Script Features:
This Lootify script is going to enable all the essential game features quite easily when you execute it in your software, including:
- Auto Use Potions: Automatically uses potions for health or buffs.
- Auto-Farm: Automates resource gathering and leveling.
- Auto Kill: Automatically eliminates enemies.
[Guild] Lootify Scripts:
local ui = loadstring(game:HttpGet('https://raw.githubusercontent.com/Singularity5490/rbimgui-2/main/rbimgui-2.lua'))()
local mainWindow = ui.new({
text = 'Lootify By Pancakq',
size = UDim2.new(0, 650, 0, 400)
})
mainWindow.open()
local autoFarmTab = mainWindow.new({
text = 'AutoFarm',
padding = Vector2.new(10, 10)
})
local autoKillEnabled = false
local lastActionTime = os.clock()
local dungeonList = {
{
name = '[...] None',
id = nil
},
{
name = '01. Starter',
id = 101002
},
{
name = '01. Medium',
id = 101003
},
{
name = '01. Hard',
id = 101004
},
{
name = '01. Extreme',
id = 101005
},
{
name = '01. Final Boss',
id = 101006
},
{
name = '02. Starter',
id = 101007
},
{
name = '02. Medium',
id = 101008
},
{
name = '02. Hard',
id = 101009
},
{
name = '02. Extreme',
id = 101010
},
{
name = '02. Final Boss',
id = 101011
},
{
name = '02. Secret Boss',
id = 101012
},
{
name = '03. Starter',
id = 101013
},
{
name = '03. Medium',
id = 101014
},
{
name = '03. Hard',
id = 101015
},
{
name = '03. Extreme',
id = 101016
},
{
name = '03. Final Boss',
id = 101017
}
}
local priorityList = {}
local function findClosestEnemy()
local closestDistance, closestEnemy = math.huge, nil
local playerRoot = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart')
if not playerRoot then
return nil
end
for _, enemy in pairs(workspace:FindFirstChild('EnemyFolder'):GetChildren()) do
if enemy:IsA('Model') and enemy:FindFirstChild('HumanoidRootPart') and enemy:FindFirstChild('Humanoid') and enemy.Humanoid.Health > 0 then
local distance = (enemy.HumanoidRootPart.Position - playerRoot.Position).Magnitude
if distance < closestDistance then
closestDistance = distance
closestEnemy = enemy
end
end
end
return closestEnemy
end
local tweenService = game:GetService('TweenService')
local function moveToTarget(playerRoot, target)
local targetCFrame = target.HumanoidRootPart.CFrame * CFrame.new(0, 0, 5)
local tweenInfo = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local tween = tweenService:Create(playerRoot, tweenInfo, {
CFrame = targetCFrame
})
tween:Play()
end
local function enemiesExist()
local enemyFolder = workspace:FindFirstChild('EnemyFolder')
if not enemyFolder then
return false
end
for _, enemy in pairs(enemyFolder:GetChildren()) do
if enemy:IsA('Model') and enemy:FindFirstChild('Humanoid') and enemy.Humanoid.Health > 0 then
return true
end
end
return false
end
local dungeonPositions = {
[101002] = Vector3.new(37.09999999999991, 101.35, -306.84),
[101003] = Vector3.new(14.54000000000002, 101.34999999999991, -306.6),
[101004] = Vector3.new(-15.3900000000001, 101.35, -307.2),
[101005] = Vector3.new(-37.099999999999994, 101.35, -306.47),
[101006] = Vector3.new(-2.29, 102.22, -274.05999999999995),
[101007] = Vector3.new(-718.27, 55.77, 1270.1),
[101008] = Vector3.new(-781.76, 56.08, 1320.87),
[101009] = Vector3.new(-825.8899999999999, 59.6400000000001, 1408.4799999999996),
[101010] = Vector3.new(-923.6300000000001, 56.75, 1384.1599999999999),
[101011] = Vector3.new(-1049.83, 56.25999999999999, 1313.55),
[101012] = Vector3.new(-893.3, 61.21000000000001, 1479.94),
[101013] = Vector3.new(1776.08, -133.5, 2860.93),
[101014] = Vector3.new(1378.2399999999998, -129.25, 2808.32),
[101015] = Vector3.new(2014.44, -131.98, 2759.540000000001),
[101016] = Vector3.new(1366.6400000000003, -127.01, 2824.76),
[101017] = Vector3.new(1992.17, -65.05, 2805.37)
}
local function teleportToDungeon(dungeonId)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:FindFirstChild('HumanoidRootPart')
if humanoidRootPart and dungeonPositions[dungeonId] then
humanoidRootPart.CFrame = CFrame.new(dungeonPositions[dungeonId])
print('Teleported to dungeon:', dungeonId)
else
print('Invalid dungeon ID or missing HumanoidRootPart')
end
end
local function tryNextDungeon()
for _, dungeonInfo in ipairs(priorityList) do
teleportToDungeon(dungeonInfo.id)
wait(1)
local args = {
dungeonInfo.id
}
game:GetService('ReplicatedStorage'):WaitForChild('Remotes'):WaitForChild('Region'):WaitForChild('EnterRegion'):FireServer(unpack(args))
print('Attempting to enter:', dungeonInfo.name)
wait(8)
if enemiesExist() then
print('Enemies detected. Proceeding with Auto Kill.')
return
else
print('No enemies detected in:', dungeonInfo.name, '. Trying next priority...')
end
end
print('All selected dungeons attempted. Restarting from priority 1.')
end
local function toggleAutoKill(enabled)
autoKillEnabled = enabled
local player = game.Players.LocalPlayer
local respawnDelay = 5
local noEnemiesTimeout = 8
local noEnemiesCounter = 0
if autoKillEnabled then
print('Auto Kill enabled')
spawn(function()
while autoKillEnabled do
pcall(function()
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild('Humanoid', 5)
local humanoidRootPart = character:WaitForChild('HumanoidRootPart', 5)
if humanoid.Health <= 0 then
print('-- Player is dead. Waiting to respawn...')
repeat
wait(1)
humanoid = player.Character:WaitForChild('Humanoid', 5)
until humanoid.Health > 0
print('-- Respawn detected. Waiting before resuming attacks...')
wait(respawnDelay)
end
if not humanoidRootPart or not humanoid then
print('-- Tool or HumanoidRootPart not found, retrying...')
return
end
local tool = character:FindFirstChildOfClass('Tool') or player.Backpack:FindFirstChildOfClass('Tool')
if not tool then
print('-- Tool not found, retrying...')
return
end
if tool.Parent ~= character then
tool.Parent = character
wait(0.5)
end
local target = findClosestEnemy()
if target then
print('-- Enemy found, attacking immediately')
moveToTarget(humanoidRootPart, target)
tool:Activate()
noEnemiesCounter = 0
else
print('-- No target found, checking for enemies...')
end
end)
wait(0.1)
end
end)
spawn(function()
while autoKillEnabled do
if not enemiesExist() then
noEnemiesCounter = noEnemiesCounter + 1
if noEnemiesCounter >= noEnemiesTimeout then
print('No enemies detected for 8 seconds. Attempting to join next dungeon in priority order...')
tryNextDungeon()
noEnemiesCounter = 0
end
else
noEnemiesCounter = 0
end
wait(1)
end
end)
else
print('Auto Kill disabled')
end
end
local autoKillSwitch = autoFarmTab.new('switch', {
text = 'Auto Kill',
tooltip = 'Smoothly tethers behind enemies and attacks them automatically.'
})
autoKillSwitch.set(false)
autoKillSwitch.event:Connect(toggleAutoKill)
local priorityDropdowns = {}
for i = 1, 10 do
local dropdown = autoFarmTab.new('dropdown', {
text = 'Priority ' .. i,
tooltip = 'Select dungeon for priority ' .. i
})
for _, dungeonInfo in ipairs(dungeonList) do
dropdown.new(dungeonInfo.name)
end
dropdown.event:Connect(function(selectedName)
for _, dungeonInfo in ipairs(dungeonList) do
if dungeonInfo.name == selectedName then
priorityList[i] = {
name = selectedName,
id = dungeonInfo.id
}
print('Set priority ' .. i .. ' to dungeon:', selectedName)
break
end
end
end)
table.insert(priorityDropdowns, dropdown)
end
autoFarmTab.new('label', {
text = 'Do not TP to dungeons across different islands as it may ban you.',
color = Color3.new(1, 0, 0)
})
autoFarmTab.new('label', {
text = 'Wait 10 seconds then it will TP you :3',
color = Color3.new(1, 0, 0)
})
local autoTab = mainWindow.new({
text = 'Auto',
padding = Vector2.new(10, 10)
})
local autoPickupRelicSwitch = autoTab.new('switch', {
text = 'Auto Pickup Ancient Relic',
tooltip = 'Automatically picks up Ancient Relics by teleporting and interacting with them.'
})
autoPickupRelicSwitch.set(false)
local player = game.Players.LocalPlayer
local autoPickupRelicEnabled = false
local function tweenToPosition(part)
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild('HumanoidRootPart')
if humanoidRootPart then
local targetCFrame = part.CFrame + Vector3.new(0, 3, 0)
local tweenInfo = TweenInfo.new(0.8, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local tween = tweenService:Create(humanoidRootPart, tweenInfo, {
CFrame = targetCFrame
})
tween:Play()
tween.Completed:Wait()
end
end
local function interactWithPrompt(prompt)
print('Interacting with ProximityPrompt at:', prompt.Parent.Name)
fireproximityprompt(prompt)
wait(0.5)
end
local function scanForRelics()
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild('HumanoidRootPart')
local originalPosition = humanoidRootPart.CFrame
local relicsFound = 0
local relicsFolder = workspace:FindFirstChild('Folder')
if not relicsFolder then
print('Folder not found!')
return
end
print('Scanning for relics inside Folder...')
for _, relic in ipairs(relicsFolder:GetChildren()) do
if relic:IsA('Model') then
local relicPart = relic:FindFirstChildWhichIsA('Part')
local proximityPrompt = relic:FindFirstChildWhichIsA('ProximityPrompt', true)
if relicPart and proximityPrompt then
relicsFound = relicsFound + 1
print('Found Relic:', relic.Name)
tweenToPosition(relicPart)
interactWithPrompt(proximityPrompt)
humanoidRootPart.CFrame = originalPosition
end
end
end
if relicsFound == 0 then
print('No Ancient Relics found.')
else
print('Processed', relicsFound, 'relic(s).')
end
end
local function toggleAutoPickupRelic(enabled)
autoPickupRelicEnabled = enabled
if autoPickupRelicEnabled then
print('Auto Pickup Ancient Relic enabled')
while autoPickupRelicEnabled do
pcall(scanForRelics)
wait(1)
end
else
print('Auto Pickup Ancient Relic disabled')
end
end
autoPickupRelicSwitch.event:Connect(toggleAutoPickupRelic)
local autoPickupPotionSwitch = autoTab.new('switch', {
text = 'Auto Pickup Potion',
tooltip = 'Automatically picks up potions by teleporting to them and interacting with them.'
})
autoPickupPotionSwitch.set(false)
local autoPickupPotionEnabled = false
local function tweenToPotion(potion)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild('HumanoidRootPart')
local originalPosition = humanoidRootPart.CFrame
if potion and potion:IsA('Part') then
print('Tweening to potion:', potion.Name)
local targetPosition = potion.CFrame + Vector3.new(0, 3, 0)
local tweenInfo = TweenInfo.new(0.8, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local tween = tweenService:Create(humanoidRootPart, tweenInfo, {
CFrame = targetPosition
})
tween:Play()
tween.Completed:Wait()
local humanoid = character:FindFirstChild('Humanoid')
if humanoid then
humanoid.Jump = true
wait(1)
end
local returnTween = tweenService:Create(humanoidRootPart, tweenInfo, {
CFrame = originalPosition
})
returnTween:Play()
end
end
local function scanForPotions()
local potionsFound = 0
local potionsFolder = workspace:FindFirstChild('Folder')
if not potionsFolder then
print('Folder not found!')
return
end
for _, potion in ipairs(potionsFolder:GetChildren()) do
if potion:IsA('Part') then
potionsFound = potionsFound + 1
print('Found Potion:', potion.Name)
tweenToPotion(potion)
end
end
if potionsFound == 0 then
print('No potions found.')
else
print('Processed', potionsFound, 'potion(s).')
end
end
local function toggleAutoPickupPotion(enabled)
autoPickupPotionEnabled = enabled
if autoPickupPotionEnabled then
print('Auto Pickup Potion enabled')
while autoPickupPotionEnabled do
pcall(scanForPotions)
wait(1)
end
else
print('Auto Pickup Potion disabled')
end
end
autoPickupPotionSwitch.event:Connect(toggleAutoPickupPotion)
autoTab.new('label', {
text = '------------------',
color = Color3.new(1, 1, 1)
})
local autoUseCoinBoostSwitch = autoTab.new('switch', {
text = 'Auto Use Potion: Coin Boost',
tooltip = 'Automatically uses Coin Boost potion every 2 seconds.'
})
autoUseCoinBoostSwitch.set(false)
local autoUseCoinBoostEnabled = false
local function toggleAutoUseCoinBoost(enabled)
autoUseCoinBoostEnabled = enabled
if autoUseCoinBoostEnabled then
print('Auto Use Potion: Coin Boost enabled')
while autoUseCoinBoostEnabled do
pcall(function()
local args = {
[1] = 104010
}
game:GetService('ReplicatedStorage'):WaitForChild('Remotes'):WaitForChild('Item'):WaitForChild('Use'):FireServer(unpack(args))
end)
wait(2)
end
else
print('Auto Use Potion: Coin Boost disabled')
end
end
autoUseCoinBoostSwitch.event:Connect(toggleAutoUseCoinBoost)
local autoUseLuckSwitch = autoTab.new('switch', {
text = 'Auto Use Potion: Luck',
tooltip = 'Automatically uses Luck potion every 2 seconds.'
})
autoUseLuckSwitch.set(false)
local autoUseLuckEnabled = false
local function toggleAutoUseLuck(enabled)
autoUseLuckEnabled = enabled
if autoUseLuckEnabled then
print('Auto Use Potion: Luck enabled')
while autoUseLuckEnabled do
pcall(function()
local args = {
[1] = 104001
}
game:GetService('ReplicatedStorage'):WaitForChild('Remotes'):WaitForChild('Item'):WaitForChild('Use'):FireServer(unpack(args))
end)
wait(2)
end
else
print('Auto Use Potion: Luck disabled')
end
end
autoUseLuckSwitch.event:Connect(toggleAutoUseLuck)
local autoUseRollSpeedSwitch = autoTab.new('switch', {
text = 'Auto Use Potion: Roll Speed',
tooltip = 'Automatically uses Roll Speed potion every 2 seconds.'
})
autoUseRollSpeedSwitch.set(false)
local autoUseRollSpeedEnabled = false
local function toggleAutoUseRollSpeed(enabled)
autoUseRollSpeedEnabled = enabled
if autoUseRollSpeedEnabled then
print('Auto Use Potion: Roll Speed enabled')
while autoUseRollSpeedEnabled do
pcall(function()
local args = {
[1] = 104004
}
game:GetService('ReplicatedStorage'):WaitForChild('Remotes'):WaitForChild('Item'):WaitForChild('Use'):FireServer(unpack(args))
end)
wait(2)
end
else
print('Auto Use Potion: Roll Speed disabled')
end
end
autoUseRollSpeedSwitch.event:Connect(toggleAutoUseRollSpeed)
local autoUseExpSwitch = autoTab.new('switch', {
text = 'Auto Use Potion: Exp',
tooltip = 'Automatically uses Exp potion every 2 seconds.'
})
autoUseExpSwitch.set(false)
local autoUseExpEnabled = false
local function toggleAutoUseExp(enabled)
autoUseExpEnabled = enabled
if autoUseExpEnabled then
print('Auto Use Potion: Exp enabled')
while autoUseExpEnabled do
pcall(function()
local args = {
[1] = 104007
}
game:GetService('ReplicatedStorage'):WaitForChild('Remotes'):WaitForChild('Item'):WaitForChild('Use'):FireServer(unpack(args))
end)
wait(2)
end
else
print('Auto Use Potion: Exp disabled')
end
end
autoUseExpSwitch.event:Connect(toggleAutoUseExp)
local miscTab = mainWindow.new({
text = 'Misc',
padding = Vector2.new(10, 10)
})
local autoRollEnabled = false
local function toggleAutoRoll(enabled)
autoRollEnabled = enabled
if autoRollEnabled then
print('Auto Roll enabled')
while autoRollEnabled do
pcall(function()
game:GetService('ReplicatedStorage'):WaitForChild('Remotes'):WaitForChild('RollChest'):WaitForChild('RollCmd'):FireServer()
end)
wait(0.01)
end
else
print('Auto Roll disabled')
end
end
local autoRollSwitch = miscTab.new('switch', {
text = 'Auto Roll',
tooltip = 'Rolls chests automatically every 0.01 seconds.'
})
autoRollSwitch.set(false)
autoRollSwitch.event:Connect(toggleAutoRoll)
local equipBestEnabled = false
local function toggleEquipBest(enabled)
equipBestEnabled = enabled
if equipBestEnabled then
print('Equip Best enabled')
while equipBestEnabled do
pcall(function()
game:GetService('ReplicatedStorage'):WaitForChild('Remotes'):WaitForChild('Backpack'):WaitForChild('EquipBest'):FireServer()
end)
wait(1)
end
else
print('Equip Best disabled')
end
end
local autoRebirthEnabled = false
local function toggleAutoRebirth(enabled)
autoRebirthEnabled = enabled
if autoRebirthEnabled then
print('Auto Rebirth enabled')
while autoRebirthEnabled do
pcall(function()
game:GetService('ReplicatedStorage'):WaitForChild('Remotes'):WaitForChild('Rebirth'):WaitForChild('TryRebirth'):FireServer()
end)
wait(5)
end
else
print('Auto Rebirth disabled')
end
end
local autoRebirthSwitch = miscTab.new('switch', {
text = 'Auto Rebirth',
tooltip = 'Automatically attempts to rebirth every 5 seconds.'
})
autoRebirthSwitch.set(false)
autoRebirthSwitch.event:Connect(toggleAutoRebirth)
local equipBestSwitch = miscTab.new('switch', {
text = 'Equip Best',
tooltip = 'Automatically equips the best items every second.'
})
equipBestSwitch.set(false)
equipBestSwitch.event:Connect(toggleEquipBest)
local autoSellEnabled = false
local function sellItems()
local deleteRemote = game:GetService('ReplicatedStorage'):WaitForChild('Remotes'):WaitForChild('Backpack'):WaitForChild('Delete')
local itemsToSell = {}
for i = 1, 30 do
table.insert(itemsToSell, i)
end
if #itemsToSell > 0 then
local args = {
itemsToSell,
nil,
true
}
deleteRemote:FireServer(unpack(args))
print('Auto Sell triggered for items:', table.concat(itemsToSell, ', '))
else
print('No items to sell.')
end
end
local function toggleAutoSell(enabled)
autoSellEnabled = enabled
if autoSellEnabled then
print('Auto Sell enabled')
while autoSellEnabled do
sellItems()
wait(5)
end
else
print('Auto Sell disabled')
end
end
local autoSellSwitch = miscTab.new('switch', {
text = 'Auto Sell',
tooltip = 'Automatically sells all inventory items every second.'
})
autoSellSwitch.set(false)
autoSellSwitch.event:Connect(toggleAutoSell)
miscTab.new('label', {
text = 'Note: Use Equip Best, Auto Roll, and Auto Sell for faster progression.',
color = Color3.new(0, 1, 0)
})
local teleportTab = mainWindow.new({
text = 'TP',
padding = Vector2.new(10, 10)
})
local function teleportTo(position)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:FindFirstChild('HumanoidRootPart')
if humanoidRootPart then
humanoidRootPart.CFrame = CFrame.new(position)
print('Teleported to:', position)
else
print('HumanoidRootPart not found!')
end
end
local island1Button = teleportTab.new('button', {
text = 'Teleport to Island 1'
})
island1Button.event:Connect(function()
teleportTo(Vector3.new(-1.07, 97.28999999999996, -400.77))
end)
local island2Button = teleportTab.new('button', {
text = 'Teleport to Island 2'
})
island2Button.event:Connect(function()
teleportTo(Vector3.new(-667.32, 72.21, 1327.43))
end)
local island3Button = teleportTab.new('button', {
text = 'Teleport to Island 3'
})
island3Button.event:Connect(function()
teleportTo(Vector3.new(1731.0500000000002, 53.58, 2833.26))
end)
local infoTab = mainWindow.new({
text = 'Info',
padding = Vector2.new(10, 10)
})
infoTab.new('label', {
text = 'Contact',
color = Color3.new(1, 1, 1)
})
infoTab.new('label', {
text = "Contact\n------------\nDiscord: Pancakq\nDiscord Server: https://discord.gg/J37PW97j6a",
color = Color3.new(1, 1, 1)
})
infoTab.new('label', {
text = " "
})
infoTab.new('label', {
text = 'Please have your DMs turned on for non-friends as I do not want to flood my own friend list.',
color = Color3.new(1, 0, 0)
})
How to use scripts?
- Download a Script Executor – I only recommend MacSploit, AWP.GG, Delta, Fluxus, or Codex.
- Attach the Executor – Connect the tool to the game process.
- Paste the Script – Load and execute the Lua script inside the game.
- Activate Features – Tap the execute icon to use the injected script for custom actions.
Game Details:
- Name: Lootify
- Developer: Yes Madam
- Maturity: Mild
- Genre: Simulation
- Subgenre: Incremental Simulator