Key Features:
- Find All – Find all eggs on most games!
The Hatch Script:
-- //
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- //
local ScreenGui = Instance.new("ScreenGui", playerGui)
ScreenGui.IgnoreGuiInset = true
ScreenGui.ResetOnSpawn = false
ScreenGui.Name = "CheatSheet"
-- //
local Frame = Instance.new("Frame", ScreenGui)
Frame.Name = "BackgroundFrame"
Frame.Size = UDim2.new(0, 250, 0, 250)
Frame.BackgroundTransparency = 0.5
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(0.4, 0, 0.4, 0)
-- //
local UIDragDetector = Instance.new("UIDragDetector", Frame)
-- //
local ImageButton = Instance.new("ImageButton", ScreenGui)
ImageButton.ImageTransparency = 1
ImageButton.Size = UDim2.new(0, 50, 0, 50)
ImageButton.Position = UDim2.new(0.25, 0, 0.4, 0)
ImageButton.BackgroundTransparency = 0.5
ImageButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
-- //
local Debounce = false
ImageButton.MouseButton1Click:Connect(function()
if not Debounce then
Debounce = true
Frame.Visible = false
else
Debounce = false
Frame.Visible = true
end
end)
-- //
local TextLabel = Instance.new("TextLabel", Frame)
TextLabel.Name = "DragLabel"
TextLabel.Text = "The Hatch"
TextLabel.TextScaled = true
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.Size = UDim2.new(1, 0, 0, 50)
TextLabel.BackgroundTransparency = 1
-- //
local ScrollingFrame = Instance.new("ScrollingFrame", Frame)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.ScrollBarThickness = 8
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.ScrollBarImageTransparency = 0.5
ScrollingFrame.Size = UDim2.new(1, 0, 0, 200)
ScrollingFrame.Position = UDim2.new(0, 0, 0, 50)
local TextLabel2 = Instance.new("TextLabel", ScrollingFrame)
TextLabel2.Name = "LootLabel"
TextLabel2.Text = "EGG"
TextLabel2.TextScaled = true
TextLabel2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel2.Size = UDim2.new(1, 0, 0, 25)
TextLabel2.BackgroundTransparency = 1
-- Creating ImageButton2 inside TextLabel2
local ImageButton2 = Instance.new("ImageButton", TextLabel2)
ImageButton2.ImageTransparency = 1
ImageButton2.Size = UDim2.new(0, 25, 0, 25)
ImageButton2.Position = UDim2.new(0.75, 0, 0, 0)
ImageButton2.BackgroundTransparency = 0.5
ImageButton2.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
-- //
local Debounce2 = false
-- //
ImageButton2.MouseButton1Click:Connect(function()
if not Debounce2 then
for _, egg in ipairs(workspace:GetDescendants()) do
if egg:IsA("MeshPart") and (string.match(egg.Name, "Egg") or egg.Name == "EggSpawn") then
player.Character:PivotTo(egg.CFrame)
end
end
task.wait(1)
Debounce2 = false
ImageButton2.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
end
end)
Tora Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/TheHatch"))()
How to run scripts?
You can get these scripts running in your The Hatch game in less than a minute—just follow these simple steps.
- Grab a Trusted Executor
Install one of the big-name tools (MacSploit, AWP.GG, Delta, Fluxus or Codex). - Hook It Into the Game
Launch your executor and run The Hatch from within the executor. - Load the Script
Copy your Lua code into the executor’s console. - Hit Execute
Press the execute button to let the features kick in—then jump back into the action.
Game Details:
- Name: The Hatch
- Developer: Roblox Presents
- Maturity: Minimal
- Genre: Simulation
- Subgenre: Incremental Simulation