Full List of OP Scripts:
loadstring(game:HttpGet("https://raw.githubusercontent.com/qdbi/Scary-Spelling/refs/heads/main/main.lua",true))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/rndmq/Serverlist/refs/heads/main/Server14"))()
local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local word
local baseurl = "https://raw.githubusercontent.com/Guilded1/vapenotifs/main/"
local chosenurl
local shouldnotify = false
local Window = lib.CreateLib("i spent too much time on this", "Midnight")
local Tab = Window:NewTab("Main")
local Tab2 = Window:NewTab("Visual")
local notifs = Tab2:NewSection("Notifications")
local Section = Tab:NewSection("Autotype")
local label = Section:NewLabel("The word is: None")
notifs:NewButton("New UI notification (bottom right)", "For autoguess", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Guilded1/vapenotifs/main/newnotification.lua"))()("Testing", "This is a info notification", 5, "info")
end)
notifs:NewButton("Rise UI notification (top left)", "For autoguess", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Guilded1/vapenotifs/refs/heads/main/risenotification.lua"))()("Testing", "This is a info notification", 5, "info")
end)
notifs:NewButton("Old UI notification (bottom right)", "For autoguess", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Guilded1/vapenotifs/refs/heads/main/oldnotification.lua"))()("Testing", "This is a info notification", 5, "info")
end)
notifs:NewDropdown("Notification UI", "once again, for autotype notifications", {"new", "rise", "old"}, function(ui)
chosenurl = baseurl..ui.."notification.lua"
end)
Section:NewToggle("Notify new words?", "more info in Visual tab", function(state)
shouldnotify = state
end)
Section:NewToggle("Autotype", "automatically types and inputs the answers for you", function(state)
local john = game:GetService("Players").LocalPlayer.PlayerGui.MainGui.GameFrame.DefinitionText:GetPropertyChangedSignal("Visible"):Connect(function()
if game:GetService("Players").LocalPlayer.PlayerGui.MainGui.GameFrame.DefinitionText.Visible then
task.wait(0.4)
for i = 1, #word do
local piece = word:sub(1, i)
task.wait(0.2)
workspace.Map.Functional.Screen.SurfaceGui.MainFrame.MainGameContainer.MainTxtContainer.TypingText.Text = piece
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("GameEvent"):FireServer("updateAnswer", tostring(piece))
end
workspace.Map.Functional.Screen.SurfaceGui.MainFrame.MainGameContainer.MainTxtContainer.TypingText.Text = word
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("GameEvent"):FireServer("submitAnswer", word)
end
end)
end)
Section:NewKeybind("Toggle UI", "toggles the ui visibility on and off", Enum.KeyCode.M, function()
lib:ToggleUI()
end)
local namelistener = game:GetService("SoundService").ChildAdded:Connect(function(v)
if string.match(v.Name, "%u") ~= nil then return end
word = v.Name
label:UpdateLabel("The word is: "..word)
if shouldnotify == true then
loadstring(game:HttpGet(chosenurl))()(word, "The word is: "..word, 5, "info")
end
end)
local listenerlistener = game.CoreGui.ChildRemoved:Connect(function(v)
if tonumber(v.Name) then namelistener:Disconnect(); listenerlistener:Disconnect() end
end)
Scary Spelling Script Features:
Here’s the full list of Scary Spelling script features:
- Auto Answer (Blatant): Instant, unapologetic automated responses.
- Auto Answer (Notify): Subtle replies with 3 notification styles.
- Smooth Notification: Quick, seamless alert system.
- Rise Notification: Top-left alert, highly recommended.
- Old Notification: Classic style for nostalgic users.
How to use Scary Spelling scripts?
- Download a Script Executor – Tools like Delta, Hydrogen, Kiwi, Fluxus, or Codex.
- Attach the Executor – Connect the tool to the game process.
- Paste the Script – Load and execute the Lua script inside the game.
- Activate Features – Tap the execute icon to use the injected script for custom actions.
Game Details:
- Name: Scary Spelling
- Developer: Spelling Studios
- Maturity: Minimal
- Genre: Casual
- Subgenre: Education