Script Features:
Here’s the full list of features that you get from Fruit Battlegrounds scripts:
- Auto Farm – Farms stuff for you without needing to move
- Auto Boss Farm – Automatically fights and farms game bosses
- Auto Spin Fruits – Spins fruits on its own nonstop
- Auto Respawn – Brings you back right after dying
- Auto-Kill on low stamina – Kills enemies fast when stamina is low
- Auto Teleport in combat – Zips you around mid-fight to stay safe
- Redeem Codes – Instantly uses all the latest free codes
- Rejoin Server – Puts you back in the same game server
- Server HOP – Switches servers fast to find better ones
- Speed Boost – Makes your character run way faster
- Jump Boost – Lets you jump higher than usual
- Players ESP – Shows other players with level and health
- Teleport – Move across the map with quick sea-based spots
- Player Teleport – Lets you teleport straight to someone
- Infinite Jumps – Jump again and again without stopping
- Black Screen – Hides everything with a clean black screen
Fruit Battlegrounds Scripts:
Mythical Hub FB no key
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/c9052dffc4e56f47126e9c4e90516474.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/MortezaPlay/dd/refs/heads/main/MainHUB"))()
-- Simple Code Redeemer for Fruit Battlegrounds
-- Auto-redeeming version
-- Active codes as of April 2025
local codes = {
"WOWZER910",
"OMG9HUNDRED!",
"BIGDAY",
"ANTICIPATION",
"BIGUPDATE20",
"MAGNIFICENT890K!!",
"IAMLEOPARD",
"LOLX880K!",
"870OMG!",
"860KHYPEE",
"WOW850"
}
-- Create a simple GUI
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "CodeRedeemerGui"
ScreenGui.Parent = game:GetService("CoreGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
-- Create the main frame
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 200, 0, 100)
MainFrame.Position = UDim2.new(0.5, -100, 0.5, -50)
MainFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Parent = ScreenGui
-- Add rounded corners
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 10)
UICorner.Parent = MainFrame
-- Create title
local TitleLabel = Instance.new("TextLabel")
TitleLabel.Name = "TitleLabel"
TitleLabel.Size = UDim2.new(1, 0, 0, 30)
TitleLabel.Position = UDim2.new(0, 0, 0, 0)
TitleLabel.BackgroundTransparency = 1
TitleLabel.Text = "FB Codes Redeemer"
TitleLabel.Font = Enum.Font.GothamBold
TitleLabel.TextSize = 16
TitleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TitleLabel.Parent = MainFrame
-- Create status label
local StatusLabel = Instance.new("TextLabel")
StatusLabel.Name = "StatusLabel"
StatusLabel.Size = UDim2.new(1, 0, 0, 40)
StatusLabel.Position = UDim2.new(0, 0, 0.4, 0)
StatusLabel.BackgroundTransparency = 1
StatusLabel.Text = "Auto-redeeming codes..."
StatusLabel.Font = Enum.Font.Gotham
StatusLabel.TextSize = 14
StatusLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
StatusLabel.Parent = MainFrame
-- Create progress label
local ProgressLabel = Instance.new("TextLabel")
ProgressLabel.Name = "ProgressLabel"
ProgressLabel.Size = UDim2.new(1, 0, 0, 20)
ProgressLabel.Position = UDim2.new(0, 0, 0.8, 0)
ProgressLabel.BackgroundTransparency = 1
ProgressLabel.Text = "0/" .. #codes .. " codes redeemed"
ProgressLabel.Font = Enum.Font.Gotham
ProgressLabel.TextSize = 12
ProgressLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
ProgressLabel.Parent = MainFrame
-- Create close button
local CloseButton = Instance.new("TextButton")
CloseButton.Name = "CloseButton"
CloseButton.Size = UDim2.new(0, 20, 0, 20)
CloseButton.Position = UDim2.new(1, -25, 0, 5)
CloseButton.BackgroundTransparency = 1
CloseButton.Text = "X"
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextSize = 14
CloseButton.TextColor3 = Color3.fromRGB(255, 100, 100)
CloseButton.Parent = MainFrame
-- Connect close button
CloseButton.MouseButton1Click:Connect(function()
ScreenGui:Destroy()
end)
-- Function to redeem codes
local function redeemCodes()
local successCount = 0
local failedCount = 0
print("Auto-redeeming all codes...")
for i, code in ipairs(codes) do
-- Update progress
ProgressLabel.Text = i-1 .. "/" .. #codes .. " codes redeemed"
StatusLabel.Text = "Trying: " .. code
-- Create the arguments for the remote call
local args = {
[1] = "Codes",
[2] = "Redeem",
[3] = {
["Code"] = code
}
}
-- Attempt to redeem the code
local success, result = pcall(function()
return game:GetService("ReplicatedStorage"):WaitForChild("Replicator"):InvokeServer(unpack(args))
end)
if success and result then
successCount = successCount + 1
print("Successfully redeemed code: " .. code)
else
failedCount = failedCount + 1
print("Failed to redeem code: " .. code .. " (Already redeemed or invalid)")
end
-- Wait a short time between codes to avoid rate limiting
wait(0.5)
end
-- Update final status
StatusLabel.Text = "Code redemption complete!"
ProgressLabel.Text = successCount .. " succeeded, " .. failedCount .. " failed"
-- Change color to indicate completion
StatusLabel.TextColor3 = Color3.fromRGB(100, 255, 100)
-- Remove GUI after 5 seconds
spawn(function()
wait(5)
ScreenGui:Destroy()
end)
end
-- Start auto-redeeming immediately
spawn(redeemCodes)
-- Notify that the script is running
print("Code Redeemer loaded! Automatically redeeming all codes...")
How to use scripts?
Follow the steps to execute Fruit Battlegrounds scripts:
- Download a Script Executor – I only recommend MacSploit, AWP.GG, Delta, Fluxus, or Codex.
- Attach the Executor – Connect the tool to the game process.
- Paste the Script – Load and execute the Lua script inside the game.
- Activate Features – Tap the execute icon to use the injected script for custom actions.
Game Details:
- Name: Fruit Battlegrounds
- Developer: P O P O
- Maturity: Mild
- Genre: Action
- Subgenre: Battlegrounds & Fighting
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