Full List of OP Scripts:
loadstring(game:HttpGet("https://raw.githubusercontent.com/Snxdfer/Games/refs/heads/main/UltimateBattlegrounds_HeroesBattlegroundsV2.lua"))()
loadstring(game:HttpGet("https://pastebin.com/raw/fbta5b8L", true))()
--[[
AimLock Legit Plus
Created by @devzinh
Discord: https://discord.gg/J37PW97j6a
Please keep credits if you modify this code.
Be mindful and respect the creator's work.
]]--
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
-- Constants
local NOTIFICATION_COOLDOWN = 1.5 -- Minimum time between notifications (in seconds)
local TARGET_CHECK_INTERVAL = 0.1 -- Target check interval (in seconds)
local DEFAULT_CONFIG = {
Active = false, -- do not change this
Prediction = 0.145, -- Target movement prediction value (higher = more anticipation)
TargetPart = "HumanoidRootPart", -- Body part that aimlock will target. Can also be "Head", "UpperTorso", "LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg", "LeftFoot", "RightFoot", "Neck", "LeftShoulder", "RightShoulder", "LeftUpperArm", "RightUpperArm", "LeftLowerArm", "RightLowerArm", "LeftHand", "RightHand"
Smoothness = 0.5, -- Camera movement smoothness (0 = instant, 1 = very smooth)
MaxRadius = 300, -- Maximum distance to find targets
MinimumDistance = 10, -- Minimum distance to activate aimlock, recommended to keep at 10
DeactivationSensitivity = 0.5 -- Sensitivity to deactivate aimlock, recommended to keep at 0.5
}
-- State
local State = {
LastNotification = 0,
LastTargetCheck = 0,
LockedTarget = nil,
ControlPressed = false,
LastMousePosition = Vector2.new(0, 0)
}
-- Cache
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
-- Utility Functions
local function SendNotification(active)
local currentTime = tick()
if currentTime - State.LastNotification >= NOTIFICATION_COOLDOWN then
StarterGui:SetCore("SendNotification", {
Title = "AimLock Legit Plus",
Text = active and "Activated" or "Deactivated",
Duration = 1
})
State.LastNotification = currentTime
end
end
local function IsTargetValid(player)
if not player or not player.Character then return false end
local character = player.Character
local humanoid = character:FindFirstChild("Humanoid")
local targetPart = character:FindFirstChild(DEFAULT_CONFIG.TargetPart)
return targetPart
and humanoid
and humanoid.Health > 0
end
local function CalculateDistance(position)
local viewportPosition = Camera:WorldToViewportPoint(position)
return (Vector2.new(viewportPosition.X, viewportPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
end
local function FindNearestPlayer()
if State.LockedTarget and IsTargetValid(State.LockedTarget) then
return State.LockedTarget
end
local shortestDistance = DEFAULT_CONFIG.MaxRadius
local target = nil
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and IsTargetValid(player) then
local targetPart = player.Character[DEFAULT_CONFIG.TargetPart]
local distance = CalculateDistance(targetPart.Position)
if distance >= DEFAULT_CONFIG.MinimumDistance and distance < shortestDistance then
shortestDistance = distance
target = player
end
end
end
return target
end
local function UpdateAimLock()
if not DEFAULT_CONFIG.Active or not State.LockedTarget then return end
if not IsTargetValid(State.LockedTarget) then
DEFAULT_CONFIG.Active = false
State.LockedTarget = nil
return
end
local targetPart = State.LockedTarget.Character[DEFAULT_CONFIG.TargetPart]
local prediction = targetPart.Velocity * DEFAULT_CONFIG.Prediction
local targetPosition = targetPart.Position + prediction
local newCFrame = CFrame.lookAt(Camera.CFrame.Position, targetPosition)
Camera.CFrame = Camera.CFrame:Lerp(newCFrame, DEFAULT_CONFIG.Smoothness)
end
-- Input Handling
-- To change the aimlock key, change "Enum.KeyCode.LeftControl" to the desired key
-- Example: Enum.KeyCode.E to use the E key
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
State.ControlPressed = true
DEFAULT_CONFIG.Active = not DEFAULT_CONFIG.Active
if DEFAULT_CONFIG.Active then
State.LockedTarget = FindNearestPlayer()
else
State.LockedTarget = nil
end
SendNotification(DEFAULT_CONFIG.Active)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl then
State.ControlPressed = false
end
end)
-- Main Loop
RunService.RenderStepped:Connect(function()
State.LastMousePosition = Vector2.new(Mouse.X, Mouse.Y)
UpdateAimLock()
end)
[MASTERY] Heroes Battlegrounds Script Features:
Here’s the full list of features that these Heroes Battlegrounds scripts have to offer:
- Select Player – Choose your favorite character.
- Auto Farm Player – Farm resources from a specific player.
- Auto Farm Random Players – Farm resources from random players.
- Auto Atk – Automatically attack enemies fast.
- Change Hero – Switch to another cool hero.
- Aimlock – Perfectly lock on your target.
How to execute scripts?
- Download a Script Executor – I recommend → Synapse X, Delta, Codex, or MacSploit.
- Attach the Executor – Connect the tool to the game process.
- Paste the Script – Load and execute the Lua script inside the tool.
- Activate Features – Hit the execute button to inject script for custom actions.
Game Details:
- Name: Heroes Battlegrounds
- Developer: more awesome games yo
- Maturity: Mild
- Genre: Action
- Subgenre: Battlegrounds & Fighting