Staying ahead of the competition in Shinjuku Shenanigans gets a lot easier when you use the Shinjuku Shenanigans script to secure quick wins.
The action draws inspiration from Jujutsu Shenanigans and Tze, keeping you busy mastering combat controls like M1, dashes, and special moves while fighting your way through the streets.
Getting the upper hand in every firefight takes the right tool, so check out the working code below.
Shinjuku Shenanigans Script – Works On Every Gun & More
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
getgenv().SilentAim = {
Enabled = true,
TargetPart = "Head",
FOV = 140,
HitChance = 100,
TeamCheck = false,
ShowFOV = true,
TracerEnabled = true,
}
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 2
FOVCircle.NumSides = 80
FOVCircle.Color = Color3.fromRGB(255, 50, 50)
FOVCircle.Transparency = 0.75
FOVCircle.Filled = false
FOVCircle.Visible = true
local Tracer = Drawing.new("Line")
Tracer.Thickness = 2
Tracer.Color = Color3.fromRGB(255, 0, 0)
Tracer.Transparency = 0.8
Tracer.Visible = false
local LockedTarget = nil
local function GetClosestPlayer()
local closest = nil
local shortest = math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
if getgenv().SilentAim.TeamCheck and player.Team == LocalPlayer.Team then continue end
local part = player.Character:FindFirstChild(getgenv().SilentAim.TargetPart) or player.Character:FindFirstChild("HumanoidRootPart")
if not part then continue end
local screenPos, onScreen = Camera:WorldToViewportPoint(part.Position)
if not onScreen then continue end
local mousePos = UserInputService:GetMouseLocation()
local dist = (mousePos - Vector2.new(screenPos.X, screenPos.Y)).Magnitude
if dist < shortest and dist <= getgenv().SilentAim.FOV then
shortest = dist
closest = part
end
end
end
return closest
end
RunService.RenderStepped:Connect(function()
local mousePos = UserInputService:GetMouseLocation()
FOVCircle.Position = mousePos
FOVCircle.Radius = getgenv().SilentAim.FOV
FOVCircle.Visible = getgenv().SilentAim.ShowFOV and getgenv().SilentAim.Enabled
LockedTarget = GetClosestPlayer()
if getgenv().SilentAim.TracerEnabled and LockedTarget and getgenv().SilentAim.Enabled then
local screenPos, onScreen = Camera:WorldToViewportPoint(LockedTarget.Position)
if onScreen then
Tracer.From = mousePos
Tracer.To = Vector2.new(screenPos.X, screenPos.Y)
Tracer.Visible = true
else
Tracer.Visible = false
end
else
Tracer.Visible = false
end
end)
local mt = getrawmetatable(game)
local oldIndex = mt.__index
setreadonly(mt, false)
mt.__index = newcclosure(function(self, key)
if getgenv().SilentAim.Enabled and self == Mouse and key == "Hit" then
if LockedTarget and math.random(1, 100) <= getgenv().SilentAim.HitChance then
return CFrame.new(LockedTarget.Position) -- No Prediction
end
end
return oldIndex(self, key)
end)
setreadonly(mt, true)
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.Insert then
getgenv().SilentAim.Enabled = not getgenv().SilentAim.Enabled
print("Silent Aim:", getgenv().SilentAim.Enabled and "ON" or "OFF")
elseif input.KeyCode == Enum.KeyCode.RightBracket then -- ] Increase FOV
getgenv().SilentAim.FOV = getgenv().SilentAim.FOV + 10
print("FOV Increased →", getgenv().SilentAim.FOV)
elseif input.KeyCode == Enum.KeyCode.LeftBracket then -- [ Decrease FOV
getgenv().SilentAim.FOV = math.max(30, getgenv().SilentAim.FOV - 10)
print("FOV Decreased →", getgenv().SilentAim.FOV)
end
end)
print("✅ Silent Aim v2.5 (0 Prediction) Loaded")
print("INSERT = Toggle | [ ] = Adjust FOV")Copy the code above into a compatible Roblox script executor if you choose to test it.
Shinjuku Shenanigans Script Status
Roblox and game updates can affect compatibility, so the script’s status should be treated as temporary rather than guaranteed.
Frequently Asked Questions
What is a Shinjuku Shenanigans script?
A Shinjuku Shenanigans script is third-party Lua code intended to run alongside the Roblox game through a compatible script executor.
What features does this Shinjuku Shenanigans script include?
Different scripts contain different code. This version includes: Works On Every Gun.
How do you use the Shinjuku Shenanigans script?
Pick a compatible executor such as Hydrogen, MacSploit, AWP.GG, Delta, Fluxus, Codex, launch Roblox and join the game, copy the complete Lua code from the script card above, paste it into the executor’s editor, and click Run or Execute. Compatibility changes over time, so a name here doesn’t guarantee current support.
Can a Shinjuku Shenanigans script get your Roblox account banned?
Yes. Third-party scripts can violate Roblox rules and may put an account at risk. Only use code from a source you trust, never enter your Roblox password into a script or executor, and test on an alternate account first.
Does the Shinjuku Shenanigans script work on mobile?
Check whether both the executor and the script support your device and the current Roblox version. Mobile executor support does not guarantee that every script will work.