Script Features:
- Not Mobile Compatible โ Only works on PC, no support for phones or tablets.
- Savestates โ Lets you save the current game state and return to it later.
- Frame Forward / Frame Backward โ Move gameplay one frame ahead or back.
- Pause / Play โ Stop or resume the game at will.
- Collision Toggler โ Switch collisions on or off to pass through objects.
- View TAS โ Play back your tool-assisted sequence (needs at least one savestate to function).
- No Saving โ Nothing is permanently saved to your account.
- Killswitch โ Emergency shutdown of the script if something goes wrong.
Redeem Codes:
- WOW1K โ Free Coins x100
Tip – Always use a high UNC and sUNC executor and consider testing scripts on an alt account first. If you’re ready to go, just copy the code below and paste it into your executor to get started safely.
Fishbait Escape Script:
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local HttpService = game:GetService("HttpService")
local CoreGui = game:GetService("CoreGui")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Keybinds = {
AddSavestate = "One",
RemoveSavestate = "Two",
BackSavestate = "Eight",
GoFrameBack = "Four",
GoFrameForward = "Five",
SaveRun = "Six",
UserPause = "CapsLock",
CollisionToggler = "C",
ResetToNormal = "Delete",
ViewTAS = "Zero"
}
local Savestates = {}
local PlayerInfo = {}
local TimePaused = 0
local Pause = true
local TimePauseHolder
local TimeStart
local FrameCountLabel
local SavestatesCountLabel
local TimeTextLabel
local CapLockPauseLabel
local KeyBindFrame
local HUD
local MainConnectionLoop
local KeybindsConnect
local InputEndConnect
local DiedConnect
local CurrentAnimationState = { Name = "Idle", Weight = 0 }
local function getCurrentCFrame()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
return LocalPlayer.Character.HumanoidRootPart.CFrame
end
return CFrame.new()
end
local function getCurrentVelocity()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
return LocalPlayer.Character.HumanoidRootPart.Velocity
end
return Vector3.new()
end
local function getCurrentCameraCFrame()
return Workspace.CurrentCamera.CFrame
end
local function ReturnPlayerInfo()
return {
CFrame = getCurrentCFrame(),
CameraCFrame = getCurrentCameraCFrame(),
Velocity = getCurrentVelocity(),
Animation = CurrentAnimationState,
Time = tick() - TimeStart - TimePaused,
}
end
local function UpdateGUIText()
if SavestatesCountLabel then
SavestatesCountLabel.Text = "Savestates: " .. #Savestates
end
if FrameCountLabel then
FrameCountLabel.Text = "Frames: " .. #PlayerInfo
end
end
local function FormatTime(TimeValue)
local m = math.floor(TimeValue / 60)
local s = math.floor(TimeValue % 60)
local ms = math.floor((TimeValue * 1000) % 1000)
local msStr = tostring(ms)
local sStr = tostring(s)
while #msStr < 3 do msStr = '0' .. msStr end
while #sStr < 2 do sStr = '0' .. sStr end
return m .. ":" .. sStr .. "." .. msStr
end
local function UpdateTimeGUI()
if TimeTextLabel then
local TimePlayed = tick() - TimeStart - TimePaused
TimeTextLabel.Text = FormatTime(TimePlayed)
end
end
local function SetCharacterState(InfoState)
if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") or not LocalPlayer.Character:FindFirstChild("Humanoid") then return end
local Hum = LocalPlayer.Character.Humanoid
local RootPart = LocalPlayer.Character.HumanoidRootPart
RootPart.CFrame = InfoState.CFrame
RootPart.Velocity = InfoState.Velocity
Workspace.CurrentCamera.CFrame = InfoState.CameraCFrame
CurrentAnimationState = InfoState.Animation or { Name = "Idle", Weight = 0 }
if CurrentAnimationState.Name and Hum then
local Animator = Hum:FindFirstChildOfClass("Animator")
if Animator then
local PlayingTracks = Animator:GetPlayingAnimationTracks()
for _, track in ipairs(PlayingTracks) do
if track.Name == CurrentAnimationState.Name then
track:AdjustSpeed(CurrentAnimationState.Weight or 1)
track.TimePosition = 0
break
end
end
end
end
end
local function SetUpGui()
if HUD then HUD:Destroy() end
HUD = Instance.new("ScreenGui", CoreGui)
HUD.Name = "TASRecorderGUI"
HUD.ResetOnSpawn = false
HUD.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local MainFrame = Instance.new("Frame", HUD)
MainFrame.AnchorPoint = Vector2.new(0.5, 1)
MainFrame.Position = UDim2.new(0.5, 0, 1, -10)
MainFrame.Size = UDim2.new(0, 250, 0, 100)
MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
MainFrame.BackgroundTransparency = 0.3
MainFrame.BorderColor3 = Color3.fromRGB(200, 200, 200)
MainFrame.BorderSizePixel = 1
local UIListLayout = Instance.new("UIListLayout", MainFrame)
UIListLayout.Padding = UDim.new(0, 5)
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
TimeTextLabel = Instance.new("TextLabel", MainFrame)
TimeTextLabel.Name = "TimeText"
TimeTextLabel.LayoutOrder = 1
TimeTextLabel.Size = UDim2.new(1, -10, 0, 20)
TimeTextLabel.Position = UDim2.new(0, 5, 0, 5)
TimeTextLabel.BackgroundTransparency = 1
TimeTextLabel.Font = Enum.Font.SourceSansBold
TimeTextLabel.Text = "0:00.000"
TimeTextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TimeTextLabel.TextScaled = true
TimeTextLabel.TextXAlignment = Enum.TextXAlignment.Left
SavestatesCountLabel = Instance.new("TextLabel", MainFrame)
SavestatesCountLabel.Name = "SavestatesCount"
SavestatesCountLabel.LayoutOrder = 2
SavestatesCountLabel.Size = UDim2.new(1, -10, 0, 15)
SavestatesCountLabel.BackgroundTransparency = 1
SavestatesCountLabel.Font = Enum.Font.SourceSans
SavestatesCountLabel.Text = "Savestates: 0"
SavestatesCountLabel.TextColor3 = Color3.fromRGB(220, 220, 220)
SavestatesCountLabel.TextScaled = true
SavestatesCountLabel.TextXAlignment = Enum.TextXAlignment.Left
FrameCountLabel = Instance.new("TextLabel", MainFrame)
FrameCountLabel.Name = "FrameCount"
FrameCountLabel.LayoutOrder = 3
FrameCountLabel.Size = UDim2.new(1, -10, 0, 15)
FrameCountLabel.BackgroundTransparency = 1
FrameCountLabel.Font = Enum.Font.SourceSans
FrameCountLabel.Text = "Frames: 0"
FrameCountLabel.TextColor3 = Color3.fromRGB(220, 220, 220)
FrameCountLabel.TextScaled = true
FrameCountLabel.TextXAlignment = Enum.TextXAlignment.Left
local KeybindsButton = Instance.new("TextButton", MainFrame)
KeybindsButton.Name = "KeybindsButton"
KeybindsButton.LayoutOrder = 4
KeybindsButton.Size = UDim2.new(1, -10, 0, 20)
KeybindsButton.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
KeybindsButton.TextColor3 = Color3.fromRGB(255, 255, 255)
KeybindsButton.Text = "Show Keybinds"
KeybindsButton.Font = Enum.Font.SourceSansBold
KeybindsButton.TextScaled = true
KeyBindFrame = Instance.new("Frame", HUD)
KeyBindFrame.Name = "KeyBindFrame"
KeyBindFrame.AnchorPoint = Vector2.new(0.5, 1)
KeyBindFrame.Position = UDim2.new(0.5, 0, 1, -120)
KeyBindFrame.Size = UDim2.new(0, 250, 0, 200)
KeyBindFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
KeyBindFrame.BackgroundTransparency = 0.2
KeyBindFrame.BorderColor3 = Color3.fromRGB(200, 200, 200)
KeyBindFrame.BorderSizePixel = 1
KeyBindFrame.Visible = false
KeyBindFrame.ClipsDescendants = true
local KeybindListLayout = Instance.new("UIListLayout", KeyBindFrame)
KeybindListLayout.Padding = UDim.new(0, 2)
KeybindListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
KeybindListLayout.SortOrder = Enum.SortOrder.LayoutOrder
local function CreateKeybindLabel(Key, Action)
local Label = Instance.new("TextLabel", KeyBindFrame)
Label.Name = Action .. "Label"
Label.Size = UDim2.new(1, -10, 0, 15)
Label.Position = UDim2.new(0, 5, 0, 0)
Label.BackgroundTransparency = 1
Label.Font = Enum.Font.SourceSans
Label.Text = Key .. " : " .. Action
Label.TextColor3 = Color3.fromRGB(230, 230, 230)
Label.TextScaled = true
Label.TextXAlignment = Enum.TextXAlignment.Left
return Label
end
CapLockPauseLabel = CreateKeybindLabel(Keybinds.UserPause, "Pause/Unpause")
CapLockPauseLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
CreateKeybindLabel(Keybinds.AddSavestate, "Add Savestate")
CreateKeybindLabel(Keybinds.RemoveSavestate, "Remove Savestate")
CreateKeybindLabel(Keybinds.BackSavestate, "Go To Last Savestate")
CreateKeybindLabel(Keybinds.GoFrameBack, "Go Frame Back")
CreateKeybindLabel(Keybinds.GoFrameForward, "Go Frame Forward")
CreateKeybindLabel(Keybinds.SaveRun, "Save Run")
CreateKeybindLabel(Keybinds.CollisionToggler, "Toggle Collision")
CreateKeybindLabel(Keybinds.ViewTAS, "View TAS")
CreateKeybindLabel(Keybinds.ResetToNormal, "Stop Recording")
KeybindsButton.MouseButton1Click:Connect(function()
KeyBindFrame.Visible = not KeyBindFrame.Visible
if KeyBindFrame.Visible then
KeybindsButton.Text = "Hide Keybinds"
else
KeybindsButton.Text = "Show Keybinds"
end
end)
end
local function UserPauseToggle()
Pause = not Pause
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.Anchored = Pause
end
if Pause then
TimePauseHolder = tick()
if TimeTextLabel then TimeTextLabel.TextColor3 = Color3.fromRGB(255, 255, 0) end
if CapLockPauseLabel then
CapLockPauseLabel.Text = Keybinds.UserPause .. " : Paused"
CapLockPauseLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
end
else
if TimePauseHolder then
TimePaused = TimePaused + (tick() - TimePauseHolder)
TimePauseHolder = nil
end
if TimeTextLabel then TimeTextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) end
if CapLockPauseLabel then
CapLockPauseLabel.Text = Keybinds.UserPause .. " : Unpaused"
CapLockPauseLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
end
end
end
local function AddSavestate()
table.insert(Savestates, PlayerInfo)
PlayerInfo = {}
UpdateGUIText()
end
local function RemoveSavestate()
if #Savestates > 1 then
table.remove(Savestates)
if Savestates[#Savestates] and #Savestates[#Savestates] > 0 then
local lastFrame = Savestates[#Savestates][#Savestates[#Savestates]]
PlayerInfo = {}
Pause = true
TimePauseHolder = tick()
TimeStart = tick() - lastFrame.Time
TimePaused = 0
SetCharacterState(lastFrame)
UpdateTimeGUI()
else
PlayerInfo = {}
TimeStart = tick()
TimePaused = 0
end
UpdateGUIText()
end
end
local function BackSavestate()
if #Savestates > 0 and Savestates[#Savestates] and #Savestates[#Savestates] > 0 then
local InfoState = Savestates[#Savestates][#Savestates[#Savestates]]
PlayerInfo = {}
Pause = true
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.Anchored = true
end
TimePauseHolder = tick()
TimeStart = tick() - InfoState.Time
TimePaused = 0
SetCharacterState(InfoState)
if TimeTextLabel then TimeTextLabel.TextColor3 = Color3.fromRGB(255, 255, 0) end
if CapLockPauseLabel then
CapLockPauseLabel.Text = Keybinds.UserPause .. " : Paused"
CapLockPauseLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
end
UpdateTimeGUI()
end
end
local function GoFrameForward()
if Pause then
UserPauseToggle()
RunService.Heartbeat:Wait()
RunService.Heartbeat:Wait()
UserPauseToggle()
end
end
local isFrameForwardHeld = false
local function FrameForwardStart()
isFrameForwardHeld = true
GoFrameForward()
while task.wait(0.05) and isFrameForwardHeld do
GoFrameForward()
end
end
local isFrameBackHeld = false
local function GoFrameBack()
if LocalPlayer.Character then
local TargetFrameInfo = nil
if #PlayerInfo > 1 then
TargetFrameInfo = PlayerInfo[#PlayerInfo - 1]
PlayerInfo[#PlayerInfo] = nil
elseif #Savestates > 0 and #Savestates[#Savestates] > 1 then
TargetFrameInfo = Savestates[#Savestates][#Savestates[#Savestates] - 1]
Savestates[#Savestates][#Savestates[#Savestates]] = nil
end
if TargetFrameInfo then
if not Pause then UserPauseToggle() end
TimePauseHolder = tick()
TimeStart = tick() - TargetFrameInfo.Time
TimePaused = 0
SetCharacterState(TargetFrameInfo)
UpdateTimeGUI()
UpdateGUIText()
end
end
end
local function FrameBackStart()
isFrameBackHeld = true
GoFrameBack()
while task.wait(0.05) and isFrameBackHeld do
GoFrameBack()
end
end
local function CollisionToggler()
local Target = Mouse.Target
if Target and Target:IsA("BasePart") then
Target.CanCollide = not Target.CanCollide
Target.Transparency = Target.CanCollide and 0 or 0.7
end
end
local function PrepareTasData()
local FullTAS = {}
for i = 1, #Savestates do
for j = 1, #Savestates[i] do
local Frame = Savestates[i][j]
local MinFrame = {}
local cfX, cfY, cfZ, cfR00, cfR01, cfR02, cfR10, cfR11, cfR12, cfR20, cfR21, cfR22 = Frame.CFrame:GetComponents()
local camX, camY, camZ, camR00, camR01, camR02, camR10, camR11, camR12, camR20, camR21, camR22 = Frame.CameraCFrame:GetComponents()
MinFrame.CCFrame = {cfX, cfY, cfZ, cfR00, cfR01, cfR02, cfR10, cfR11, cfR12, cfR20, cfR21, cfR22}
MinFrame.CCameraCFrame = {camX, camY, camZ, camR00, camR01, camR02, camR10, camR11, camR12, camR20, camR21, camR22}
MinFrame.VVelocity = {Frame.Velocity.X, Frame.Velocity.Y, Frame.Velocity.Z}
MinFrame.AAnimation = Frame.Animation or {Name="Idle", Weight=0}
MinFrame.time = Frame.Time
table.insert(FullTAS, MinFrame)
end
end
return FullTAS
end
local function SaveRun()
local FullTAS = PrepareTasData()
if #FullTAS > 0 then
local MapName = "Generic"
local GameName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name
GameName = GameName:gsub("[^%w%s]", ""):gsub("%s+", "_")
local FileName = GameName .. "_" .. MapName .. "_TAS.json"
local FilePath = "TAS_Recorder/" .. FileName
local EncodedData = HttpService:JSONEncode(FullTAS)
if writefile then
if not isfolder("TAS_Recorder") then
makefolder("TAS_Recorder")
end
writefile(FilePath, EncodedData)
print("TAS saved to: " .. FilePath)
else
print("File saving is not supported in this environment.")
print("TAS Data (JSON):")
print(EncodedData)
end
else
print("No TAS data to save.")
end
end
local ViewingTAS = false
local function ViewTASPlayback(TAS)
if ViewingTAS or #TAS == 0 then return end
ViewingTAS = true
print("Starting TAS Playback...")
local StartTime = tick()
local CurrentFrameIndex = 1
local PlaybackConnection
if Pause then UserPauseToggle() end
local Character = LocalPlayer.Character
if not Character or not Character:FindFirstChild("HumanoidRootPart") then
print("Character not found for playback.")
ViewingTAS = false
return
end
local RootPart = Character.HumanoidRootPart
local Hum = Character.Humanoid
local function StopPlayback()
if PlaybackConnection then
PlaybackConnection:Disconnect()
PlaybackConnection = nil
end
RootPart.Anchored = false
ViewingTAS = false
print("TAS Playback finished.")
task.wait()
UserPauseToggle()
if not Pause then UserPauseToggle() end
end
RootPart.Anchored = false
PlaybackConnection = RunService.Heartbeat:Connect(function()
local ElapsedTime = tick() - StartTime
local TargetFrame = nil
while CurrentFrameIndex <= #TAS and TAS[CurrentFrameIndex].time <= ElapsedTime do
TargetFrame = TAS[CurrentFrameIndex]
CurrentFrameIndex = CurrentFrameIndex + 1
end
if TargetFrame then
local cfData = TargetFrame.CCFrame
local camData = TargetFrame.CCameraCFrame
RootPart.CFrame = CFrame.new(cfData[1], cfData[2], cfData[3], cfData[4], cfData[5], cfData[6], cfData[7], cfData[8], cfData[9], cfData[10], cfData[11], cfData[12])
RootPart.Velocity = Vector3.new(TargetFrame.VVelocity[1], TargetFrame.VVelocity[2], TargetFrame.VVelocity[3])
Workspace.CurrentCamera.CFrame = CFrame.new(camData[1], camData[2], camData[3], camData[4], camData[5], camData[6], camData[7], camData[8], camData[9], camData[10], camData[11], camData[12])
local AnimInfo = TargetFrame.AAnimation
if AnimInfo and Hum then
local Animator = Hum:FindFirstChildOfClass("Animator")
if Animator then
local Track = Animator:FindFirstChild(AnimInfo.Name, true)
if Track and Track:IsA("AnimationTrack") then
if not Track.IsPlaying then Track:Play() end
Track:AdjustSpeed(AnimInfo.Weight or 1)
end
end
end
end
if CurrentFrameIndex > #TAS then
StopPlayback()
end
end)
end
local function DisconnectAll()
if MainConnectionLoop then MainConnectionLoop:Disconnect() end
if KeybindsConnect then KeybindsConnect:Disconnect() end
if InputEndConnect then InputEndConnect:Disconnect() end
if DiedConnect then DiedConnect:Disconnect() end
if HUD then HUD:Destroy() end
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.Anchored = false
end
print("TAS Recorder Stopped.")
end
local function Initialize()
Savestates = {}
PlayerInfo = {}
TimePaused = 0
Pause = true
TimeStart = tick()
TimePauseHolder = tick()
local initialCFrame = getCurrentCFrame()
local initialCamCFrame = getCurrentCameraCFrame()
local initialVelocity = getCurrentVelocity()
table.insert(Savestates, {{
CFrame = initialCFrame,
CameraCFrame = initialCamCFrame,
Velocity = initialVelocity,
Animation = { Name = "Idle", Weight = 0 },
Time = 0
}})
SetUpGui()
MainConnectionLoop = RunService.Heartbeat:Connect(function(deltaTime)
if not Pause then
UpdateTimeGUI()
table.insert(PlayerInfo, ReturnPlayerInfo())
UpdateGUIText()
end
end)
KeybindsConnect = UserInputService.InputBegan:Connect(function(Input, Typing)
if Typing then return end
local KeyCode = Input.KeyCode
if KeyCode == Enum.KeyCode[Keybinds.UserPause] then
UserPauseToggle()
elseif KeyCode == Enum.KeyCode[Keybinds.AddSavestate] then
AddSavestate()
elseif KeyCode == Enum.KeyCode[Keybinds.RemoveSavestate] then
RemoveSavestate()
elseif KeyCode == Enum.KeyCode[Keybinds.BackSavestate] then
BackSavestate()
elseif KeyCode == Enum.KeyCode[Keybinds.CollisionToggler] then
CollisionToggler()
elseif KeyCode == Enum.KeyCode[Keybinds.SaveRun] then
SaveRun()
elseif KeyCode == Enum.KeyCode[Keybinds.GoFrameForward] then
task.spawn(FrameForwardStart)
elseif KeyCode == Enum.KeyCode[Keybinds.GoFrameBack] then
task.spawn(FrameBackStart)
elseif KeyCode == Enum.KeyCode[Keybinds.ResetToNormal] then
DisconnectAll()
elseif KeyCode == Enum.KeyCode[Keybinds.ViewTAS] then
if not ViewingTAS then
local CurrentTASData = PrepareTasData()
ViewTASPlayback(CurrentTASData)
end
end
end)
InputEndConnect = UserInputService.InputEnded:Connect(function(Input, Typing)
if Typing then return end
local KeyCode = Input.KeyCode
if KeyCode == Enum.KeyCode[Keybinds.GoFrameBack] then
isFrameBackHeld = false
elseif KeyCode == Enum.KeyCode[Keybinds.GoFrameForward] then
isFrameForwardHeld = false
end
end)
if LocalPlayer.Character then
local Hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if Hum then
DiedConnect = Hum.Died:Connect(function()
task.wait(0.1)
if not Pause then UserPauseToggle() end
print("Character died. Attempting to respawn and go to last savestate.")
LocalPlayer.CharacterAdded:Wait()
task.wait(1)
BackSavestate()
UserPauseToggle()
if not Pause then UserPauseToggle() end
end)
end
end
print("TAS Recorder Initialized.")
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.Anchored = true
end
if TimeTextLabel then TimeTextLabel.TextColor3 = Color3.fromRGB(255, 255, 0) end
if CapLockPauseLabel then
CapLockPauseLabel.Text = Keybinds.UserPause .. " : Paused"
CapLockPauseLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
end
UserPauseToggle()
if not Pause then UserPauseToggle() end
end
Initialize()
How to use these scripts?
Follow these quick steps to get the script running in Fishbait Escape game.
- Download a Script Executor – I only recommend Hydrogen, AWP.GG, Delta, Fluxus, or Codex.
- Attach the Executor – Open the executor and connect it to your Roblox game process.
- Paste the Script – Copy the code above and paste it into the executor.
- Activate Features – Click the Execute button so the script injects and features will activate automatically.
Game Details:
- Name: Fishbait Escape
- Developer: DoubleBlox Games
- Maturity: Mild
- Genre: Survival
- Subgenre: Escape
Check out our roblox scripts hub for more.