Script Features:
Here’s the full list of features that you get from Hunters scripts:
- Auto Roll – Rolls rewards nonstop no clicks just chill
- Roll Delay Set – Change wait time between every reward roll
- Full AFK Mode – No touch needed game plays itself
- Auto Reawaken – Boost stats instantly no spamming buttons ever
- Auto Dungeon Farm – Dungeons play themselves while you nap
- Auto Join – Jumps into dungeons that match your level
- Insta Kill – Deletes all mobs instantly on spawn
- Floating Platform – Safe spot to farm without dying
- Endless Loop – Dungeons repeat nonstop hands free
- Manual Dungeon Pick – Choose which dungeon and start yourself
- Difficulty Select – Pick your challenge from easy to nightmare
- Kill Aura – Destroys mobs around you instantly no cooldown
- Auto Positioning – Locks onto mobs above or below automatically
- Y-Distance Control – Adjust how far up or down you float
- Auto Leave – Leaves dungeon right after it’s finished
- Auto Replay – Starts a new run instantly no delay
- Loop Farming – Grind dungeons forever with zero effort
[NEW DUNGEON + 2X EXP] Hunters Script:
Key → https://ads.luarmor.net/get_key?for=DZHUB-UavaBUyroTrW
script_key="you here key";
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/f2fc428f27973703c094b4fb69180f1d.lua"))()
Open Source
--!strict
local getgenv: () -> ({[string]: any}) = getfenv().getgenv
getgenv().ScriptVersion = "v0.1.0a"
getgenv().Changelog = [[
v0.1.0a
- Updated GUI + Core
v0.0.1a
- Initial Release
]]
do
local Core = loadstring(game:HttpGet("https://raw.githubusercontent.com/x2zu/loader/refs/heads/main/VentureData/ACLUNA-UI.lua"))
if not Core then return warn("Failed to load the Cheese Core") end
Core()
end
-- Types
type Element = {
CurrentValue: any,
CurrentOption: {string},
Set: (self: Element, any) -> ()
}
type Flags = {
[string]: Element
}
type Tab = {
CreateSection: (self: Tab, Name: string) -> Element,
CreateDivider: (self: Tab) -> Element,
CreateToggle: (self: Tab, any) -> Element,
CreateSlider: (self: Tab, any) -> Element,
CreateDropdown: (self: Tab, any) -> Element,
CreateButton: (self: Tab, any) -> Element,
CreateLabel: (self: Tab, any, any?) -> Element,
CreateParagraph: (self: Tab, any) -> Element,
}
-- Variables
local Notify: (Title: string, Content: string, Image: string?, Source: string?) -> () = getgenv().Notify
local CreateFeature: (Tab: Tab, FeatureName: string) -> () = getgenv().CreateFeature
local HandleConnection: (Connection: RBXScriptConnection, Name: string) -> () = getgenv().HandleConnection
local queue_on_teleport: (Code: string) -> () = getfenv().queue_on_teleport
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("HumanoidRootPart")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Remotes = ReplicatedStorage:WaitForChild("Remotes")
local VirtualInput = game:GetService("VirtualInputManager");
local Mobs = workspace.Mobs
Player.CharacterAdded:Connect(function(NewCharacater)
Character = NewCharacater
Humanoid = Character:WaitForChild("HumanoidRootPart")
end)
Player.OnTeleport:Connect(function()
if game.GameId == 7314989375 then
local function TeleportScript()
task.wait(5000)
loadstring(game:HttpGet("https://github.com/aw4e/Cheese/raw/dev/Loader.lua"))()
print("Successfully loaded script after teleport")
end
local TeleportConnection = game:GetService("Players").PlayerAdded:Connect(function(player)
if player == Player then
TeleportScript()
HandleConnection(TeleportConnection, "TeleportScriptConnection")
end
end)
HandleConnection(TeleportConnection, "TeleportScriptConnection")
end
end)
local Flags: Flags = getgenv().Flags
local Window = getgenv().Window
local Tab: Tab = Window:CreateTab({
Name = "Automation",
Icon = "code",
ImageSource = "Lucide",
ShowTitle = false
})
Tab:CreateSection("Quest")
Tab:CreateToggle({
Name = "Auto Roll",
Callback = function()
while Flags.AutoRoll.CurrentValue and task.wait(.1) do
Remotes:WaitForChild("Roll"):InvokeServer()
end
end
}, "AutoRoll")
Tab:CreateToggle({
Name = "Auto Accept Quest",
Callback = function()
while Flags.AutoClaimQuest.CurrentValue and task.wait(.1) do
local Args = {
[1] = 1,
[2] = true
}
Remotes:WaitForChild("Quests"):FireServer(unpack(Args))
end
end
}, "AutoClaimQuest")
Tab:CreateSection("Stats")
local Stats = {
[1] = "Strength",
[2] = "Agility",
[3] = "Perception",
[4] = "Vitality",
[5] = "Intellect"
}
Tab:CreateDropdown({
Name = "Select Stat",
Description = "Select the stat you want to upgrade",
Options = Stats,
CurrentOption = {},
MultipleOptions = false,
SpecialType = nil,
Callback = function()end
}, "SelectStat")
Tab:CreateToggle({
Name = "Auto Upgrade Stat",
Callback = function()
while Flags.AutoUpgradeStat.CurrentValue and task.wait(.1) do
Remotes:WaitForChild("PointTo"):InvokeServer(Flags.SelectStat.CurrentOption[1])
end
end
}, "AutoUpgradeStat")
local Tab: Tab = Window:CreateTab({
Name = "Dungeon",
Icon = "swords",
ImageSource = "Lucide",
ShowTitle = false
})
local Dungeon = {
[1] = "DoubleDungeonD",
[2] = "GoblinCave",
[3] = "SpiderCavern",
}
local Difficulty = {
[1] = "Regular",
[2] = "Hard",
[3] = "Nightmare",
}
Tab:CreateDropdown({
Name = "Select Dungeon",
Description = "Select the dungeon you want to join",
Options = Dungeon,
CurrentOption = {},
MultipleOptions = false,
SpecialType = nil,
Callback = function()end
}, "SelectDungeon")
Tab:CreateDropdown({
Name = "Select Difficulty",
Description = "Select the difficulty you want to join",
Options = Difficulty,
CurrentOption = {},
MultipleOptions = false,
SpecialType = nil,
Callback = function()end
}, "SelectDifficulty")
Tab:CreateToggle({
Name = "Auto Create Dungeon",
Callback = function()
while Flags.AutoCreateDungeon.CurrentValue and task.wait(.1) do
local Gui = Player:WaitForChild("PlayerGui"):FindFirstChild("ScreenGui")
local Wave = Gui and Gui:FindFirstChild("Wave")
if Wave and Wave.Visible then return end
local Args = {
[1] = Flags.SelectDungeon.CurrentOption[1]
}
Remotes:WaitForChild("createLobby"):InvokeServer(unpack(Args))
task.wait(.5)
local Args = {
[1] = Flags.SelectDifficulty.CurrentOption[1]
}
Remotes:WaitForChild("LobbyDifficulty"):FireServer(unpack(Args))
task.wait(.5)
Remotes:WaitForChild("LobbyStart"):FireServer()
end
end
}, "AutoCreateDungeon")
Tab:CreateToggle({
Name = "Auto Start Dungeon",
Callback = function()
while Flags.AutoStartDungeon.CurrentValue and task.wait(.1) do
Remotes:WaitForChild("DungeonStart"):FireServer()
end
end
}, "AutoStartDungeon")
Tab:CreateToggle({
Name = "Auto Replay Dungeon",
Callback = function()
while Flags.AutoReplayDungeon.CurrentValue and task.wait(.1) do
Remotes:WaitForChild("ReplayDungeon"):FireServer()
end
end
}, "AutoReplayDungeon")
Tab:CreateSection("Damage")
local function GetAnyMob()
for _, Mob in pairs(Mobs:GetChildren()) do
if Mob:IsA("Model") and Mob:FindFirstChild("HumanoidRootPart") then
local Humanoid = Mob:FindFirstChild("Humanoid")
if Humanoid and Humanoid.Health > 0 then
return Mob
end
end
end
end
Tab:CreateToggle({
Name = "Instant Kill",
Callback = function()
while Flags.InstantKill.CurrentValue and task.wait(.1) do
local Target = GetAnyMob()
if not Target or not Target.Parent then
Target = GetAnyMob()
if not Target then
continue
end
end
local Humanoid = Target:FindFirstChild("Humanoid")
Humanoid.Health = 0
end
end
}, "InstantKill")
local KeyCodes = {
Enum.KeyCode.One,
Enum.KeyCode.Two,
Enum.KeyCode.Three,
Enum.KeyCode.Four,
}
Tab:CreateToggle({
Name = "Auto Skill",
Callback = function()
while Flags.AutoSkill.CurrentValue and task.wait(.1) do
for _, KeyCode in pairs(KeyCodes) do
VirtualInput:SendKeyEvent(true, KeyCode, false, game)
task.wait(.1)
VirtualInput:SendKeyEvent(false, KeyCode, false, game)
end
end
end
}, "AutoSkill")
local Tab: Tab = Window:CreateTab({
Name = "QoL",
Icon = "leaf",
ImageSource = "Lucide",
ShowTitle = false
})
Tab:CreateSection("QoL")
CreateFeature(Tab, "QoL")
local Tab: Tab = Window:CreateTab({
Name = "Safety",
Icon = "shield",
ImageSource = "Material",
ShowTitle = false
})
Tab:CreateSection("Identity")
CreateFeature(Tab, "HideIdentity")
local Tab: Tab = Window:CreateTab({
Name = "Settings",
Icon = "settings",
ImageSource = "Lucide",
ShowTitle = false
})
Tab:BuildConfigSection()
getgenv().CreateUniversalTabs()
How to use scripts?
Follow the steps to execute Hunters scripts:
- Download a Script Executor – I only recommend MacSploit, AWP.GG, Delta, Fluxus, or Codex.
- Attach the Executor – Connect the tool to the game process.
- Paste the Script – Load and execute the Lua script inside the game.
- Activate Features – Tap the execute icon to use the injected script for custom actions.
Game Details:
- Name: Hunters
- Developer: MS: Hunters
- Maturity: Mild
- Genre: Simulation
- Subgenre: RPG