Keeping up with the latest drops is tough when everyone else already has God of Stories or Chaos Queen unlocked, so using a +1 Destruction Battlegrounds script gives you a solid way to skip the slow grind.
You basically open packs to grab superpowers, smash up buildings across the city, and fight other players in quick battles while avoiding spawn campers thanks to the handy spawn shield.
Before you jump in to test your new powers and crush the map, grab the current release code from the gifts menu to get started.
+1 Destruction Battlegrounds Script – Hero Power Hub
-- Destruction Battlegrounds — Hero Power Hub
-- Instant power swapping across 54 superhero abilities, with search
-- Shared guard: prevent duplicate executions, detach the previous instance.
if shared.DestructionHub and type(shared.DestructionHub.detach) == "function" then
shared.DestructionHub.detach()
end
if setthreadidentity then
pcall(setthreadidentity, 8)
end
local DestructionBattlegrounds = {}
-- ═══════════════════════════════ services ═══════════════════════════════
local playersService = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")
local userInputService = game:GetService("UserInputService")
local tweenService = game:GetService("TweenService")
local coreGui = nil
pcall(function() coreGui = game:GetService("CoreGui") end)
-- ═══════════════════════════════ data ═══════════════════════════════════
local ALL_HEROES = {
"Aatrox", "Ahri", "AntMan", "Archer", "Batman", "Bolt", "ChaosQueen", "Clone",
"DemonKing", "DragonRings", "DrNoob", "Esper", "FireIce", "FlameOn", "Frieren",
"Frost", "Gauntlet", "GhostRider", "GodOfTime", "Gojo", "Hush", "IronSuit",
"Kaiju", "Lantern", "MechaAce", "Omnitrix", "OnePunch", "Optimus", "PumpkinBomber",
"Reaper", "Sand", "Shadow", "ShieldHero", "Slime", "SoulReaper", "Stretchy",
"Sukuna", "SunDancer", "Super", "SuperSaiyan", "Swarm", "Symbiote", "Telekinesis",
"Thor", "Titan", "Vader", "Vampire", "Viltrumite", "Vines", "WebSlinger",
"WildCard", "Witch", "Wizard"
}
local CATEGORY_MAP = {
["All"] = ALL_HEROES,
["Meta"] = {
"Gojo", "Sukuna", "OnePunch", "SuperSaiyan", "Thor", "Titan",
"Viltrumite", "Kaiju", "GodOfTime", "GhostRider", "Omnitrix", "Frieren"
},
["Anime"] = {
"Gojo", "Sukuna", "OnePunch", "SuperSaiyan", "Frieren", "DemonKing",
"SoulReaper", "GodOfTime", "Aatrox", "Ahri"
},
["Comics"] = {
"Thor", "Vader", "Viltrumite", "Batman", "Bolt", "AntMan",
"Lantern", "IronSuit", "GhostRider", "WebSlinger", "Symbiote", "Optimus"
},
["Magic"] = {
"FireIce", "FlameOn", "Frost", "Sand", "Shadow", "Telekinesis",
"Witch", "Wizard", "SunDancer", "Vines", "ChaosQueen", "DragonRings"
},
["Brawlers"] = {
"Kaiju", "Titan", "Vampire", "Slime", "Swarm", "Stretchy",
"Hush", "DrNoob", "ShieldHero", "MechaAce", "PumpkinBomber", "Clone",
"WildCard", "Super", "Archer", "Gauntlet"
}
}
local DEFAULT_ACCENTS = {
Gojo = Color3.fromRGB(60, 180, 255),
Sukuna = Color3.fromRGB(240, 45, 65),
OnePunch = Color3.fromRGB(255, 205, 40),
SuperSaiyan = Color3.fromRGB(255, 225, 60),
Thor = Color3.fromRGB(120, 210, 255),
Titan = Color3.fromRGB(180, 90, 50),
Vader = Color3.fromRGB(220, 20, 20),
Viltrumite = Color3.fromRGB(230, 230, 230),
Kaiju = Color3.fromRGB(50, 160, 210),
GodOfTime = Color3.fromRGB(140, 240, 190),
GhostRider = Color3.fromRGB(255, 110, 25),
Omnitrix = Color3.fromRGB(60, 235, 90),
Frieren = Color3.fromRGB(190, 220, 255),
Batman = Color3.fromRGB(90, 95, 110),
IronSuit = Color3.fromRGB(225, 60, 60),
WebSlinger = Color3.fromRGB(225, 45, 55),
Symbiote = Color3.fromRGB(45, 45, 55),
DemonKing = Color3.fromRGB(160, 30, 190),
Aatrox = Color3.fromRGB(195, 40, 40),
Ahri = Color3.fromRGB(255, 130, 190),
Frost = Color3.fromRGB(100, 210, 255),
FireIce = Color3.fromRGB(255, 120, 70),
FlameOn = Color3.fromRGB(255, 95, 25),
Shadow = Color3.fromRGB(75, 45, 110),
ChaosQueen = Color3.fromRGB(225, 20, 45)
}
-- ═══════════════════════════════ state ══════════════════════════════════
local localPlayer = playersService.LocalPlayer
local connections = {}
local guiRoot = nil
local activeHero = localPlayer:GetAttribute("PowerOverride")
or localPlayer:GetAttribute("EquippedPower")
or "Gojo"
local activeCategory = "All"
local currentSearch = ""
local powersConfig = nil
pcall(function()
powersConfig = require(replicatedStorage:WaitForChild("PowersConfig", 5))
end)
-- ═══════════════════════════════ theme ══════════════════════════════════
local Theme = {
backdrop = Color3.fromRGB(12, 13, 17),
surface = Color3.fromRGB(19, 21, 27),
surfaceAlt = Color3.fromRGB(25, 28, 36),
surfaceHover = Color3.fromRGB(33, 37, 47),
border = Color3.fromRGB(43, 48, 60),
borderSoft = Color3.fromRGB(34, 38, 48),
text = Color3.fromRGB(232, 235, 240),
textMuted = Color3.fromRGB(134, 141, 155),
textFaint = Color3.fromRGB(92, 99, 113),
accent = Color3.fromRGB(226, 158, 62),
accentDim = Color3.fromRGB(74, 56, 28),
danger = Color3.fromRGB(214, 78, 78),
fontBold = Enum.Font.GothamBold,
fontMedium = Enum.Font.GothamMedium,
fontBlack = Enum.Font.GothamBlack,
}
-- ═══════════════════════════ build helpers ══════════════════════════════
local function create(className, props, parent)
local inst = Instance.new(className)
for key, value in pairs(props or {}) do
inst[key] = value
end
if parent then
inst.Parent = parent
end
return inst
end
local function corner(inst, radius)
return create("UICorner", {
CornerRadius = UDim.new(0, radius),
Parent = inst,
})
end
local function stroke(inst, color, thickness, transparency)
return create("UIStroke", {
Color = color or Theme.border,
Thickness = thickness or 1,
Transparency = transparency or 0,
ApplyStrokeMode = Enum.ApplyStrokeMode.Border,
Parent = inst,
})
end
local function padding(inst, top, right, bottom, left)
return create("UIPadding", {
PaddingTop = UDim.new(0, top),
PaddingRight = UDim.new(0, right),
PaddingBottom = UDim.new(0, bottom),
PaddingLeft = UDim.new(0, left),
Parent = inst,
})
end
local function tween(inst, seconds, props)
tweenService:Create(inst, TweenInfo.new(seconds, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), props):Play()
end
---Safely resolve a UI parent container, avoiding permission blocks.
local function getSafeGuiContainer()
local container = nil
if gethui then
local ok, result = pcall(gethui)
if ok and result then
container = result
end
end
if not container then
container = coreGui
end
if not container then
container = localPlayer:WaitForChild("PlayerGui")
end
return container
end
-- ═════════════════════════════ game logic ═══════════════════════════════
local function getHeroAccentColor(heroName)
if powersConfig and type(powersConfig.POWERS) == "table" and powersConfig.POWERS[heroName] then
local cfg = powersConfig.POWERS[heroName]
if cfg.Accent then return cfg.Accent end
if cfg.Red then return cfg.Red end
if cfg.Glow then return cfg.Glow end
end
return DEFAULT_ACCENTS[heroName] or Color3.fromRGB(226, 158, 62)
end
local function equipHero(heroName)
if not heroName or heroName == "" then
return
end
activeHero = heroName
local equipPowerRemote = replicatedStorage:FindFirstChild("EquipPower")
if equipPowerRemote then
pcall(function()
equipPowerRemote:FireServer(heroName)
end)
end
pcall(function()
localPlayer:SetAttribute("PowerOverride", heroName)
end)
end
-- ═══════════════════════════════ the UI ═════════════════════════════════
local function buildUserInterface()
local parent = getSafeGuiContainer()
local screenGui = create("ScreenGui", {
Name = "HeroPowerHub",
ResetOnSpawn = false,
DisplayOrder = 9999,
ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
IgnoreGuiInset = true,
})
-- ── floating launcher ──────────────────────────────────────────────
local launcher = create("TextButton", {
Name = "HubLauncher",
Size = UDim2.fromOffset(92, 30),
Position = UDim2.new(0, 18, 0.24, 0),
BackgroundColor3 = Theme.surface,
AutoButtonColor = false,
Text = "HERO HUB",
Font = Theme.fontBold,
TextSize = 11,
TextColor3 = Theme.accent,
Parent = screenGui,
})
corner(launcher, 7)
local launcherStroke = stroke(launcher, Theme.accentDim, 1, 0.15)
-- ── drop shadow ────────────────────────────────────────────────────
local shadow = create("Frame", {
Name = "Shadow",
Size = UDim2.fromOffset(560, 430),
Position = UDim2.new(0.5, -276, 0.5, -211),
BackgroundColor3 = Color3.new(0, 0, 0),
BackgroundTransparency = 0.55,
BorderSizePixel = 0,
ZIndex = 1,
Parent = screenGui,
})
corner(shadow, 14)
-- ── main window ────────────────────────────────────────────────────
local main = create("Frame", {
Name = "Main",
Size = UDim2.fromOffset(560, 430),
Position = UDim2.new(0.5, -280, 0.5, -215),
BackgroundColor3 = Theme.backdrop,
BorderSizePixel = 0,
Active = true,
Draggable = true,
Visible = true,
ZIndex = 2,
Parent = screenGui,
})
corner(main, 12)
stroke(main, Theme.border, 1, 0)
local mainScale = create("UIScale", { Scale = 1, Parent = main })
-- header -----------------------------------------------------------
local header = create("Frame", {
Name = "Header",
Size = UDim2.new(1, 0, 0, 58),
BackgroundColor3 = Theme.surface,
BorderSizePixel = 0,
Active = true,
Parent = main,
})
corner(header, 12)
create("Frame", {
Name = "HeaderMask",
Size = UDim2.new(1, 0, 0, 12),
Position = UDim2.new(0, 0, 1, -12),
BackgroundColor3 = Theme.surface,
BorderSizePixel = 0,
Parent = header,
})
create("Frame", {
Name = "AccentBar",
Size = UDim2.new(1, -24, 0, 2),
Position = UDim2.new(0, 12, 0, 0),
BackgroundColor3 = Theme.accent,
BorderSizePixel = 0,
Parent = header,
})
local title = create("TextLabel", {
Name = "Title",
Size = UDim2.new(1, -110, 0, 24),
Position = UDim2.fromOffset(18, 12),
BackgroundTransparency = 1,
Font = Theme.fontBlack,
Text = "HERO POWER HUB",
TextSize = 15,
TextColor3 = Theme.text,
TextXAlignment = Enum.TextXAlignment.Left,
Parent = header,
})
local subtitle = create("TextLabel", {
Name = "Subtitle",
Size = UDim2.new(1, -110, 0, 16),
Position = UDim2.fromOffset(18, 32),
BackgroundTransparency = 1,
Font = Theme.fontMedium,
Text = "Destruction Battlegrounds · " .. #ALL_HEROES .. " abilities",
TextSize = 11,
TextColor3 = Theme.textMuted,
TextXAlignment = Enum.TextXAlignment.Left,
Parent = header,
})
local closeButton = create("TextButton", {
Name = "Close",
Size = UDim2.fromOffset(26, 26),
Position = UDim2.new(1, -38, 0, 16),
BackgroundColor3 = Theme.surfaceAlt,
AutoButtonColor = false,
Font = Theme.fontBold,
Text = "×",
TextSize = 16,
TextColor3 = Theme.textMuted,
Parent = header,
})
corner(closeButton, 6)
local closeStroke = stroke(closeButton, Theme.borderSoft, 1, 0.4)
closeButton.MouseEnter:Connect(function()
tween(closeButton, 0.12, { BackgroundColor3 = Theme.danger, TextColor3 = Color3.new(1, 1, 1) })
tween(closeStroke, 0.12, { Transparency = 0 })
end)
closeButton.MouseLeave:Connect(function()
tween(closeButton, 0.12, { BackgroundColor3 = Theme.surfaceAlt, TextColor3 = Theme.textMuted })
tween(closeStroke, 0.12, { Transparency = 0.4 })
end)
-- active hero bar --------------------------------------------------
local statusBar = create("Frame", {
Name = "StatusBar",
Size = UDim2.new(1, -32, 0, 38),
Position = UDim2.fromOffset(16, 68),
BackgroundColor3 = Theme.surface,
BorderSizePixel = 0,
Parent = main,
})
corner(statusBar, 8)
stroke(statusBar, Theme.borderSoft, 1, 0)
local statusAccent = create("Frame", {
Name = "StatusAccent",
Size = UDim2.new(0, 3, 1, -16),
Position = UDim2.fromOffset(12, 8),
BackgroundColor3 = getHeroAccentColor(activeHero),
BorderSizePixel = 0,
Parent = statusBar,
})
corner(statusAccent, 2)
local statusLabel = create("TextLabel", {
Name = "StatusLabel",
Size = UDim2.new(1, -230, 0, 14),
Position = UDim2.fromOffset(24, 6),
BackgroundTransparency = 1,
Font = Theme.fontBold,
Text = string.upper(activeHero),
TextSize = 12,
TextColor3 = Theme.text,
TextXAlignment = Enum.TextXAlignment.Left,
Parent = statusBar,
})
local statusCaption = create("TextLabel", {
Name = "StatusCaption",
Size = UDim2.new(1, -230, 0, 12),
Position = UDim2.fromOffset(24, 20),
BackgroundTransparency = 1,
Font = Theme.fontMedium,
Text = "CURRENTLY EQUIPPED",
TextSize = 9,
TextColor3 = Theme.textFaint,
TextXAlignment = Enum.TextXAlignment.Left,
Parent = statusBar,
})
local reapplyButton = create("TextButton", {
Name = "Reapply",
Size = UDim2.fromOffset(88, 24),
Position = UDim2.new(1, -100, 0.5, -12),
BackgroundColor3 = Theme.accentDim,
AutoButtonColor = false,
Font = Theme.fontBold,
Text = "RE-APPLY",
TextSize = 10,
TextColor3 = Theme.accent,
Parent = statusBar,
})
corner(reapplyButton, 6)
local reapplyStroke = stroke(reapplyButton, Theme.accent, 1, 0.55)
reapplyButton.MouseEnter:Connect(function()
tween(reapplyButton, 0.12, { BackgroundColor3 = Theme.accent })
tween(reapplyStroke, 0.12, { Transparency = 0 })
end)
reapplyButton.MouseLeave:Connect(function()
tween(reapplyButton, 0.12, { BackgroundColor3 = Theme.accentDim })
tween(reapplyStroke, 0.12, { Transparency = 0.55 })
end)
reapplyButton.MouseButton1Click:Connect(function()
equipHero(activeHero)
end)
-- search -----------------------------------------------------------
local searchBar = create("Frame", {
Name = "SearchBar",
Size = UDim2.new(1, -32, 0, 34),
Position = UDim2.fromOffset(16, 114),
BackgroundColor3 = Theme.surface,
BorderSizePixel = 0,
Parent = main,
})
corner(searchBar, 8)
local searchStroke = stroke(searchBar, Theme.borderSoft, 1, 0)
local glass = create("Frame", {
Name = "SearchGlass",
Size = UDim2.fromOffset(9, 9),
Position = UDim2.fromOffset(14, 11),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Parent = searchBar,
})
corner(glass, 9)
stroke(glass, Theme.textFaint, 1.5, 0)
create("Frame", {
Name = "SearchHandle",
Size = UDim2.fromOffset(5, 1.5),
Position = UDim2.fromOffset(21, 20),
Rotation = 45,
BackgroundColor3 = Theme.textFaint,
BorderSizePixel = 0,
Parent = searchBar,
})
local searchInput = create("TextBox", {
Name = "Input",
Size = UDim2.new(1, -120, 1, 0),
Position = UDim2.fromOffset(32, 0),
BackgroundTransparency = 1,
Font = Theme.fontMedium,
PlaceholderText = "Search abilities",
PlaceholderColor3 = Theme.textFaint,
Text = "",
TextSize = 12,
TextColor3 = Theme.text,
TextXAlignment = Enum.TextXAlignment.Left,
ClearTextOnFocus = false,
Parent = searchBar,
})
local resultCount = create("TextLabel", {
Name = "ResultCount",
Size = UDim2.fromOffset(64, 34),
Position = UDim2.new(1, -72, 0, 0),
BackgroundTransparency = 1,
Font = Theme.fontMedium,
Text = "",
TextSize = 10,
TextColor3 = Theme.textFaint,
TextXAlignment = Enum.TextXAlignment.Right,
Parent = searchBar,
})
searchInput.Focused:Connect(function()
tween(searchStroke, 0.15, { Color = Theme.accent, Transparency = 0.25 })
end)
searchInput.FocusLost:Connect(function()
tween(searchStroke, 0.15, { Color = Theme.borderSoft, Transparency = 0 })
end)
-- categories -------------------------------------------------------
local categoryBar = create("ScrollingFrame", {
Name = "Categories",
Size = UDim2.new(1, -32, 0, 26),
Position = UDim2.fromOffset(16, 156),
BackgroundTransparency = 1,
BorderSizePixel = 0,
ScrollBarThickness = 0,
ScrollingDirection = Enum.ScrollingDirection.X,
CanvasSize = UDim2.new(0, 0, 0, 0),
AutomaticCanvasSize = Enum.AutomaticSize.X,
Parent = main,
})
create("UIListLayout", {
FillDirection = Enum.FillDirection.Horizontal,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 6),
VerticalAlignment = Enum.VerticalAlignment.Center,
Parent = categoryBar,
})
-- ability grid -----------------------------------------------------
local grid = create("ScrollingFrame", {
Name = "Abilities",
Size = UDim2.new(1, -32, 1, -226),
Position = UDim2.fromOffset(16, 192),
BackgroundColor3 = Theme.surface,
BorderSizePixel = 0,
ScrollBarThickness = 3,
ScrollBarImageColor3 = Theme.border,
CanvasSize = UDim2.new(0, 0, 0, 0),
AutomaticCanvasSize = Enum.AutomaticSize.Y,
Parent = main,
})
corner(grid, 8)
stroke(grid, Theme.borderSoft, 1, 0.3)
padding(grid, 8, 6, 8, 8)
create("UIGridLayout", {
CellSize = UDim2.fromOffset(124, 32),
CellPadding = UDim2.fromOffset(6, 6),
SortOrder = Enum.SortOrder.LayoutOrder,
Parent = grid,
})
-- footer -----------------------------------------------------------
local footer = create("TextLabel", {
Name = "Footer",
Size = UDim2.new(1, -32, 0, 18),
Position = UDim2.new(0, 16, 1, -26),
BackgroundTransparency = 1,
Font = Theme.fontMedium,
Text = "Right Shift toggles this window · drag the header to move",
TextSize = 10,
TextColor3 = Theme.textFaint,
TextXAlignment = Enum.TextXAlignment.Left,
Parent = main,
})
-- ═════════════════════════════ behaviour ═══════════════════════════
local heroButtons = {}
local categoryButtons = {}
local function applyHeroVisual(heroName, button, hovered)
local isSelected = (heroName == activeHero)
local accent = getHeroAccentColor(heroName)
local label = button:FindFirstChild("Label")
if isSelected then
button.BackgroundColor3 = accent
if label then
label.TextColor3 = Theme.backdrop
end
else
button.BackgroundColor3 = hovered and Theme.surfaceHover or Theme.surfaceAlt
if label then
label.TextColor3 = Theme.text
end
end
local s = button:FindFirstChildOfClass("UIStroke")
if s then
s.Color = isSelected and accent or Theme.borderSoft
s.Transparency = isSelected and 0 or 0.35
end
local marker = button:FindFirstChild("Marker")
if marker then
marker.BackgroundColor3 = isSelected and Theme.backdrop or accent
marker.BackgroundTransparency = isSelected and 0.35 or 0.1
end
end
local function refreshHeroList()
local query = currentSearch:lower():gsub("%s+", "")
local pool = CATEGORY_MAP[activeCategory] or ALL_HEROES
local shown = 0
for heroName, button in pairs(heroButtons) do
local matchesCategory = table.find(pool, heroName) ~= nil
local matchesSearch = (query == "") or (heroName:lower():find(query, 1, true) ~= nil)
local visible = matchesCategory and matchesSearch
button.Visible = visible
if visible then
shown = shown + 1
applyHeroVisual(heroName, button, false)
end
end
statusLabel.Text = string.upper(activeHero)
statusAccent.BackgroundColor3 = getHeroAccentColor(activeHero)
resultCount.Text = shown .. " / " .. #ALL_HEROES
end
-- ============ ability buttons ============
for order, heroName in ipairs(ALL_HEROES) do
local button = create("TextButton", {
Name = "Ability_" .. heroName,
BackgroundColor3 = Theme.surfaceAlt,
BorderSizePixel = 0,
AutoButtonColor = false,
Text = "",
LayoutOrder = order,
Parent = grid,
})
corner(button, 6)
stroke(button, Theme.borderSoft, 1, 0.35)
local marker = create("Frame", {
Name = "Marker",
Size = UDim2.fromOffset(2, 12),
Position = UDim2.new(0, 7, 0.5, -6),
BackgroundColor3 = getHeroAccentColor(heroName),
BorderSizePixel = 0,
ZIndex = 3,
Parent = button,
})
corner(marker, 2)
local label = create("TextLabel", {
Name = "Label",
Size = UDim2.new(1, -22, 1, 0),
Position = UDim2.fromOffset(16, 0),
BackgroundTransparency = 1,
Font = Theme.fontBold,
Text = heroName,
TextSize = 11,
TextColor3 = Theme.text,
TextXAlignment = Enum.TextXAlignment.Left,
TextTruncate = Enum.TextTruncate.AtEnd,
ZIndex = 2,
Parent = button,
})
button.MouseEnter:Connect(function()
if heroName ~= activeHero then
tween(button, 0.12, { BackgroundColor3 = Theme.surfaceHover })
local s = button:FindFirstChildOfClass("UIStroke")
if s then tween(s, 0.12, { Transparency = 0.1 }) end
end
end)
button.MouseLeave:Connect(function()
applyHeroVisual(heroName, button, false)
end)
button.MouseButton1Click:Connect(function()
equipHero(heroName)
refreshHeroList()
end)
heroButtons[heroName] = button
end
-- ============ category pills ============
local categoryOrder = { "All", "Meta", "Anime", "Comics", "Magic", "Brawlers" }
for order, catName in ipairs(categoryOrder) do
local pill = create("TextButton", {
Name = "Tab_" .. catName,
Size = UDim2.new(0, 0, 1, 0),
AutomaticSize = Enum.AutomaticSize.X,
BackgroundColor3 = Theme.surfaceAlt,
BorderSizePixel = 0,
AutoButtonColor = false,
Font = Theme.fontBold,
Text = string.upper(catName),
TextSize = 9,
TextColor3 = Theme.textMuted,
LayoutOrder = order,
Parent = categoryBar,
})
corner(pill, 6)
local pillStroke = stroke(pill, Theme.borderSoft, 1, 0)
padding(pill, 0, 10, 0, 10)
local function paintPill()
local selected = (catName == activeCategory)
pill.BackgroundColor3 = selected and Theme.accent or Theme.surfaceAlt
pill.TextColor3 = selected and Theme.backdrop or Theme.textMuted
pillStroke.Transparency = selected and 1 or 0
end
pill.MouseEnter:Connect(function()
if catName ~= activeCategory then
tween(pill, 0.12, { BackgroundColor3 = Theme.surfaceHover, TextColor3 = Theme.text })
end
end)
pill.MouseLeave:Connect(paintPill)
pill.MouseButton1Click:Connect(function()
activeCategory = catName
for name, otherPill in pairs(categoryButtons) do
local selected = (name == activeCategory)
otherPill.BackgroundColor3 = selected and Theme.accent or Theme.surfaceAlt
otherPill.TextColor3 = selected and Theme.backdrop or Theme.textMuted
local s = otherPill:FindFirstChildOfClass("UIStroke")
if s then s.Transparency = selected and 1 or 0 end
end
refreshHeroList()
end)
categoryButtons[catName] = pill
paintPill()
end
-- ============ input / window ============
searchInput:GetPropertyChangedSignal("Text"):Connect(function()
currentSearch = searchInput.Text
refreshHeroList()
end)
local function setWindowVisible(visible)
if visible == main.Visible then
return
end
if visible then
main.Visible = true
shadow.Visible = true
mainScale.Scale = 0.96
tween(mainScale, 0.16, { Scale = 1 })
else
main.Visible = false
shadow.Visible = false
end
end
closeButton.MouseButton1Click:Connect(function()
setWindowVisible(false)
end)
-- keep the shadow glued to the window while it is dragged
main:GetPropertyChangedSignal("Position"):Connect(function()
shadow.Position = main.Position + UDim2.fromOffset(4, 4)
end)
launcher.MouseButton1Click:Connect(function()
setWindowVisible(not main.Visible)
end)
launcher.MouseEnter:Connect(function()
tween(launcher, 0.12, { BackgroundColor3 = Theme.surfaceAlt, TextColor3 = Theme.text })
tween(launcherStroke, 0.12, { Transparency = 0 })
end)
launcher.MouseLeave:Connect(function()
tween(launcher, 0.12, { BackgroundColor3 = Theme.surface, TextColor3 = Theme.accent })
tween(launcherStroke, 0.12, { Transparency = 0.15 })
end)
-- expose for the keybind handler
DestructionBattlegrounds._setWindowVisible = setWindowVisible
refreshHeroList()
screenGui.Parent = parent
guiRoot = screenGui
end
-- ═════════════════════════════ lifecycle ═══════════════════════════════
local function initializeHeartbeat()
local respawnConnection = localPlayer.CharacterAdded:Connect(function()
if activeHero and activeHero ~= "" then
task.wait(0.35)
equipHero(activeHero)
end
end)
table.insert(connections, respawnConnection)
local keyConnection = userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then
return
end
if input.KeyCode == Enum.KeyCode.RightShift then
local toggle = DestructionBattlegrounds._setWindowVisible
if toggle then
local main = guiRoot and guiRoot:FindFirstChild("Main")
if main then
toggle(not main.Visible)
end
end
end
end)
table.insert(connections, keyConnection)
end
function DestructionBattlegrounds.detach()
for _, connection in ipairs(connections) do
if typeof(connection) == "RBXScriptConnection" and connection.Connected then
connection:Disconnect()
end
end
table.clear(connections)
DestructionBattlegrounds._setWindowVisible = nil
if guiRoot then
guiRoot:Destroy()
guiRoot = nil
end
end
local function initializeScript()
buildUserInterface()
initializeHeartbeat()
end
local function onInitializeError(err)
warn("Failed to initialize HeroPowerHub:")
warn(tostring(err))
warn(debug.traceback())
DestructionBattlegrounds.detach()
end
xpcall(initializeScript, onInitializeError)
shared.DestructionHub = DestructionBattlegrounds
return DestructionBattlegroundsCopy the code above into a compatible Roblox script executor if you choose to test it.
+1 Destruction Battlegrounds Script Status
Roblox and game updates can affect compatibility, so the script’s status should be treated as temporary rather than guaranteed.
Frequently Asked Questions
What is a +1 Destruction Battlegrounds script?
A +1 Destruction Battlegrounds script is third-party Lua code intended to run alongside the Roblox game through a compatible script executor.
What features does this +1 Destruction Battlegrounds script include?
Different scripts contain different code and features. Check the script menu after it loads to see everything it offers.
How do you use the +1 Destruction Battlegrounds script?
Pick a compatible executor such as Hydrogen, MacSploit, AWP.GG, Delta, Fluxus, Codex, launch Roblox and join the game, copy the complete Lua code from the script card above, paste it into the executor’s editor, and click Run or Execute. Compatibility changes over time, so a name here doesn’t guarantee current support.
Can a +1 Destruction Battlegrounds script get your Roblox account banned?
Yes. Third-party scripts can violate Roblox rules and may put an account at risk. Only use code from a source you trust, never enter your Roblox password into a script or executor, and test on an alternate account first.
Does the +1 Destruction Battlegrounds script work on mobile?
Check whether both the executor and the script support your device and the current Roblox version. Mobile executor support does not guarantee that every script will work.