- 2026-11-08 — Added Script #4: Features** & More.
- 2026-11-07 — Added Script #3: Auto orbs Working and op & More.
- 2026-11-07 — Added Script #2: Auto Eat & More.
Keeping up after a new update in Bug Evolution gets way easier when you use a solid Bug Evolution script to skip the slow parts.
You start as a tiny spider, munch on food to bulk up, and work your way up the Bug Tree into over thirty different insects and giant prehistoric beasts.
Grab the working script below to start climbing that bug tree right now.
Bug Evolution Script – Evolve & More
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
-- Load Rayfield UI Library
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
-- Create Window
local Window = Rayfield:CreateWindow({
Name = "Utility Hub",
LoadingTitle = "Loading Hub...",
LoadingSubtitle = "by thk_35644",
ConfigurationSaving = {
Enabled = true,
FolderName = "UtilityHubConfig",
FileName = "Config"
},
Discord = {
Enabled = false,
Invite = "noinvite",
RememberJoins = true
},
KeySystem = false,
})
-- Create Tabs
local MainTab = Window:CreateTab("Main", "utensils")
local UtilityTab = Window:CreateTab("Util", "skull")
local ESPTab = Window:CreateTab("ESP", "eye")
-- ==========================================
-- 1. FOOD MAGNET & NOCLIP LOGIC
-- ==========================================
local magnetEnabled = false
local heartbeatConnection = nil
local originalCollisions = {}
local function onHeartbeat()
if not magnetEnabled then return end
local character = LocalPlayer.Character
if not character then return end
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart then return end
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj.Name:lower() == "food" then
local randomOffset = Vector3.new(
math.random(-300, 300) / 100,
math.random(-100, 200) / 100,
math.random(-300, 300) / 100
)
local targetCFrame = rootPart.CFrame + randomOffset
if obj:IsA("BasePart") then
if obj.CanCollide then
if originalCollisions[obj] == nil then
originalCollisions[obj] = obj.CanCollide
end
obj.CanCollide = false
end
obj.CFrame = targetCFrame
obj.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
obj.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
elseif obj:IsA("Model") then
local primaryPart = obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart")
if primaryPart then
if originalCollisions[primaryPart] == nil then
originalCollisions[primaryPart] = primaryPart.CanCollide
end
primaryPart.CanCollide = false
obj:PivotTo(targetCFrame)
primaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
primaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
end
end
end
end
end
MainTab:CreateToggle({
Name = "Food Magnet",
CurrentValue = false,
Flag = "FoodMagnetToggle",
Callback = function(Value)
magnetEnabled = Value
if magnetEnabled then
heartbeatConnection = RunService.Heartbeat:Connect(onHeartbeat)
Rayfield:Notify({
Title = "Enabled",
Content = "Food magnet active.",
Duration = 2,
Image = 4483362458,
})
else
if heartbeatConnection then
heartbeatConnection:Disconnect()
heartbeatConnection = nil
end
for obj, canCollideState in pairs(originalCollisions) do
if obj and obj.Parent then
obj.CanCollide = canCollideState
end
end
originalCollisions = {}
Rayfield:Notify({
Title = "Disabled",
Content = "Food magnet inactive.",
Duration = 2,
Image = 4483362458,
})
end
end,
})
-- ==========================================
-- 2. SAFE REMOTE HOOK FOR DESPAWN TRIGGER
-- ==========================================
local autoDespawnEnabled = false
if hookmetamethod then
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod()
if autoDespawnEnabled and method == "FireServer" and self.Name == "Despawn" then
local character = LocalPlayer.Character
if character and self:IsDescendantOf(character) then
task.spawn(function()
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
rootPart.CFrame = CFrame.new(0, 0, 100)
rootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
rootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
Rayfield:Notify({
Title = "Despawned",
Content = "Teleported to (0, 0, 100).",
Duration = 2,
Image = 4483362458,
})
end
end)
end
end
return oldNamecall(self, ...)
end)
end
UtilityTab:CreateToggle({
Name = "Auto Despawn",
CurrentValue = false,
Flag = "AutoDespawnToggle",
Callback = function(Value)
autoDespawnEnabled = Value
if autoDespawnEnabled then
Rayfield:Notify({
Title = "Enabled",
Content = "Listening for Despawn remote.",
Duration = 2,
Image = 4483362458,
})
else
Rayfield:Notify({
Title = "Disabled",
Content = "Stopped listening for Despawn remote.",
Duration = 2,
Image = 4483362458,
})
end
end,
})
-- ==========================================
-- 3. FFA ESP & CHAMS LOGIC
-- ==========================================
local ESP_SETTINGS = {
Enabled = false,
ChamsEnabled = false,
MaxDistance = 5000,
TextSize = 13,
}
local espCache = {}
local chamsCache = {}
local function createDrawing(type, properties)
local drawing = Drawing.new(type)
for property, value in pairs(properties) do
drawing[property] = value
end
return drawing
end
local function removeESP(player)
if espCache[player] then
for _, drawing in pairs(espCache[player]) do
drawing:Remove()
end
espCache[player] = nil
end
if chamsCache[player] then
chamsCache[player]:Destroy()
chamsCache[player] = nil
end
end
local function addESP(player)
if player == LocalPlayer then return end
espCache[player] = {
Name = createDrawing("Text", { Size = ESP_SETTINGS.TextSize, Center = true, Outline = true, Color = Color3.new(1, 1, 1), Visible = false }),
Distance = createDrawing("Text", { Size = ESP_SETTINGS.TextSize - 2, Center = true, Outline = true, Color = Color3.fromRGB(200, 200, 200), Visible = false }),
HealthText = createDrawing("Text", { Size = ESP_SETTINGS.TextSize - 2, Center = true, Outline = true, Color = Color3.fromRGB(0, 255, 0), Visible = false }),
HealthBarOutline = createDrawing("Square", { Thickness = 1, Filled = false, Color = Color3.new(0, 0, 0), Visible = false }),
HealthBar = createDrawing("Square", { Thickness = 1, Filled = true, Color = Color3.fromRGB(0, 255, 0), Visible = false }),
}
end
for _, player in ipairs(Players:GetPlayers()) do
addESP(player)
end
Players.PlayerAdded:Connect(addESP)
Players.PlayerRemoving:Connect(removeESP)
ESPTab:CreateToggle({
Name = "ESP",
CurrentValue = false,
Flag = "ESPToggle",
Callback = function(Value)
ESP_SETTINGS.Enabled = Value
if not Value then
for _, drawings in pairs(espCache) do
for _, drawing in pairs(drawings) do
drawing.Visible = false
end
end
end
end,
})
ESPTab:CreateToggle({
Name = "Chams",
CurrentValue = false,
Flag = "ChamsToggle",
Callback = function(Value)
ESP_SETTINGS.ChamsEnabled = Value
if not Value then
for _, highlight in pairs(chamsCache) do
highlight:Destroy()
end
chamsCache = {}
end
end,
})
RunService.RenderStepped:Connect(function()
local localCharacter = LocalPlayer.Character
local localRootPart = localCharacter and localCharacter:FindFirstChild("HumanoidRootPart")
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local character = player.Character
if ESP_SETTINGS.ChamsEnabled and character then
local highlight = chamsCache[player]
if not highlight or highlight.Parent ~= character then
if highlight then highlight:Destroy() end
highlight = Instance.new("Highlight")
highlight.Name = "Hub_Chams"
highlight.Adornee = character
highlight.FillColor = Color3.fromRGB(255, 50, 50)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Parent = character
chamsCache[player] = highlight
end
else
if chamsCache[player] then
chamsCache[player]:Destroy()
chamsCache[player] = nil
end
end
local drawings = espCache[player]
if drawings then
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
local rootPart = character and (character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Head"))
local shouldShow = ESP_SETTINGS.Enabled
if not character or not humanoid or not rootPart or humanoid.Health <= 0 then
shouldShow = false
elseif localRootPart and (rootPart.Position - localRootPart.Position).Magnitude > ESP_SETTINGS.MaxDistance then
shouldShow = false
end
if shouldShow then
local vector, onScreen = Camera:WorldToViewportPoint(rootPart.Position)
if onScreen then
local distance = localRootPart and (rootPart.Position - localRootPart.Position).Magnitude or 0
local boxHeight = math.clamp(50 * (Camera.ViewportSize.Y / 1000) * (50 / distance), 20, 400)
local boxWidth = boxHeight * 0.6
local topCenter = Vector2.new(vector.X, vector.Y - (boxHeight / 2) - 15)
local bottomCenter = Vector2.new(vector.X, vector.Y + (boxHeight / 2) + 5)
drawings.Name.Text = player.Name
drawings.Name.Position = topCenter - Vector2.new(0, 15)
drawings.Name.Visible = true
drawings.Distance.Text = string.format("[%dft]", math.floor(distance))
drawings.Distance.Position = bottomCenter
drawings.Distance.Visible = true
local health = math.clamp(humanoid.Health, 0, humanoid.MaxHealth)
local maxHealth = math.max(humanoid.MaxHealth, 1)
local healthPercent = health / maxHealth
local healthColor = Color3.fromHSV(healthPercent * 0.33, 1, 1)
drawings.HealthText.Text = math.floor(health) .. "/" .. math.floor(maxHealth)
drawings.HealthText.Position = bottomCenter + Vector2.new(0, 14)
drawings.HealthText.Color = healthColor
drawings.HealthText.Visible = true
local barHeight = boxHeight
local barWidth = 3
local barX = vector.X - (boxWidth / 2) - 6
local barY = vector.Y - (boxHeight / 2)
drawings.HealthBarOutline.Position = Vector2.new(barX - 1, barY - 1)
drawings.HealthBarOutline.Size = Vector2.new(barWidth + 2, barHeight + 2)
drawings.HealthBarOutline.Visible = true
local currentFillHeight = barHeight * healthPercent
drawings.HealthBar.Position = Vector2.new(barX, barY + (barHeight - currentFillHeight))
drawings.HealthBar.Size = Vector2.new(barWidth, currentFillHeight)
drawings.HealthBar.Color = healthColor
drawings.HealthBar.Visible = true
else
for _, drawing in pairs(drawings) do
drawing.Visible = false
end
end
else
for _, drawing in pairs(drawings) do
drawing.Visible = false
end
end
end
end
end
end)
-- Load the window configuration
Rayfield:LoadConfiguration()Script #2 Auto Eat & More
loadstring(game:HttpGet("https://gist.githubusercontent.com/raw/a97d1f8c3fefba9aaf3e99f4e3ef807a/l_122fc2.lua", true))()Script #3 Auto orbs Working and op & More
loadstring(game:HttpGet("https://encrypt-x.pages.dev/Scripts?Id=1314528063660"))("1314528063660")Script #4 Features** & More
loadstring(game:HttpGet("https://raw.githubusercontent.com/ethical-nihilism/roblox/main/BugEvolution"))()Copy the code above into a compatible Roblox script executor if you choose to test it.
Bug Evolution Script Status
Roblox and game updates can affect compatibility, so the script’s status should be treated as temporary rather than guaranteed.
Frequently Asked Questions
What is a Bug Evolution script?
A Bug Evolution script is third-party Lua code intended to run alongside the Roblox game through a compatible script executor.
What features does this Bug Evolution script include?
Different scripts contain different code. This version includes: ESP, Teleport, Noclip, Features**, Requirements**, Notes**.
How do you use the Bug Evolution script?
Pick a compatible executor such as Hydrogen, MacSploit, AWP.GG, Delta, Fluxus, Codex, launch Roblox and join the game, copy the complete Lua code from the script card above, paste it into the executor’s editor, and click Run or Execute. Compatibility changes over time, so a name here doesn’t guarantee current support.
Can a Bug Evolution script get your Roblox account banned?
Yes. Third-party scripts can violate Roblox rules and may put an account at risk. Only use code from a source you trust, never enter your Roblox password into a script or executor, and test on an alternate account first.
Does the Bug Evolution script work on mobile?
Check whether both the executor and the script support your device and the current Roblox version. Mobile executor support does not guarantee that every script will work.