Forsaken script for esp

[ALPHA] Forsaken Script Pastebin (2025)

Full List of OP Scripts:

local Players = game.Workspace.Players
local RunService = game:GetService("RunService")

local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

local killersLabel = Instance.new("TextLabel")
killersLabel.Size = UDim2.new(0, 200, 0, 50)
killersLabel.Position = UDim2.new(0, 10, 0, 10)
killersLabel.BackgroundColor3 = Color3.new(1, 0, 0)
killersLabel.TextColor3 = Color3.new(1, 1, 1)
killersLabel.TextScaled = true
killersLabel.Parent = screenGui

local survivorsLabel = Instance.new("TextLabel")
survivorsLabel.Size = UDim2.new(0, 200, 0, 50)
survivorsLabel.Position = UDim2.new(0, 10, 0, 70)
survivorsLabel.BackgroundColor3 = Color3.new(0, 1, 0)
survivorsLabel.TextColor3 = Color3.new(1, 1, 1) 
survivorsLabel.TextScaled = true
survivorsLabel.Parent = screenGui

local function createOutlineESP(model, outlineColor, fillColor)
    local highlight = Instance.new("Highlight")
    highlight.Parent = model
    highlight.Adornee = model
    highlight.FillTransparency = 0.75
    highlight.FillColor = fillColor
    highlight.OutlineColor = outlineColor
    highlight.OutlineTransparency = 0 
end

local function createOutlineESPForGroup(group, outlineColor, fillColor)
    if group then
        for _, obj in pairs(group:GetChildren()) do
            local humanoid = obj:FindFirstChildOfClass("Humanoid")
            if humanoid and obj:FindFirstChild("HumanoidRootPart") then
                createOutlineESP(obj, outlineColor, fillColor)
            end
        end
    end
end

local function highlightGenerators()
    local generatorsFolder = workspace:FindFirstChild("Map") and 
                             workspace.Map:FindFirstChild("Ingame") and 
                             workspace.Map.Ingame:FindFirstChild("Map")

    if generatorsFolder then
        for _, obj in pairs(generatorsFolder:GetChildren()) do
            if obj:IsA("Model") and obj.Name == "Generator" then
                createOutlineESP(obj, Color3.new(1, 1, 0), Color3.new(1, 1, 0.5)) -- Yellow outline, light yellow fill
            end
        end
    end
end

local function updateESP()
    while true do
        -- Clear existing highlights
        for _, obj in pairs(Players:GetChildren()) do
            if obj:IsA("Model") and obj:FindFirstChild("Humanoid") then
                for _, highlight in pairs(obj:GetChildren()) do
                    if highlight:IsA("Highlight") then
                        highlight:Destroy()
                    end
                end
            end
        end

        local killersGroup = Players:FindFirstChild("Killers")
        if killersGroup then
            createOutlineESPForGroup(killersGroup, Color3.new(1, 0, 0), Color3.new(1, 0.5, 0.5)) -- Red outline, light red fill
            killersLabel.Text = "Killers: " .. #killersGroup:GetChildren()
        else
            killersLabel.Text = "Killers: 0"
        end

        local survivorsGroup = Players:FindFirstChild("Survivors")
        if survivorsGroup then
            createOutlineESPForGroup(survivorsGroup, Color3.new(0, 1, 0), Color3.new(0.5, 1, 0.5)) -- Green outline, light green fill
            survivorsLabel.Text = "Survivors: " .. #survivorsGroup:GetChildren()
        else
            survivorsLabel.Text = "Survivors: 0"
        end

        highlightGenerators()

        wait(5) 
    end
end

updateESP()
local Sprinting = game:GetService("ReplicatedStorage").Systems.Character.Game.Sprinting
local m = require(Sprinting)
m.MaxStamina = 135
m.StaminaGain = 25
m.StaminaLoss = 10
m.SprintSpeed = 28

[ALPHA] Forsaken Script Features:

Here’s the full list of features that Forsaken scripts offer:

  • ESP – See through walls, cool!
  • Change Sprinting Values – Run faster or longer!

How to use scripts?

  • Download a Script Executor – Tools like AWP.GG, Delta, Hydrogen, Kiwi, Fluxus, or Codex.
  • Attach the Executor – Connect the tool to the game process.
  • Paste the Script – Load and execute the Lua script inside the game.
  • Activate Features – Tap the execute icon to use the injected script for custom actions.

Game Details:

  • Name: Forsaken
  • Developer: souldrivenlove
  • Maturity: Mild
  • Genre: Survival
  • Subgenre: 1 vs All

Leave a Reply

Your email address will not be published. Required fields are marked *