Become a Deep Sea Explorer Roblox | Free Codes & Script

Updated: April 3, 2026  ·  Reading time: ~5 min

Script Features:

  • Get Any Fish – Catch any fish of your choice!

Redeem Codes:

  • W1W0KDE70K – x100 gem & x100 money

Tip – Always use a high UNC and sUNC executor and consider testing scripts on an alt account first. If you’re ready to go, just copy the code below and paste it into your executor to get started safely.

Become a Deep Sea Explorer Script:

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player:FindFirstChildOfClass("PlayerGui") or player:WaitForChild("PlayerGui")

-- Clean old GUI if exists
local existingGui = playerGui:FindFirstChild("FishCatcherGui")
if existingGui then
    existingGui:Destroy()
end

local fishFolder = ReplicatedStorage:WaitForChild("A__Assets"):WaitForChild("Fish")
local addToInventoryRF = ReplicatedStorage:WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("FishService")
    :WaitForChild("RF")
    :WaitForChild("AddToInventory")

-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FishCatcherGui"
screenGui.Parent = playerGui
screenGui.ResetOnSpawn = false

-- Main frame
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 320, 0, 210)
frame.Position = UDim2.new(0.5, -160, 0.4, -105)
frame.BackgroundColor3 = Color3.fromRGB(52, 52, 52)
frame.BorderSizePixel = 0
frame.AnchorPoint = Vector2.new(0, 0)
frame.ZIndex = 10
frame.Parent = screenGui

local frameCorner = Instance.new("UICorner")
frameCorner.CornerRadius = UDim.new(0, 12)
frameCorner.Parent = frame

-- Dragging functionality
local dragging = false
local dragInput, dragStart, startPos

local function update(input)
    local delta = input.Position - dragStart
    local newPosition = UDim2.new(
        startPos.X.Scale,
        startPos.X.Offset + delta.X,
        startPos.Y.Scale,
        startPos.Y.Offset + delta.Y
    )
    frame.Position = newPosition
end

frame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        dragging = true
        dragStart = input.Position
        startPos = frame.Position

        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

frame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement then
        dragInput = input
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if dragging and input == dragInput then
        update(input)
    end
end)

-- Title label
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -20, 0, 40)
title.Position = UDim2.new(0, 10, 0, 10)
title.BackgroundTransparency = 1
title.Text = "Fish Catcher"
title.TextColor3 = Color3.new(1, 1, 1)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 28
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = frame

-- Select Fish Label
local selectLabel = Instance.new("TextLabel")
selectLabel.Size = UDim2.new(1, -20, 0, 25)
selectLabel.Position = UDim2.new(0, 10, 0, 60)
selectLabel.BackgroundTransparency = 1
selectLabel.Text = "Select Fish:"
selectLabel.TextColor3 = Color3.new(1, 1, 1)
selectLabel.Font = Enum.Font.SourceSans
selectLabel.TextSize = 20
selectLabel.TextXAlignment = Enum.TextXAlignment.Left
selectLabel.Parent = frame

-- Dropdown button to show fish list
local dropdownButton = Instance.new("TextButton")
dropdownButton.Size = UDim2.new(1, -20, 0, 30)
dropdownButton.Position = UDim2.new(0, 10, 0, 90)
dropdownButton.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
dropdownButton.TextColor3 = Color3.new(1, 1, 1)
dropdownButton.Font = Enum.Font.SourceSans
dropdownButton.TextSize = 20
dropdownButton.Text = "Select Fish"
dropdownButton.AutoButtonColor = true
dropdownButton.Parent = frame
dropdownButton.ZIndex = 11

-- Dropdown frame and layout
local listFrame = Instance.new("ScrollingFrame")
listFrame.Size = UDim2.new(1, -20, 0, 115)
listFrame.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
listFrame.BorderSizePixel = 0
listFrame.Position = UDim2.new(0, 10, 0, 120)
listFrame.Visible = false
listFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
listFrame.ScrollBarThickness = 8
listFrame.Parent = frame
listFrame.ZIndex = 11

local listCorner = Instance.new("UICorner")
listCorner.CornerRadius = UDim.new(0, 8)
listCorner.Parent = listFrame

local UIListLayout = Instance.new("UIListLayout")
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 4)
UIListLayout.Parent = listFrame

-- Get all fish names
local fishNames = {}
for _, fish in ipairs(fishFolder:GetChildren()) do
    table.insert(fishNames, fish.Name)
end

local selectedFishName = nil

local function closeDropdown()
    listFrame.Visible = false
end

local function openDropdown()
    listFrame.Visible = true
    
    -- Position listFrame above or below dropdownButton depending on space
    local screenHeight = playerGui.AbsoluteSize.Y
    local dropdownAbsoluteY = dropdownButton.AbsolutePosition.Y
    local dropdownHeight = dropdownButton.AbsoluteSize.Y
    local listHeight = listFrame.AbsoluteSize.Y > 0 and listFrame.AbsoluteSize.Y or 115

    local spaceBelow = screenHeight - (dropdownAbsoluteY + dropdownHeight)
    if spaceBelow < listHeight then
        -- Open upwards
        listFrame.Position = UDim2.new(0, 10, 0, dropdownButton.Position.Y.Offset - listHeight - 6)
    else
        -- Open downwards
        listFrame.Position = UDim2.new(0, 10, 0, dropdownButton.Position.Y.Offset + dropdownHeight + 6)
    end
end

-- Populate fish list buttons
for i, fishName in ipairs(fishNames) do
    local fishBtn = Instance.new("TextButton")
    fishBtn.Size = UDim2.new(1, -10, 0, 28)
    fishBtn.BackgroundColor3 = Color3.fromRGB(90, 90, 90)
    fishBtn.TextColor3 = Color3.new(1, 1, 1)
    fishBtn.Font = Enum.Font.SourceSans
    fishBtn.TextSize = 18
    fishBtn.Text = fishName
    fishBtn.LayoutOrder = i
    fishBtn.AutoButtonColor = true
    fishBtn.Parent = listFrame
    fishBtn.ZIndex = 12

    local corner = Instance.new("UICorner")
    corner.CornerRadius = UDim.new(0, 6)
    corner.Parent = fishBtn

    fishBtn.MouseEnter:Connect(function()
        fishBtn.BackgroundColor3 = Color3.fromRGB(115, 115, 115)
    end)
    fishBtn.MouseLeave:Connect(function()
        fishBtn.BackgroundColor3 = Color3.fromRGB(90, 90, 90)
    end)

    fishBtn.MouseButton1Click:Connect(function()
        selectedFishName = fishName
        dropdownButton.Text = fishName
        closeDropdown()
    end)
end

UIListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
    listFrame.CanvasSize = UDim2.new(0, 0, 0, UIListLayout.AbsoluteContentSize.Y + 8)
end)

dropdownButton.MouseButton1Click:Connect(function()
    if listFrame.Visible then
        closeDropdown()
    else
        openDropdown()
    end
end)

-- Get Fish button
local getButton = Instance.new("TextButton")
getButton.Size = UDim2.new(1, -20, 0, 40)
getButton.Position = UDim2.new(0, 10, 1, -50)
getButton.BackgroundColor3 = Color3.fromRGB(0, 145, 0)
getButton.TextColor3 = Color3.new(1, 1, 1)
getButton.Font = Enum.Font.SourceSansBold
getButton.TextSize = 26
getButton.Text = "Get Fish"
getButton.AutoButtonColor = true
getButton.Parent = frame
getButton.ZIndex = 10

local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 10)
btnCorner.Parent = getButton

getButton.MouseEnter:Connect(function()
    getButton.BackgroundColor3 = Color3.fromRGB(0, 180, 0)
end)
getButton.MouseLeave:Connect(function()
    getButton.BackgroundColor3 = Color3.fromRGB(0, 145, 0)
end)

getButton.MouseButton1Click:Connect(function()
    if not selectedFishName then
        warn("[FishCatcher] Please select a fish first!")
        return
    end

    local args = {
        selectedFishName,
        "Catch"
    }

    local success, err = pcall(function()
        return addToInventoryRF:InvokeServer(unpack(args))
    end)

    if success then
        print("[FishCatcher] Successfully added fish:", selectedFishName)
    else
        warn("[FishCatcher] Failed to add fish:", err)
    end
end)

How to use these scripts?

Follow these quick steps to get the script running in Become a Deep Sea Explorer game.

  • Download a Script Executor – I only recommend Hydrogen, AWP.GG, Delta, Fluxus, or Codex.
  • Attach the Executor – Open the executor and connect it to your Roblox game process.
  • Paste the Script – Copy the code above and paste it into the executor.
  • Activate Features – Click the Execute button so the script injects and features will activate automatically.

Game Details:

  • Name: Become a Deep Sea Explorer
  • Developer: RIVRS Games
  • Maturity: Minimal
  • Genre: Simulation
  • Subgenre: Tycoon
Check out our roblox scripts hub for more.