Trading Mining GO! scripts

[TESTING] Mining GO! ⛏️ Script Pastebin (2025)

Full List of OP Scripts:

_G.MiningEnabled = true

while _G.MiningEnabled do
    local oresFolder = game.Workspace:FindFirstChild("Ores")
    local player = game.Players.LocalPlayer
    local closestOre = nil
    local shortestDistance = math.huge

    if oresFolder then
        for _, object in pairs(oresFolder:GetChildren()) do
            if object:IsA("Model") then
                local basePart = object:FindFirstChild("Base")
                if basePart then
                    local existingHighlight = object:FindFirstChildOfClass("Highlight")
                    if not existingHighlight then
                        local highlight = Instance.new("Highlight")
                        highlight.Parent = object
                        highlight.Adornee = object
                        highlight.FillColor = Color3.fromRGB(30, 129, 176)
                        highlight.FillTransparency = 0.5
                    end
                end
            end
        end

        for _, object in pairs(oresFolder:GetChildren()) do
            if object:IsA("Model") then
                local basePart = object:FindFirstChild("Base")
                if basePart then
                    local distance = (player.Character.HumanoidRootPart.Position - basePart.Position).Magnitude
                    if distance < shortestDistance then
                        closestOre = object
                        shortestDistance = distance
                    end
                end
            end
        end

        if closestOre then
            local closestHighlight = closestOre:FindFirstChildOfClass("Highlight")
            if closestHighlight then
                closestHighlight.FillColor = Color3.fromRGB(30, 176, 30)
            else
                closestHighlight = Instance.new("Highlight")
                closestHighlight.Parent = closestOre
                closestHighlight.Adornee = closestOre
                closestHighlight.FillColor = Color3.fromRGB(30, 176, 30)
                closestHighlight.FillTransparency = 0.5
            end

            local oreTip = closestOre:FindFirstChildOfClass("BillboardGui")
            if oreTip then
                if oreTip.Name == "OreTip" then
                    local args1 = { [1] = "Mining_Start"}
                    game:GetService("ReplicatedStorage"):WaitForChild("_Binder_Event"):FireServer(unpack(args1))

                    task.wait(0.5)
                    local args2 = { [1] = "Mining_MineOre", [2] = closestOre.Name, [3] = 0.7, [4] = true}
                    game:GetService("ReplicatedStorage"):WaitForChild("_Binder_Event"):FireServer(unpack(args2))

                elseif oreTip.Name == "OreTipGiant" then
                    local args3 = { [1] = "Mining_Start"}
                    game:GetService("ReplicatedStorage"):WaitForChild("_Binder_Event"):FireServer(unpack(args3))

                    task.wait(0.5)
                    local args4 = { [1] = "Mining_MineOreP", [2] = closestOre.Name, [3] = 0.7, [4] = false}
                    game:GetService("ReplicatedStorage"):WaitForChild("_Binder_Event"):FireServer(unpack(args4))
                end
            end
            closestHighlight:Destroy()
        else
            warn("no ores found")
        end
    end

    task.wait(0.01)
end

[TESTING] Mining GO! Script Features:

Here’s the full list of features that Mining GO! scripts offer:

  • Auto Mine Ores: Mines ores for you!
  • Simple Ore ESP: Shows ores to find!

You have to walk to the ores to mine them. To stop mining, type: _G.MiningEnabled = false. To start again, just run the script!

How to use scripts?

  • Download a Script Executor – Tools like AWP.GG, Delta, Hydrogen, Kiwi, Fluxus, or Codex.
  • Attach the Executor – Connect the tool to the game process.
  • Paste the Script – Load and execute the Lua script inside the game.
  • Activate Features – Tap the execute icon to use the injected script for custom actions.

Game Details:

  • Name: Mining GO!
  • Developer: Blue Bamboo Games
  • Maturity: Minimal
  • Genre: Simulation
  • Subgenre: Incremental Simulator

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