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Fiction Battleground | OP Aim Lock PvP 2025

ToraIsMe
December 30, 2024
Fiction Battleground | OP Aim Lock PvP 2025

Looking for a new Fiction Battleground script? I’m sharing here a free list of Lua scripts for Fiction Battleground game released on Roblox.

This script will help you with Aim Lock for PvP for free.

How to use this Fiction Battleground script?

  • Launch the Roblox Script Executor – Codex, Hydrogen, Delta.
  • Open the Fiction Battleground Roblox game.
  • Paste the script into the editor.
  • Run the script by clicking on execute button.

Full List of Scripts

-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")

-- Constants
local NOTIFICATION_COOLDOWN = 1.5 -- Minimum time between notifications (in seconds)
local TARGET_CHECK_INTERVAL = 0.1 -- Target check interval (in seconds)
local DEFAULT_CONFIG = {
Active = false, -- do not change this
Prediction = 0.145, -- Target movement prediction value (higher = more anticipation)
TargetPart = "HumanoidRootPart", -- Body part that aimlock will target. Can also be "Head", "UpperTorso", "LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg", "LeftFoot", "RightFoot", "Neck", "LeftShoulder", "RightShoulder", "LeftUpperArm", "RightUpperArm", "LeftLowerArm", "RightLowerArm", "LeftHand", "RightHand"
Smoothness = 0.5, -- Camera movement smoothness (0 = instant, 1 = very smooth)
MaxRadius = 300, -- Maximum distance to find targets
MinimumDistance = 10, -- Minimum distance to activate aimlock, recommended to keep at 10
DeactivationSensitivity = 0.5 -- Sensitivity to deactivate aimlock, recommended to keep at 0.5
}

-- State
local State = {
LastNotification = 0,
LastTargetCheck = 0,
LockedTarget = nil,
ControlPressed = false,
LastMousePosition = Vector2.new(0, 0)
}

-- Cache
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera

-- Utility Functions
local function SendNotification(active)
local currentTime = tick()
if currentTime - State.LastNotification >= NOTIFICATION_COOLDOWN then
StarterGui:SetCore("SendNotification", {
Title = "AimLock Legit Plus",
Text = active and "Activated" or "Deactivated",
Duration = 1
})
State.LastNotification = currentTime
end
end

local function IsTargetValid(player)
if not player or not player.Character then return false end

local character = player.Character
local humanoid = character:FindFirstChild("Humanoid")
local targetPart = character:FindFirstChild(DEFAULT_CONFIG.TargetPart)

return targetPart
and humanoid
and humanoid.Health > 0
end

local function CalculateDistance(position)
local viewportPosition = Camera:WorldToViewportPoint(position)
return (Vector2.new(viewportPosition.X, viewportPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
end

local function FindNearestPlayer()
if State.LockedTarget and IsTargetValid(State.LockedTarget) then
return State.LockedTarget
end

local shortestDistance = DEFAULT_CONFIG.MaxRadius
local target = nil

for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and IsTargetValid(player) then
local targetPart = player.Character[DEFAULT_CONFIG.TargetPart]
local distance = CalculateDistance(targetPart.Position)

if distance >= DEFAULT_CONFIG.MinimumDistance and distance < shortestDistance then
shortestDistance = distance
target = player
end
end
end

return target
end

local function UpdateAimLock()
if not DEFAULT_CONFIG.Active or not State.LockedTarget then return end

if not IsTargetValid(State.LockedTarget) then
DEFAULT_CONFIG.Active = false
State.LockedTarget = nil
return
end

local targetPart = State.LockedTarget.Character[DEFAULT_CONFIG.TargetPart]
local prediction = targetPart.Velocity * DEFAULT_CONFIG.Prediction
local targetPosition = targetPart.Position + prediction
local newCFrame = CFrame.lookAt(Camera.CFrame.Position, targetPosition)

Camera.CFrame = Camera.CFrame:Lerp(newCFrame, DEFAULT_CONFIG.Smoothness)
end

-- Input Handling
-- To change the aimlock key, change "Enum.KeyCode.LeftControl" to the desired key
-- Example: Enum.KeyCode.E to use the E key
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
State.ControlPressed = true
DEFAULT_CONFIG.Active = not DEFAULT_CONFIG.Active

if DEFAULT_CONFIG.Active then
State.LockedTarget = FindNearestPlayer()
else
State.LockedTarget = nil
end

SendNotification(DEFAULT_CONFIG.Active)
end
end)

UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
State.ControlPressed = false
end
end)

-- Main Loop
RunService.RenderStepped:Connect(function()
State.LastMousePosition = Vector2.new(Mouse.X, Mouse.Y)
UpdateAimLock()
end)

Game details

  • Name: Fiction Battleground
  • Developer: uh what??
  • Genre: Action
  • Subgenre: Battlegrounds & Fighting
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