Skipping a slow grind in Giga Mansion Tycoon is pretty easy when you use a Giga Mansion Tycoon script to speed things up.
You build massive houses like the Giga Villa and Giga Yacht, buy sports cars, and drive around Blockywood while hitting tons of buttons to earn cash. This script keeps things moving without all the waiting.
Let us check out the working script you need for your session.
Giga Mansion Tycoon Script – Auto Farm & More
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local VirtualUser = game:GetService("VirtualUser")
local UserInputService = game:GetService("UserInputService")
local CollectionService = game:GetService("CollectionService")
local LocalPlayer = Players.LocalPlayer
local Remotes = ReplicatedStorage:WaitForChild("Remotes")
local State = {
OneClick = false,
AutoWithdraw = false,
AutoBuy = false,
AutoCollectEvents = false,
WalkSpeed = 16,
JumpPower = 50,
SpeedEnabled = false,
JumpEnabled = false,
Noclip = false,
InfiniteJump = false
}
LocalPlayer.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
local function getOwnTycoon()
local tycoons = workspace:FindFirstChild("Tycoons")
if not tycoons then return nil end
for _, t in ipairs(tycoons:GetChildren()) do
if t:GetAttribute("Owner") == LocalPlayer.Name or t.Name:find(LocalPlayer.Name) then
return t
end
end
return nil
end
local function withdrawCash()
local tycoon = getOwnTycoon()
if not tycoon then return false end
local bank = tycoon:FindFirstChild("Models") and tycoon.Models:FindFirstChild("Bank")
local character = LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
if bank and hrp then
for _, part in ipairs(bank:GetDescendants()) do
if part:IsA("BasePart") then
firetouchinterest(hrp, part, 0)
firetouchinterest(hrp, part, 1)
end
end
return true
end
return false
end
local function collectEventItems()
local collectRemote = Remotes:FindFirstChild("CollectEventRemote")
if not collectRemote then return end
local events = workspace:FindFirstChild("Events")
local collectEvent = events and events:FindFirstChild("CollectEvent")
local spawned = collectEvent and collectEvent:FindFirstChild("SpawnedObjects")
if spawned then
for _, item in ipairs(spawned:GetChildren()) do
pcall(function()
collectRemote:FireServer(item)
end)
end
end
for _, item in ipairs(CollectionService:GetTagged("EventItemClient")) do
pcall(function()
collectRemote:FireServer(item)
end)
end
end
local function buyAffordableButtons()
local tycoon = getOwnTycoon()
if not tycoon then return 0 end
local character = LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
if not hrp then return 0 end
local currentMoney = (LocalPlayer:FindFirstChild("leaderstats") and LocalPlayer.leaderstats:FindFirstChild("Money")) and LocalPlayer.leaderstats.Money.Value or 0
local buttonsToBuy = {}
local function scanButtonsFolder(folder)
if not folder then return end
for _, btn in ipairs(folder:GetChildren()) do
local price = btn:GetAttribute("Price") or 0
local press = btn:FindFirstChild("Press") or btn:FindFirstChildWhichIsA("BasePart")
if press then
table.insert(buttonsToBuy, {
button = btn,
press = press,
price = price
})
end
end
end
scanButtonsFolder(tycoon:FindFirstChild("Buttons"))
if tycoon:FindFirstChild("Extensions") then
for _, ext in ipairs(tycoon.Extensions:GetChildren()) do
scanButtonsFolder(ext:FindFirstChild("Buttons"))
end
end
table.sort(buttonsToBuy, function(a, b)
return a.price < b.price
end)
local bought = 0
for _, item in ipairs(buttonsToBuy) do
if item.price <= currentMoney then
firetouchinterest(hrp, item.press, 0)
task.wait(0.04)
firetouchinterest(hrp, item.press, 1)
bought = bought + 1
currentMoney = currentMoney - item.price
task.wait(0.06)
end
end
return bought
end
task.spawn(function()
while true do
task.wait(0.3)
if State.OneClick then
withdrawCash()
task.wait(0.05)
buyAffordableButtons()
collectEventItems()
else
if State.AutoWithdraw then
withdrawCash()
end
if State.AutoBuy then
buyAffordableButtons()
end
if State.AutoCollectEvents then
collectEventItems()
end
end
end
end)
RunService.Stepped:Connect(function()
if State.Noclip and LocalPlayer.Character then
for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end)
UserInputService.JumpRequest:Connect(function()
if State.InfiniteJump and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
RunService.RenderStepped:Connect(function()
local humanoid = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
if State.SpeedEnabled then
humanoid.WalkSpeed = State.WalkSpeed
end
if State.JumpEnabled then
humanoid.UseJumpPower = true
humanoid.JumpPower = State.JumpPower
end
end
end)
local Window = Fluent:CreateWindow({
Title = "Giga Mansion Tycoon 🏝️",
SubTitle = "Complete Automation Suite",
TabWidth = 160,
Size = UDim2.fromOffset(580, 440),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.RightControl
})
local Tabs = {
Main = Window:AddTab({ Title = "Main Tycoon", Icon = "home" }),
Automation = Window:AddTab({ Title = "Automations", Icon = "sparkles" }),
Movement = Window:AddTab({ Title = "Player & Move", Icon = "user" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
Tabs.Main:AddParagraph({
Title = "⚡ 1-Click Tycoon Mode",
Content = "The all-in-one progression engine. Once enabled, it continuously withdraws vault cash, automatically purchases every mansion & extension button, and claims all event drops until your tycoon is 100% completed!"
})
local OneClickToggle = Tabs.Main:AddToggle("OneClickTycoon", {
Title = "⚡ Enable 1-Click Tycoon",
Default = false
})
OneClickToggle:OnChanged(function()
State.OneClick = Fluent.Options.OneClickTycoon.Value
if State.OneClick then
Fluent:Notify({
Title = "1-Click Tycoon",
Content = "All-In-One Automation ACTIVE! Sit back and watch it build.",
Duration = 4
})
else
Fluent:Notify({
Title = "1-Click Tycoon",
Content = "All-In-One Automation Paused.",
Duration = 2
})
end
end)
Tabs.Main:AddSection("Quick Actions")
Tabs.Main:AddButton({
Title = "💰 Withdraw Bank Cash Now",
Description = "Instantly claims all money from the ATM mailbox into your wallet.",
Callback = function()
if withdrawCash() then
Fluent:Notify({ Title = "Bank", Content = "Withdrew cash successfully!", Duration = 2 })
else
Fluent:Notify({ Title = "Bank", Content = "Could not find Bank model.", Duration = 2 })
end
end
})
Tabs.Main:AddButton({
Title = "🔨 Buy All Affordable Buttons Now",
Description = "Checks your current cash and buys every button you can afford right now.",
Callback = function()
local count = buyAffordableButtons()
Fluent:Notify({ Title = "Tycoon", Content = "Purchased " .. count .. " button(s)!", Duration = 2 })
end
})
Tabs.Main:AddButton({
Title = "🏠 Teleport to Mansion Spawn",
Description = "Instantly teleports your character back to your tycoon base.",
Callback = function()
local homeRemote = Remotes:FindFirstChild("HomeTeleportRequested")
if homeRemote then
homeRemote:FireServer()
else
local tycoon = getOwnTycoon()
local homeSpawn = tycoon and tycoon:FindFirstChild("HomeSpawn")
if homeSpawn and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.CFrame = homeSpawn.CFrame + Vector3.new(0, 3, 0)
end
end
end
})
Tabs.Automation:AddSection("Individual Toggles")
local WithdrawToggle = Tabs.Automation:AddToggle("AutoWithdraw", {
Title = "Auto-Withdraw Cash (ATM Farmer)",
Description = "Continuously empties your ATM mailbox directly into your wallet.",
Default = false
})
WithdrawToggle:OnChanged(function()
State.AutoWithdraw = Fluent.Options.AutoWithdraw.Value
end)
local AutoBuyToggle = Tabs.Automation:AddToggle("AutoBuy", {
Title = "Auto-Buy / Auto-Builder",
Description = "Automatically steps on & purchases buttons when you have enough cash.",
Default = false
})
AutoBuyToggle:OnChanged(function()
State.AutoBuy = Fluent.Options.AutoBuy.Value
end)
local CollectEventsToggle = Tabs.Automation:AddToggle("AutoCollectEvents", {
Title = "Auto-Collect Events",
Description = "Instantly claims active collectible event items across the map.",
Default = false
})
CollectEventsToggle:OnChanged(function()
State.AutoCollectEvents = Fluent.Options.AutoCollectEvents.Value
end)
Tabs.Movement:AddSection("Character Speed & Jump")
local SpeedToggle = Tabs.Movement:AddToggle("SpeedEnabled", {
Title = "Custom WalkSpeed",
Default = false
})
SpeedToggle:OnChanged(function()
State.SpeedEnabled = Fluent.Options.SpeedEnabled.Value
if not State.SpeedEnabled and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
LocalPlayer.Character:FindFirstChildOfClass("Humanoid").WalkSpeed = 16
end
end)
Tabs.Movement:AddSlider("WalkSpeedSlider", {
Title = "WalkSpeed Value",
Default = 16,
Min = 16,
Max = 200,
Rounding = 0,
Callback = function(val)
State.WalkSpeed = val
end
})
local JumpToggle = Tabs.Movement:AddToggle("JumpEnabled", {
Title = "Custom JumpPower",
Default = false
})
JumpToggle:OnChanged(function()
State.JumpEnabled = Fluent.Options.JumpEnabled.Value
if not State.JumpEnabled and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
LocalPlayer.Character:FindFirstChildOfClass("Humanoid").JumpPower = 50
end
end)
Tabs.Movement:AddSlider("JumpPowerSlider", {
Title = "JumpPower Value",
Default = 50,
Min = 50,
Max = 350,
Rounding = 0,
Callback = function(val)
State.JumpPower = val
end
})
Tabs.Movement:AddSection("Movement Utilities")
local NoclipToggle = Tabs.Movement:AddToggle("Noclip", {
Title = "Noclip (Walk Through Walls)",
Default = false
})
NoclipToggle:OnChanged(function()
State.Noclip = Fluent.Options.Noclip.Value
end)
local InfJumpToggle = Tabs.Movement:AddToggle("InfJump", {
Title = "Infinite Jump",
Default = false
})
InfJumpToggle:OnChanged(function()
State.InfiniteJump = Fluent.Options.InfJump.Value
end)
Tabs.Settings:AddParagraph({
Title = "Giga Mansion Tycoon Automation Hub",
Content = "Press RightControl to hide or reopen the interface.\nBuilt-in Anti-AFK protects from 20-minute disconnects."
})
Window:SelectTab(1)
Fluent:Notify({
Title = "Giga Mansion Hub",
Content = "Loaded successfully! Press RightControl to toggle UI.",
Duration = 5
})Copy the code above into a compatible Roblox script executor if you choose to test it.
Giga Mansion Tycoon Script Status
Roblox and game updates can affect compatibility, so the script’s status should be treated as temporary rather than guaranteed.
Frequently Asked Questions
What is a Giga Mansion Tycoon script?
A Giga Mansion Tycoon script is third-party Lua code intended to run alongside the Roblox game through a compatible script executor.
What features does this Giga Mansion Tycoon script include?
Different scripts contain different code. This version includes: Auto Farm.
How do you use the Giga Mansion Tycoon script?
Pick a compatible executor such as Hydrogen, MacSploit, AWP.GG, Delta, Fluxus, Codex, launch Roblox and join the game, copy the complete Lua code from the script card above, paste it into the executor’s editor, and click Run or Execute. Compatibility changes over time, so a name here doesn’t guarantee current support.
Can a Giga Mansion Tycoon script get your Roblox account banned?
Yes. Third-party scripts can violate Roblox rules and may put an account at risk. Only use code from a source you trust, never enter your Roblox password into a script or executor, and test on an alternate account first.
Does the Giga Mansion Tycoon script work on mobile?
Check whether both the executor and the script support your device and the current Roblox version. Mobile executor support does not guarantee that every script will work.