Full List of OP Scripts:
local Players = game.Workspace.Players
local RunService = game:GetService("RunService")
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local killersLabel = Instance.new("TextLabel")
killersLabel.Size = UDim2.new(0, 200, 0, 50)
killersLabel.Position = UDim2.new(0, 10, 0, 10)
killersLabel.BackgroundColor3 = Color3.new(1, 0, 0)
killersLabel.TextColor3 = Color3.new(1, 1, 1)
killersLabel.TextScaled = true
killersLabel.Parent = screenGui
local survivorsLabel = Instance.new("TextLabel")
survivorsLabel.Size = UDim2.new(0, 200, 0, 50)
survivorsLabel.Position = UDim2.new(0, 10, 0, 70)
survivorsLabel.BackgroundColor3 = Color3.new(0, 1, 0)
survivorsLabel.TextColor3 = Color3.new(1, 1, 1)
survivorsLabel.TextScaled = true
survivorsLabel.Parent = screenGui
local function createOutlineESP(model, outlineColor, fillColor)
local highlight = Instance.new("Highlight")
highlight.Parent = model
highlight.Adornee = model
highlight.FillTransparency = 0.75
highlight.FillColor = fillColor
highlight.OutlineColor = outlineColor
highlight.OutlineTransparency = 0
end
local function createOutlineESPForGroup(group, outlineColor, fillColor)
if group then
for _, obj in pairs(group:GetChildren()) do
local humanoid = obj:FindFirstChildOfClass("Humanoid")
if humanoid and obj:FindFirstChild("HumanoidRootPart") then
createOutlineESP(obj, outlineColor, fillColor)
end
end
end
end
local function highlightGenerators()
local generatorsFolder = workspace:FindFirstChild("Map") and
workspace.Map:FindFirstChild("Ingame") and
workspace.Map.Ingame:FindFirstChild("Map")
if generatorsFolder then
for _, obj in pairs(generatorsFolder:GetChildren()) do
if obj:IsA("Model") and obj.Name == "Generator" then
createOutlineESP(obj, Color3.new(1, 1, 0), Color3.new(1, 1, 0.5)) -- Yellow outline, light yellow fill
end
end
end
end
local function updateESP()
while true do
-- Clear existing highlights
for _, obj in pairs(Players:GetChildren()) do
if obj:IsA("Model") and obj:FindFirstChild("Humanoid") then
for _, highlight in pairs(obj:GetChildren()) do
if highlight:IsA("Highlight") then
highlight:Destroy()
end
end
end
end
local killersGroup = Players:FindFirstChild("Killers")
if killersGroup then
createOutlineESPForGroup(killersGroup, Color3.new(1, 0, 0), Color3.new(1, 0.5, 0.5)) -- Red outline, light red fill
killersLabel.Text = "Killers: " .. #killersGroup:GetChildren()
else
killersLabel.Text = "Killers: 0"
end
local survivorsGroup = Players:FindFirstChild("Survivors")
if survivorsGroup then
createOutlineESPForGroup(survivorsGroup, Color3.new(0, 1, 0), Color3.new(0.5, 1, 0.5)) -- Green outline, light green fill
survivorsLabel.Text = "Survivors: " .. #survivorsGroup:GetChildren()
else
survivorsLabel.Text = "Survivors: 0"
end
highlightGenerators()
wait(5)
end
end
updateESP()
local Sprinting = game:GetService("ReplicatedStorage").Systems.Character.Game.Sprinting
local m = require(Sprinting)
m.MaxStamina = 135
m.StaminaGain = 25
m.StaminaLoss = 10
m.SprintSpeed = 28
[ALPHA] Forsaken Script Features:
Here’s the full list of features that Forsaken scripts offer:
- ESP – See through walls, cool!
- Change Sprinting Values – Run faster or longer!
How to use scripts?
- Download a Script Executor – Tools like AWP.GG, Delta, Hydrogen, Kiwi, Fluxus, or Codex.
- Attach the Executor – Connect the tool to the game process.
- Paste the Script – Load and execute the Lua script inside the game.
- Activate Features – Tap the execute icon to use the injected script for custom actions.
Game Details:
- Name: Forsaken
- Developer: souldrivenlove
- Maturity: Mild
- Genre: Survival
- Subgenre: 1 vs All