Playing with a FRONTLINES script helps you stay ahead of other players who spend all day grinding out matches just to keep a decent KDA.
This title brings a classic FPS experience to Roblox that redefines what standard shooters look like on the platform. You will spend your time running and gunning, managing your graphics settings for better performance, and using chat commands to vote kick hackers out of your lobbies.
If you want to test out these functions during your next match, grab the working code right down below.
FRONTLINES Script – silent aim & More
local Players = game:GetService("Players")
local actor = Players.LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("frontlines_client_actor", 15)
assert(actor, "FRONTLINES client Actor was not found")
assert(type(run_on_actor) == "function", "This script requires run_on_actor")
run_on_actor(actor, [=[
local environment = getgenv()
local previous = environment.FrontlinesSilent
if previous and previous.Unload then
previous.Unload()
end
local native = getrenv()._G
assert(type(native.globals) == "table", "Native combat state is not ready")
local globals = native.globals
local Input = game:GetService("UserInputService")
local state = {
Enabled = true,
Alive = true,
Radius = 200,
MaxDistance = 1500,
Redirected = 0,
LastTarget = nil,
Connections = {},
}
environment.FrontlinesSilent = state
local spawnBullet = filtergc("function", { Name = "spawn_bullet" }, true)
assert(type(spawnBullet) == "function", "Native projectile function was not found")
assert(string.find(debug.info(spawnBullet, "s"), "bullet_core", 1, true),
"Unexpected projectile function")
local rayParams = RaycastParams.new()
rayParams.IgnoreWater = true
rayParams.CollisionGroup = "FRIENDLY_PROJECTILE"
local function findTarget(origin)
local camera = workspace.CurrentCamera
if not camera then
return nil
end
local localId = globals.cli_state.id
local localTeam = globals.cli_teams[localId]
if localTeam == nil then
return nil
end
local mouse = Input:GetMouseLocation()
local bestDistance = state.Radius
local bestPart, bestId
for part, soldierId in pairs(globals.soldier_hitbox_hash) do
if soldierId ~= localId
and globals.cli_teams[soldierId] ~= nil
and globals.cli_teams[soldierId] ~= localTeam
and (globals.gbl_sol_healths[soldierId] or 0) > 0
and globals.soldier_hitbox_id_hash[part] == 4
and part.Parent then
local position = part.Position
local offset = position - origin
if offset.Magnitude > 0.01 and offset.Magnitude <= state.MaxDistance then
local screen, visible = camera:WorldToScreenPoint(position)
local distance = (Vector2.new(screen.X, screen.Y) - mouse).Magnitude
if visible and distance < bestDistance then
local hit = workspace:Raycast(origin, offset, rayParams)
if hit and globals.soldier_hitbox_hash[hit.Instance] == soldierId then
bestPart = part
bestId = soldierId
bestDistance = distance
end
end
end
end
end
return bestPart, bestId
end
local original
original = hookfunction(spawnBullet, function(projectileId, bulletType, origin, velocity, ...)
if state.Alive and state.Enabled
and type(projectileId) == "number"
and typeof(origin) == "Vector3"
and typeof(velocity) == "Vector3"
and projectileId % globals.cli_id_alloc.m == globals.cli_state.id then
local ok, part, targetId = pcall(findTarget, origin)
if ok and part then
local direction = part.Position - origin
if direction.Magnitude > 0.01 then
velocity = direction.Unit * velocity.Magnitude
state.Redirected += 1
state.LastTarget = targetId
end
elseif not ok then
state.LastError = tostring(part)
end
end
return original(projectileId, bulletType, origin, velocity, ...)
end)
function state.Unload()
state.Alive = false
state.Enabled = false
for _, connection in ipairs(state.Connections) do
connection:Disconnect()
end
table.clear(state.Connections)
end
state.Connections[1] = Input.InputBegan:Connect(function(input, processed)
if processed or Input:GetFocusedTextBox() then
return
end
if input.KeyCode == Enum.KeyCode.P then
state.Enabled = not state.Enabled
elseif input.KeyCode == Enum.KeyCode.End then
state.Unload()
end
end)
state.Installed = true
]=])Copy the code above into a compatible Roblox script executor if you choose to test it.
FRONTLINES Script Status
Roblox and game updates can affect compatibility, so the script’s status should be treated as temporary rather than guaranteed.
Frequently Asked Questions
What is a FRONTLINES script?
A FRONTLINES script is third-party Lua code intended to run alongside the Roblox game through a compatible script executor.
What features does this FRONTLINES script include?
Different scripts contain different code. This version includes: silent aim.
How do you use the FRONTLINES script?
Pick a compatible executor such as Hydrogen, MacSploit, AWP.GG, Delta, Fluxus, Codex, launch Roblox and join the game, copy the complete Lua code from the script card above, paste it into the executor’s editor, and click Run or Execute. Compatibility changes over time, so a name here doesn’t guarantee current support.
Can a FRONTLINES script get your Roblox account banned?
Yes. Third-party scripts can violate Roblox rules and may put an account at risk. Only use code from a source you trust, never enter your Roblox password into a script or executor, and test on an alternate account first.
Does the FRONTLINES script work on mobile?
Check whether both the executor and the script support your device and the current Roblox version. Mobile executor support does not guarantee that every script will work.