()SG:SetCore("SendNotification",{Title="Glock Control",Text="v4.0 - Player section added",Duration=5})end)
endCopy the code above into a compatible Roblox script executor if you choose to test it.
El Paso Roleplay Script Status
Roblox and game updates can affect compatibility, so the script’s status should be treated as temporary rather than guaranteed.
Frequently Asked Questions
What is a El Paso Roleplay script?
A El Paso Roleplay script is third-party Lua code intended to run alongside the Roblox game through a compatible script executor.
What features does this El Paso Roleplay script include?
Different scripts contain different code. This version includes: Gun mods(Poisonbablo).
How do you use the El Paso Roleplay script?
Pick a compatible executor such as Hydrogen, MacSploit, AWP.GG, Delta, Fluxus, Codex, launch Roblox and join the game, copy the complete Lua code from the script card above, paste it into the executor’s editor, and click Run or Execute. Compatibility changes over time, so a name here doesn’t guarantee current support.
Can a El Paso Roleplay script get your Roblox account banned?
Yes. Third-party scripts can violate Roblox rules and may put an account at risk. Only use code from a source you trust, never enter your Roblox password into a script or executor, and test on an alternate account first.
Does the El Paso Roleplay script work on mobile?
Check whether both the executor and the script support your device and the current Roblox version. Mobile executor support does not guarantee that every script will work.