Randomizer: Redux Script [📢UPDATE🌎] (2025) | Kill Aura

Script Features:

Here’s the full list of features that you get from Randomizer: Redux scripts:

  • Melee Kill All – Instantly take out everyone nearby with melee
  • Works on Both Games – Works in Randomizer and Randomizer Redux
  • Melee Slot Required – Gotta have melee in slot two to use
  • Reequip After Death – Reequip melee every time you respawn

Randomizer: Redux Scripts:

Melee Kill Aura

local players = game:GetService("Players")
local localPlayer =players.LocalPlayer
game:GetService("RunService").RenderStepped:Connect(function()
    local meleetool
    if localPlayer.Character:FindFirstChildWhichIsA("Tool") and localPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("MeleeServer") and localPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("MeleeServer"):FindFirstChild("Hit") then
        meleetool = localPlayer.Character:FindFirstChildWhichIsA("Tool")
    end
    if meleetool then
        for _,v in players:GetChildren() do
            if v.Name ~= localPlayer.Name and localPlayer.Character ~= nil and v.Character ~= nil and localPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("HumanoidRootPart") and (localPlayer.Character.HumanoidRootPart.CFrame.Position - v.Character.HumanoidRootPart.CFrame.Position).Magnitude < 25 then
                meleetool.MeleeServer.Hit:InvokeServer(v.Character:FindFirstChild("Humanoid"))
            end
        end
    end
end)

By xosmanez

-- 5307215810 and 99342262733194
-- made by @xosmanez
getgenv().killaura = true
getgenv().killaura_distance = 30

local players = game:GetService("Players")
local rs = game:GetService("RunService")

local lp = players.LocalPlayer
local camera = workspace.Camera
local ccamera = workspace.CurrentCamera

local melee = nil
local lastchar = nil

local function isAlive(player)
    if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
        return true
    end
end

local function getmelee(character)
    for _, item in ipairs(character:GetChildren()) do
        if item:IsA("Tool") and item:FindFirstChild("MeleeServer") then
            return item
        end
    end
    return nil
end

local function gettarget()
    if not isAlive(lp) then return end
    if not lp.Character:FindFirstChild("Head") then return end
    
    for _, player in ipairs(players:GetPlayers()) do
        if player ~= lp and isAlive(player) and player.Character:FindFirstChild("Head") and not player.Character:FindFirstChildWhichIsA("ForceField") then
            if (lp.Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude <= getgenv().killaura_distance then
                return player
            end
        end
    end
end

local function refreshwep(character) -- retarded method
    melee = nil
    lastchar = character
    
    task.delay(1, function()
        if character == lastchar then
            melee = getmelee(character)
        end
    end)
end

if lp.Character then
    refreshwep(lp.Character)
end
lp.CharacterAdded:Connect(refreshwep)

rs.Heartbeat:Connect(function()
    if not getgenv().killaura then return end
    if not isAlive(lp) then return end
    
    if not melee or not melee.Parent then -- wep switching handler
        melee = getmelee(lp.Character)
        if not melee then return end
    end
    
    local target = gettarget()
    if target and melee and melee:FindFirstChild("MeleeServer") then
        melee.MeleeServer.Hit:InvokeServer(target.Character.Humanoid)
    end
end)

How to use scripts?

Follow the steps to execute Randomizer: Redux scripts:

  • Download a Script Executor – I only recommend MacSploit, AWP.GG, Delta, Fluxus, or Codex.
  • Attach the Executor – Connect the tool to the game process.
  • Paste the Script – Load and execute the Lua script inside the game.
  • Activate Features – Tap the execute icon to use the injected script for custom actions.

Game Details:

  • Name: Randomizer: Redux
  • Developer: The Random Developers!
  • Maturity: Mild
  • Genre: Shooter
  • Subgenre: Deathmatch Shooter