Grinding out upgrades can get pretty boring when you are waiting on slow timers, so using the Dummy Wars: A New Chapter script is an easy fix if you want to skip the boring stuff.
This game is all about sending out units to fight enemies, unlocking new statues, and spending your upgrade points on cool skins after the recent chapter update.
If you want to test out some powerful helpers without the usual wait, grab the working script below and jump right into the action.
Dummy Wars: A New Chapter Script – Allows you spawn admin units & More
-- GUI 2 LUA --
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local ScreenGui_1 = Instance.new("ScreenGui")
ScreenGui_1.Name = "TemplateAdminPanel"
ScreenGui_1.ResetOnSpawn = false
ScreenGui_1.Parent = player:WaitForChild("PlayerGui")
local cyan = Color3.fromRGB(106, 223, 255)
-- MAIN FRAME
local Frame_1 = Instance.new("Frame")
Frame_1.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame_1.Position = UDim2.new(0.2849, 0, 0.1273, 0)
Frame_1.Size = UDim2.new(0, 528, 0, 329)
Frame_1.Active = true
Frame_1.Parent = ScreenGui_1
local UICorner_1 = Instance.new("UICorner")
UICorner_1.Parent = Frame_1
local UIStroke_1 = Instance.new("UIStroke")
UIStroke_1.Color = cyan
UIStroke_1.Parent = Frame_1
-- TITLE
local TextLabel_1 = Instance.new("TextLabel")
TextLabel_1.BackgroundTransparency = 1
TextLabel_1.Position = UDim2.new(0.0265, 0, 0.0212, 0)
TextLabel_1.Size = UDim2.new(0, 403, 0, 50)
TextLabel_1.FontFace = Font.new("rbxasset://fonts/families/FredokaOne.json")
TextLabel_1.Text = "Template Admin panel"
TextLabel_1.TextSize = 45
TextLabel_1.TextColor3 = Color3.new(1, 1, 1)
TextLabel_1.TextStrokeColor3 = cyan
TextLabel_1.TextStrokeTransparency = 0
TextLabel_1.Parent = Frame_1
-- CLOSE BUTTON
local Frame_2 = Instance.new("Frame")
Frame_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame_2.Position = UDim2.new(0.6335, 0, 0.1349, 0)
Frame_2.Size = UDim2.new(0, 69, 0, 51)
Frame_2.Parent = ScreenGui_1
local UICorner_2 = Instance.new("UICorner")
UICorner_2.Parent = Frame_2
local UIStroke_2 = Instance.new("UIStroke")
UIStroke_2.Color = cyan
UIStroke_2.Parent = Frame_2
local CloseButton = Instance.new("TextButton")
CloseButton.BackgroundTransparency = 1
CloseButton.Size = UDim2.new(1, 0, 1, 0)
CloseButton.FontFace = Font.new("rbxasset://fonts/families/FredokaOne.json")
CloseButton.Text = "X"
CloseButton.TextSize = 45
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.TextStrokeColor3 = cyan
CloseButton.TextStrokeTransparency = 0
CloseButton.Parent = Frame_2
CloseButton.MouseButton1Click:Connect(function()
ScreenGui_1.Enabled = false
end)
-- BUTTON CREATOR
local function createButton(position, buttonText, textSize, unitName)
local frame = Instance.new("Frame")
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.Position = position
frame.Size = UDim2.new(0, 185, 0, 46)
frame.Parent = ScreenGui_1
local corner = Instance.new("UICorner")
corner.Parent = frame
local stroke = Instance.new("UIStroke")
stroke.Color = cyan
stroke.Parent = frame
local button = Instance.new("TextButton")
button.BackgroundTransparency = 1
button.Size = UDim2.new(1, 0, 1, 0)
button.FontFace = Font.new("rbxasset://fonts/families/FredokaOne.json")
button.Text = buttonText
button.TextSize = textSize
button.TextColor3 = Color3.new(1, 1, 1)
button.TextStrokeColor3 = cyan
button.TextStrokeTransparency = 0
button.Parent = frame
button.MouseButton1Click:Connect(function()
local args = {
unitName,
workspace:WaitForChild("Map"),
"Blue"
}
ReplicatedStorage:WaitForChild("RemoteEvents")
:WaitForChild("SpawnUnit")
:InvokeServer(unpack(args))
end)
return frame
end
-- SPAWN BUTTONS
local Frame_3 = createButton(
UDim2.new(0.2958, 0, 0.2181, 0),
"Spawn boss",
31,
"Painter The Great"
)
local Frame_4 = createButton(
UDim2.new(0.2958, 0, 0.2862, 0),
"Spawn Mini Boss",
26,
"Artist"
)
local Frame_5 = createButton(
UDim2.new(0.2958, 0, 0.3593, 0),
"Kevin",
26,
"Kevin"
)
local Frame_6 = createButton(
UDim2.new(0.2958, 0, 0.4300, 0),
"Neco",
26,
"Necromancer"
)
-- DRAGGABLE GUI
local dragging = false
local dragStart
local startPositions = {}
local guiFrames = {
Frame_1,
Frame_2,
Frame_3,
Frame_4,
Frame_5,
Frame_6
}
Frame_1.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPositions = {}
for i, frame in ipairs(guiFrames) do
startPositions[i] = frame.Position
end
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
for i, frame in ipairs(guiFrames) do
frame.Position = startPositions[i] + UDim2.fromOffset(delta.X, delta.Y)
end
end
end)
-- K TO REOPEN
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.K then
ScreenGui_1.Enabled = true
end
end)Copy the code above into a compatible Roblox script executor if you choose to test it.
Dummy Wars: A New Chapter Script Status
Roblox and game updates can affect compatibility, so the script’s status should be treated as temporary rather than guaranteed.
Frequently Asked Questions
What is a Dummy Wars: A New Chapter script?
A Dummy Wars: A New Chapter script is third-party Lua code intended to run alongside the Roblox game through a compatible script executor.
What features does this Dummy Wars: A New Chapter script include?
Different scripts contain different code. This version includes: Allows you spawn admin units.
How do you use the Dummy Wars: A New Chapter script?
Pick a compatible executor such as Hydrogen, MacSploit, AWP.GG, Delta, Fluxus, Codex, launch Roblox and join the game, copy the complete Lua code from the script card above, paste it into the executor’s editor, and click Run or Execute. Compatibility changes over time, so a name here doesn’t guarantee current support.
Can a Dummy Wars: A New Chapter script get your Roblox account banned?
Yes. Third-party scripts can violate Roblox rules and may put an account at risk. Only use code from a source you trust, never enter your Roblox password into a script or executor, and test on an alternate account first.
Does the Dummy Wars: A New Chapter script work on mobile?
Check whether both the executor and the script support your device and the current Roblox version. Mobile executor support does not guarantee that every script will work.