Playing on your phone and trying to keep up with fast typists is tough, but the Last Letter script makes it a lot easier to stay in the match.
You play word games against other people where the last letter of the previous word starts the next one, so you need to think fast or get eliminated. The main loop is all about spelling words quickly, spinning for cool styles with special abilities, grabbing daily rewards, and buying shop items to flex on everyone.
Before you grab the working codes and jump into your next match, let us check out the script details.
Last Letter Script – Word Finder V3
local url5 = "https://raw.githubusercontent.com/NullLuaUndefinedUser/dict/refs/heads/main/dictionary.txt"
local Words5 = {}
local WordSet5 = {}
local WordDictionary5 = {}
local Loaded5 = false
local EnteredWords5 = {}
local Orange5 = Color3.fromRGB(255, 115, 0)
local Purple5 = Color3.fromRGB(65, 30, 85)
local Dark5 = Color3.fromRGB(22, 17, 29)
local LightPurple5 = Color3.fromRGB(95, 55, 120)
local White5 = Color3.fromRGB(255, 240, 220)
local LoadError5 = nil
local LoadSuccessStart5 = nil
local function LoadWords5()
if Loaded5 then return end
local success, err = pcall(function()
local response = request({
Url = url5,
Method = "GET"
})
if not response or not response.Success or not response.Body then
error("Unable to download word list")
end
for word in response.Body:gmatch("[^\r\n]+") do
local w = word:lower():match("^%s*(.-)%s*$")
if w ~= "" and not WordSet5[w] then
WordSet5[w] = true
table.insert(Words5, w)
local first = w:sub(1, 1)
if not WordDictionary5[first] then
WordDictionary5[first] = {}
end
table.insert(WordDictionary5[first], w)
end
end
table.sort(Words5)
for _, words in pairs(WordDictionary5) do
table.sort(words)
end
Loaded5 = true
end)
if not success then
LoadError5 = tostring(err)
end
end
task.spawn(LoadWords5)
local function Shuffle5(t)
for i = #t, 2, -1 do
local j = math.random(i)
t[i], t[j] = t[j], t[i]
end
end
local Players5 = game:GetService("Players")
local UIS5 = game:GetService("UserInputService")
local Player5 = Players5.LocalPlayer
local PlayerGui5 = Player5:WaitForChild("PlayerGui")
local function GetMatchFrame5()
local inGame = PlayerGui5:FindFirstChild("InGame")
if not inGame or not inGame:IsA("ScreenGui") or not inGame.Enabled then
return nil
end
local frame = inGame:FindFirstChild("Frame")
if not frame or not frame.Visible then
return nil
end
return frame
end
local function GetCurrentTurnPlayer5()
local frame = GetMatchFrame5()
local typeLabel = frame and frame:FindFirstChild("Type")
if not typeLabel or not typeLabel:IsA("TextLabel") then
return nil
end
local text = typeLabel.Text:gsub("<[^>]->", ""):lower()
for _, candidate in ipairs(Players5:GetPlayers()) do
local name = candidate.Name:lower()
if text:find(name, 1, true) then
return candidate.Name
end
end
for _, candidate in ipairs(Players5:GetPlayers()) do
local name = candidate.DisplayName:lower()
if name ~= "" and text:find(name, 1, true) then
return candidate.Name
end
end
if text:match("your%s+turn") or text:match("you%s+are%s+typing") then
return Player5.Name
end
return nil
end
local Gui5 = Instance.new("ScreenGui")
Gui5.Name = "WordSuggestorV3"
Gui5.ResetOnSpawn = false
Gui5.Parent = PlayerGui5
local Main5 = Instance.new("Frame")
Main5.Size = UDim2.new(0, 250, 0, 393)
Main5.Position = UDim2.new(0.5, -125, 0, 100)
Main5.BackgroundColor3 = Dark5
Main5.BorderSizePixel = 0
Main5.Active = true
Main5.Parent = Gui5
Instance.new("UICorner", Main5).CornerRadius = UDim.new(0, 10)
local MainStroke5 = Instance.new("UIStroke")
MainStroke5.Thickness = 2
MainStroke5.Color = Orange5
MainStroke5.Parent = Main5
local Content5 = Instance.new("Frame")
Content5.Size = UDim2.new(1, 0, 1, 0)
Content5.BackgroundTransparency = 1
Content5.Parent = Main5
local Title5 = Instance.new("TextLabel")
Title5.Size = UDim2.new(1, -100, 0, 25)
Title5.Position = UDim2.new(0, 10, 0, 5)
Title5.BackgroundTransparency = 1
Title5.Text = "🎃 Word Finder V3"
Title5.TextColor3 = Orange5
Title5.Font = Enum.Font.GothamBold
Title5.TextSize = 14
Title5.TextXAlignment = Enum.TextXAlignment.Left
Title5.Parent = Main5
local function MakeButton5(parent, text, size, pos)
local button = Instance.new("TextButton")
button.Size = size
button.Position = pos
button.BackgroundColor3 = Purple5
button.TextColor3 = Orange5
button.Text = text
button.Font = Enum.Font.GothamBold
button.TextSize = 12
button.Parent = parent
Instance.new("UICorner", button).CornerRadius = UDim.new(0, 5)
local stroke = Instance.new("UIStroke")
stroke.Thickness = 1
stroke.Color = Orange5
stroke.Parent = button
return button
end
local Min5 = MakeButton5(
Main5,
"-",
UDim2.new(0, 25, 0, 25),
UDim2.new(1, -90, 0, 5)
)
local Deleted5 = MakeButton5(
Main5,
"R",
UDim2.new(0, 25, 0, 25),
UDim2.new(1, -60, 0, 5)
)
local Close5 = MakeButton5(
Main5,
"X",
UDim2.new(0, 25, 0, 25),
UDim2.new(1, -30, 0, 5)
)
local Feedback5 = Instance.new("TextLabel")
Feedback5.Size = UDim2.new(1, -20, 0, 22)
Feedback5.Position = UDim2.new(0, 10, 0, 350)
Feedback5.BackgroundTransparency = 1
Feedback5.Text = ""
Feedback5.TextColor3 = White5
Feedback5.Font = Enum.Font.GothamBold
Feedback5.TextSize = 10
Feedback5.TextXAlignment = Enum.TextXAlignment.Center
Feedback5.TextTruncate = Enum.TextTruncate.AtEnd
Feedback5.Parent = Content5
local feedbackTimer5 = 0
local function ShowFeedback5(message, color)
if message:find("#", 1, true) then
message = "Error: Tags Detected"
color = Color3.fromRGB(255, 80, 80)
else
local invalidWord = message:match("^%((.-)%) doesn't exist$")
or message:match("^%((.-)%) doesn't work$")
if invalidWord and (#invalidWord < 2 or #invalidWord > 4) then
feedbackTimer5 += 1
Feedback5.Text = ""
Feedback5.Visible = false
return
end
end
feedbackTimer5 += 1
local currentTimer = feedbackTimer5
Feedback5.Text = message
Feedback5.TextColor3 = color
Feedback5.Visible = true
task.delay(3, function()
if currentTimer == feedbackTimer5 then
Feedback5.Visible = false
end
end)
end
local dragging5 = false
local dragStart5
local startPos5
local dragInput5
Title5.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging5 = true
dragStart5 = input.Position
startPos5 = Main5.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging5 = false
end
end)
end
end)
Title5.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch then
dragInput5 = input
end
end)
UIS5.InputChanged:Connect(function(input)
if input == dragInput5 and dragging5 then
local delta = input.Position - dragStart5
Main5.Position = UDim2.new(
startPos5.X.Scale,
startPos5.X.Offset + delta.X,
startPos5.Y.Scale,
startPos5.Y.Offset + delta.Y
)
end
end)
local minimized5 = false
local fullSize5 = Main5.Size
Min5.MouseButton1Click:Connect(function()
minimized5 = not minimized5
Content5.Visible = not minimized5
Main5.Size = minimized5 and UDim2.new(0, 250, 0, 35) or fullSize5
end)
Close5.MouseButton1Click:Connect(function()
Gui5:Destroy()
end)
local Sort5 = MakeButton5(
Content5,
"Sort Mode: Random",
UDim2.new(1, -20, 0, 30),
UDim2.new(0, 10, 0, 65)
)
local SortModes5 = {"Shortest", "Longest", "Random"}
local SortIndex5 = 3
local SortMode5 = "Random"
local Input5 = Instance.new("TextBox")
Input5.Size = UDim2.new(1, -20, 0, 30)
Input5.Position = UDim2.new(0, 10, 0, 105)
Input5.BackgroundColor3 = Purple5
Input5.TextColor3 = White5
Input5.PlaceholderColor3 = Color3.fromRGB(180, 150, 190)
Input5.PlaceholderText = "Type letters..."
Input5.Text = ""
Input5.ClearTextOnFocus = false
Input5.Font = Enum.Font.Gotham
Input5.TextSize = 14
Input5.Parent = Content5
Instance.new("UICorner", Input5).CornerRadius = UDim.new(0, 6)
local InputStroke5 = Instance.new("UIStroke")
InputStroke5.Color = Orange5
InputStroke5.Thickness = 1
InputStroke5.Parent = Input5
local List5 = Instance.new("ScrollingFrame")
List5.Size = UDim2.new(1, -20, 0, 200)
List5.Position = UDim2.new(0, 10, 0, 145)
List5.BackgroundColor3 = Color3.fromRGB(35, 25, 43)
List5.BackgroundTransparency = 0
List5.BorderSizePixel = 0
List5.ScrollBarThickness = 6
List5.ScrollBarImageColor3 = Orange5
List5.AutomaticCanvasSize = Enum.AutomaticSize.Y
List5.CanvasSize = UDim2.new(0, 0, 0, 0)
List5.Parent = Content5
Instance.new("UICorner", List5).CornerRadius = UDim.new(0, 6)
local ListStroke5 = Instance.new("UIStroke")
ListStroke5.Color = LightPurple5
ListStroke5.Thickness = 1
ListStroke5.Parent = List5
local Layout5 = Instance.new("UIListLayout")
Layout5.Padding = UDim.new(0, 2)
Layout5.SortOrder = Enum.SortOrder.LayoutOrder
Layout5.Parent = List5
local Status5 = Instance.new("TextLabel")
Status5.Size = UDim2.new(1, -20, 0, 15)
Status5.Position = UDim2.new(0, 10, 0, 373)
Status5.BackgroundTransparency = 1
Status5.Text = "Loading Words..."
Status5.TextColor3 = Orange5
Status5.Font = Enum.Font.GothamBold
Status5.TextSize = 10
Status5.Parent = Content5
local Prefix5 = Instance.new("TextLabel")
Prefix5.Size = UDim2.new(1, -20, 0, 25)
Prefix5.Position = UDim2.new(0, 10, 0, 35)
Prefix5.BackgroundTransparency = 1
Prefix5.Text = "Prefix: -"
Prefix5.TextColor3 = Orange5
Prefix5.Font = Enum.Font.GothamBold
Prefix5.TextSize = 13
Prefix5.TextScaled = false
Prefix5.TextWrapped = false
Prefix5.TextXAlignment = Enum.TextXAlignment.Center
Prefix5.Parent = Content5
local function AdjustPrefixSize5()
local availableWidth = Prefix5.AbsoluteSize.X - 4
if availableWidth <= 0 then return end
Prefix5.TextSize = 13
local textWidth = Prefix5.TextBounds.X
if textWidth > availableWidth then
Prefix5.TextSize = math.max(1, 13 * availableWidth / textWidth)
end
end
local Results5 = {}
local PrefixUpdateToken5 = 0
local MaxDisplay5 = 50
local SuggestionButtons5 = {}
local function Clear5()
for _, button in ipairs(SuggestionButtons5) do
button.Parent = nil
end
end
local function GetSuggestions5(prefix, count)
if not Loaded5 or prefix == "" then
return {}
end
local source = WordDictionary5[prefix:sub(1, 1)] or Words5
local possible = {}
local low = 1
local high = #source + 1
while low < high do
local mid = math.floor((low + high) / 2)
if source[mid] < prefix then
low = mid + 1
else
high = mid
end
end
for i = low, #source do
local word = source[i]
if word:sub(1, #prefix) ~= prefix then
break
end
if not EnteredWords5[word] then
table.insert(possible, word)
end
end
if SortMode5 == "Shortest" then
table.sort(possible, function(a, b)
if #a == #b then
return a < b
end
return #a < #b
end)
elseif SortMode5 == "Longest" then
table.sort(possible, function(a, b)
if #a == #b then
return a < b
end
return #a > #b
end)
elseif SortMode5 == "Random" then
Shuffle5(possible)
end
local results = {}
for i = 1, math.min(count, #possible) do
table.insert(results, possible[i])
end
return results
end
local function DisplayWords5(words, prefix)
prefix = (prefix or ""):lower()
for i, word in ipairs(words) do
if i > MaxDisplay5 then
break
end
local button = SuggestionButtons5[i]
if not button then
button = Instance.new("TextButton")
button.Size = UDim2.new(1, 0, 0, 22)
button.BackgroundColor3 = Purple5
button.TextColor3 = White5
button.Font = Enum.Font.GothamBold
button.TextSize = 12
button.RichText = true
Instance.new("UICorner", button).CornerRadius = UDim.new(0, 4)
button.MouseButton1Click:Connect(function()
Input5.Text = button:GetAttribute("Word5") or ""
end)
SuggestionButtons5[i] = button
end
local matching = word:sub(1, #prefix)
local remaining = word:sub(#prefix + 1)
button:SetAttribute("Word5", word)
button.LayoutOrder = i
button.Text = '<font color="#FF7300">' .. matching .. '</font>' .. remaining
button.TextColor3 = White5
button.Parent = List5
end
for i = #words + 1, #SuggestionButtons5 do
SuggestionButtons5[i].Parent = nil
end
end
local function UpdateSuggestions5()
PrefixUpdateToken5 += 1
if not Loaded5 then return end
local prefix = Input5.Text:lower()
if prefix == "" then
Results5 = {}
Clear5()
return
end
Results5 = GetSuggestions5(prefix, MaxDisplay5)
DisplayWords5(Results5, prefix)
end
Input5:GetPropertyChangedSignal("Text"):Connect(UpdateSuggestions5)
Sort5.MouseButton1Click:Connect(function()
SortIndex5 = SortIndex5 % #SortModes5 + 1
SortMode5 = SortModes5[SortIndex5]
Sort5.Text = "Sort Mode: " .. SortMode5
if Input5.Text ~= "" then
UpdateSuggestions5()
end
end)
local CurrentWord5 = nil
local PreviousWord5 = ""
local CapturedWord5 = ""
local LastPrefix5 = ""
local PrefixFull5 = ""
local PrefixDisplay5 = ""
local PrefixHistory5 = ""
local PreviousTurn5 = nil
local OpponentWord5 = ""
local LastSeenGameWord5 = ""
local LastCompleteWordInTurn5 = ""
local LongestWordInTurn5 = ""
local LastCapturedVisibleWord5 = ""
local TurnPrompt5 = ""
local AntiIntimidator5 = false
local function ReverseWord5(word)
return word:reverse()
end
local function DetectIntimidator5()
for _, obj in ipairs(PlayerGui5:GetDescendants()) do
if obj:IsA("TextLabel") or obj:IsA("TextButton") then
if obj.Text:lower():find("reversed the word be careful!", 1, true) then
return true
end
end
end
return false
end
local function RebuildPrefix5(raw)
local marker = raw:find("%.%.%.", 1)
if not marker then
if raw == "" then
PrefixFull5 = ""
PrefixDisplay5 = ""
PrefixHistory5 = ""
return ""
end
PrefixFull5 = raw
PrefixDisplay5 = raw
PrefixHistory5 = raw
return PrefixFull5
end
local suffix = raw:sub(marker + 3)
if suffix == "" then
PrefixDisplay5 = PrefixFull5
return PrefixFull5
end
local position = PrefixHistory5:find(suffix, 1, true)
if position then
PrefixFull5 = PrefixHistory5:sub(1, position + #suffix - 1)
else
local overlap = 0
for i = 1, math.min(#PrefixFull5, #suffix) do
if PrefixFull5:sub(-i) == suffix:sub(1, i) then
overlap = i
end
end
if overlap > 0 then
PrefixFull5 = PrefixFull5 .. suffix:sub(overlap + 1)
PrefixHistory5 = PrefixFull5
end
end
PrefixDisplay5 = PrefixFull5
return PrefixFull5
end
local function DetectPrefix5()
if not CurrentWord5 or not CurrentWord5.Parent then
CurrentWord5 = PlayerGui5:FindFirstChild("CurrentWord", true)
end
if not CurrentWord5 then return "" end
local letters = {}
for _, child in ipairs(CurrentWord5:GetChildren()) do
if child:IsA("GuiObject") and child.Visible then
local label = child:FindFirstChild("Letter")
if label and label:IsA("TextLabel") then
local value = label.Text:lower()
if value ~= "" then
table.insert(letters, {
text = value,
x = child.AbsolutePosition.X
})
end
end
end
end
table.sort(letters, function(a, b)
return a.x < b.x
end)
local prefix = ""
for _, letter in ipairs(letters) do
prefix = prefix .. letter.text
end
return prefix
end
local function GetLiveGameWord5()
local frame = GetMatchFrame5()
local container = frame and frame:FindFirstChild("CurrentWord")
if not container then
return ""
end
local letters = {}
for _, child in ipairs(container:GetChildren()) do
if child:IsA("GuiObject") and child.Visible then
local label = child:FindFirstChild("Letter")
if label and label:IsA("TextLabel")
and label.TextTransparency < 1 then
table.insert(letters, {
text = label.Text,
x = child.AbsolutePosition.X,
y = child.AbsolutePosition.Y,
order = child.LayoutOrder or 0
})
end
end
end
table.sort(letters, function(a, b)
if a.order ~= b.order then
return a.order < b.order
end
if math.abs(a.y - b.y) > 10 then
return a.y < b.y
end
return a.x < b.x
end)
local word = ""
for _, letter in ipairs(letters) do
word = word .. tostring(letter.text)
end
return word:lower():gsub("%s+", "")
end
local function SchedulePrefixSuggestions5(prefix)
PrefixUpdateToken5 += 1
local token = PrefixUpdateToken5
task.delay(0.08, function()
if token ~= PrefixUpdateToken5 then
return
end
if not Gui5.Parent or Input5.Text ~= "" then
return
end
Results5 = GetSuggestions5(prefix, MaxDisplay5)
DisplayWords5(Results5, prefix)
end)
end
local function UpdatePrefix5(prefix)
if prefix == "" then
PrefixUpdateToken5 += 1
Prefix5.Text = "Prefix: -"
Prefix5.TextColor3 = Orange5
if Input5.Text == "" then
Results5 = {}
Clear5()
end
return
end
Prefix5.Text = "Prefix: " .. PrefixDisplay5
task.defer(function()
if Prefix5.Parent then
AdjustPrefixSize5()
end
end)
if prefix:find("%.%.%.") or prefix:find("#") then
PrefixUpdateToken5 += 1
Prefix5.TextColor3 = Color3.fromRGB(255, 220, 0)
if Input5.Text == "" then
Results5 = {}
Clear5()
end
return
end
Prefix5.TextColor3 = Orange5
if Input5.Text ~= "" then return end
SchedulePrefixSuggestions5(prefix)
end
Deleted5.MouseButton1Click:Connect(function()
EnteredWords5 = {}
ShowFeedback5(
"All Deleted Words Are Restored...",
Color3.fromRGB(100, 170, 255)
)
if Input5.Text ~= "" then
UpdateSuggestions5()
elseif LastPrefix5 ~= "" then
UpdatePrefix5(LastPrefix5)
end
end)
local PrefixConnections5 = {}
local function RefreshPrefix5()
local rawPrefix = DetectPrefix5()
if rawPrefix == "" then
if LastPrefix5 == "" then
PrefixFull5 = ""
PrefixDisplay5 = ""
PrefixHistory5 = ""
end
return
end
local prefix = RebuildPrefix5(rawPrefix)
if AntiIntimidator5 then
prefix = ReverseWord5(PrefixFull5)
PrefixDisplay5 = prefix
end
if prefix ~= LastPrefix5 then
LastPrefix5 = prefix
UpdatePrefix5(prefix)
end
end
local WatchedCurrentWord5 = nil
local function WatchCurrentWord5()
if not CurrentWord5 or not CurrentWord5.Parent then
CurrentWord5 = PlayerGui5:FindFirstChild("CurrentWord", true)
end
if not CurrentWord5 then return end
if WatchedCurrentWord5 == CurrentWord5 then return end
for _, connection in ipairs(PrefixConnections5) do
connection:Disconnect()
end
table.clear(PrefixConnections5)
WatchedCurrentWord5 = CurrentWord5
local function WatchLetter5(obj)
if not obj:IsA("GuiObject") then return end
table.insert(PrefixConnections5,
obj:GetPropertyChangedSignal("Visible"):Connect(RefreshPrefix5)
)
local function WatchLabel5(child)
if child.Name == "Letter" and child:IsA("TextLabel") then
table.insert(PrefixConnections5,
child:GetPropertyChangedSignal("Text"):Connect(RefreshPrefix5)
)
RefreshPrefix5()
end
end
local label = obj:FindFirstChild("Letter")
if label then
WatchLabel5(label)
end
table.insert(PrefixConnections5,
obj.ChildAdded:Connect(WatchLabel5)
)
table.insert(PrefixConnections5,
obj.ChildRemoved:Connect(RefreshPrefix5)
)
end
for _, child in ipairs(CurrentWord5:GetChildren()) do
WatchLetter5(child)
end
table.insert(PrefixConnections5,
CurrentWord5.ChildAdded:Connect(function(child)
WatchLetter5(child)
RefreshPrefix5()
end)
)
table.insert(PrefixConnections5,
CurrentWord5.ChildRemoved:Connect(RefreshPrefix5)
)
RefreshPrefix5()
end
task.spawn(function()
while Gui5.Parent do
WatchCurrentWord5()
task.wait(0.5)
end
end)
local Visible5 = true
UIS5.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.RightControl then
Visible5 = not Visible5
Main5.Visible = Visible5
end
end)
local function UpdateCaptured5()
if not CurrentWord5 or not CurrentWord5.Parent then
CurrentWord5 = PlayerGui5:FindFirstChild("CurrentWord", true)
end
if not CurrentWord5 then return end
local letters = {}
for _, child in ipairs(CurrentWord5:GetChildren()) do
if child:IsA("GuiObject") and child.Visible then
local label = child:FindFirstChild("Letter")
if label and label:IsA("TextLabel")
and label.TextTransparency < 1 then
local value = label.Text:lower()
if value ~= "" then
table.insert(letters, {
text = value,
x = child.AbsolutePosition.X
})
end
end
end
end
table.sort(letters, function(a, b)
return a.x < b.x
end)
if #letters == 0 then
PreviousWord5 = ""
return
end
local visible = ""
for _, data in ipairs(letters) do
visible = visible .. data.text
end
if PreviousWord5 == "" then
CapturedWord5 = visible
PreviousWord5 = visible
return
end
if visible == PreviousWord5 then return end
if #visible > #PreviousWord5
and visible:sub(1, #PreviousWord5) == PreviousWord5 then
CapturedWord5 = visible
PreviousWord5 = visible
return
end
if #visible < #PreviousWord5 then
if CapturedWord5:sub(-#visible) == visible then
PreviousWord5 = visible
return
end
end
local overlap = 0
for i = 1, math.min(#CapturedWord5, #visible) do
if CapturedWord5:sub(-i) == visible:sub(1, i) then
overlap = i
end
end
if overlap > 0 then
CapturedWord5 = CapturedWord5 .. visible:sub(overlap + 1)
else
CapturedWord5 = visible
end
PreviousWord5 = visible
end
local DoneButton5
local DoneConnection5
local function FindDone5()
for _, obj in ipairs(PlayerGui5:GetDescendants()) do
if obj:IsA("TextButton") then
if obj.Text:lower() == "done"
or obj.Name:lower() == "done" then
return obj
end
elseif obj:IsA("ImageButton")
and obj.Name:lower() == "done" then
return obj
end
end
end
local function SubmitWord5()
UpdateCaptured5()
local word = LastPrefix5:lower()
if word == "" then
return
end
if word:find("#", 1, true) then
ShowFeedback5(
"Error: Tags Detected",
Color3.fromRGB(255, 80, 80)
)
elseif word:find("%.%.%.") then
ShowFeedback5(
"Error: ... detected",
Color3.fromRGB(255, 0, 0)
)
elseif #word < 2 then
return
elseif not Loaded5 then
ShowFeedback5(
"Dictionary is still loading",
Color3.fromRGB(255, 220, 0)
)
elseif WordSet5[word] then
EnteredWords5[word] = true
ShowFeedback5(
"(" .. word .. ") has been deleted",
Color3.fromRGB(0, 255, 100)
)
if Input5.Text ~= "" then
UpdateSuggestions5()
end
task.delay(0.15, function()
CapturedWord5 = ""
PreviousWord5 = ""
PrefixFull5 = ""
PrefixDisplay5 = ""
PrefixHistory5 = ""
LastPrefix5 = ""
RefreshPrefix5()
end)
else
ShowFeedback5(
"(" .. word .. ") doesn't exist",
Color3.fromRGB(255, 220, 0)
)
if #word <= 11 then
return
end
PrefixFull5 = word
PrefixDisplay5 = word
PrefixHistory5 = word
LastPrefix5 = word
UpdatePrefix5(word)
CapturedWord5 = word
PreviousWord5 = word
end
end
local function ConnectDone5()
local button = FindDone5()
if not button or button == DoneButton5 then
return
end
if DoneConnection5 then
DoneConnection5:Disconnect()
end
DoneButton5 = button
DoneConnection5 = button.Activated:Connect(SubmitWord5)
end
task.spawn(function()
while Gui5.Parent do
UpdateCaptured5()
if not DoneButton5 or not DoneButton5.Parent then
DoneButton5 = nil
ConnectDone5()
end
task.wait(0.1)
end
end)
UIS5.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Return
or input.KeyCode == Enum.KeyCode.KeypadEnter then
SubmitWord5()
end
end)
task.spawn(function()
while Gui5.Parent do
local currentTurn = GetCurrentTurnPlayer5()
local liveWord = GetLiveGameWord5()
if currentTurn then
if currentTurn ~= PreviousTurn5 then
if PreviousTurn5 and PreviousTurn5 ~= Player5.Name then
local previousWord = LastCompleteWordInTurn5
if not WordSet5[previousWord] then
previousWord = LastSeenGameWord5
end
if not WordSet5[previousWord] then
previousWord = LongestWordInTurn5
end
if previousWord ~= "" then
OpponentWord5 = previousWord
end
end
if currentTurn ~= Player5.Name then
LastSeenGameWord5 = ""
LastCompleteWordInTurn5 = ""
LongestWordInTurn5 = ""
LastCapturedVisibleWord5 = ""
TurnPrompt5 = ""
OpponentWord5 = ""
CapturedWord5 = ""
PreviousWord5 = ""
PrefixFull5 = ""
PrefixDisplay5 = ""
PrefixHistory5 = ""
LastPrefix5 = ""
RefreshPrefix5()
end
end
if currentTurn ~= Player5.Name and liveWord ~= "" then
local previousVisible = LastSeenGameWord5
if previousVisible ~= ""
and previousVisible ~= LastCapturedVisibleWord5
and #liveWord <= 4
and #previousVisible > #liveWord
and previousVisible:sub(1, #liveWord) ~= liveWord
and TurnPrompt5 ~= ""
and #previousVisible > #TurnPrompt5
and previousVisible:sub(1, #TurnPrompt5) == TurnPrompt5 then
LastCapturedVisibleWord5 = previousVisible
if WordSet5[previousVisible] then
LastCompleteWordInTurn5 = previousVisible
end
end
if TurnPrompt5 == "" then
TurnPrompt5 = liveWord
end
LastSeenGameWord5 = liveWord
if #liveWord > #LongestWordInTurn5 then
LongestWordInTurn5 = liveWord
end
if #liveWord > #TurnPrompt5
and WordSet5[liveWord]
and liveWord:sub(1, #TurnPrompt5) == TurnPrompt5 then
LastCompleteWordInTurn5 = liveWord
end
end
if currentTurn == Player5.Name
and PreviousTurn5
and PreviousTurn5 ~= Player5.Name
and Loaded5 then
local word = OpponentWord5
if word ~= "" then
if WordSet5[word] then
EnteredWords5[word] = true
ShowFeedback5(
"(" .. word .. ") has been deleted",
Color3.fromRGB(0, 255, 100)
)
print("Opponent word deleted:", word)
else
ShowFeedback5(
"(" .. word .. ") doesn't work",
Color3.fromRGB(255, 220, 0)
)
warn("Opponent word not found:", word)
end
if Input5.Text ~= "" then
UpdateSuggestions5()
elseif LastPrefix5 ~= "" then
UpdatePrefix5(LastPrefix5)
end
end
OpponentWord5 = ""
end
PreviousTurn5 = currentTurn
end
task.wait(0.05)
end
end)
task.spawn(function()
while Gui5.Parent do
local detected = DetectIntimidator5()
local myTurn = GetCurrentTurnPlayer5() == Player5.Name
local newState = detected and myTurn
if newState ~= AntiIntimidator5 then
AntiIntimidator5 = newState
PrefixFull5 = ""
PrefixDisplay5 = ""
PrefixHistory5 = ""
LastPrefix5 = ""
RefreshPrefix5()
end
if Loaded5 and not LoadSuccessStart5 then
LoadSuccessStart5 = os.clock()
end
if AntiIntimidator5 then
Status5.Text = "Intimidator Detect!"
Status5.TextColor3 = Color3.fromRGB(255, 0, 0)
elseif LoadError5 then
Status5.Text = "Loading failed"
Status5.TextColor3 = Color3.fromRGB(255, 0, 0)
elseif Loaded5 then
if os.clock() - LoadSuccessStart5 < 5 then
Status5.Text = "Words Loaded Successfully!"
Status5.TextColor3 = Orange5
else
Status5.Text = "Made By Null"
Status5.TextColor3 = Color3.fromRGB(170, 85, 255)
end
else
Status5.Text = "Loading Words..."
Status5.TextColor3 = Orange5
end
task.wait(0.5)
end
end)Copy the code above into a compatible Roblox script executor if you choose to test it.
Last Letter Script Status
Roblox and game updates can affect compatibility, so the script’s status should be treated as temporary rather than guaranteed.
Frequently Asked Questions
What is a Last Letter script?
A Last Letter script is third-party Lua code intended to run alongside the Roblox game through a compatible script executor.
What features does this Last Letter script include?
Different scripts contain different code. This version includes: Recommendation.
How do you use the Last Letter script?
Pick a compatible executor such as Hydrogen, MacSploit, AWP.GG, Delta, Fluxus, Codex, launch Roblox and join the game, copy the complete Lua code from the script card above, paste it into the executor’s editor, and click Run or Execute. Compatibility changes over time, so a name here doesn’t guarantee current support.
Can a Last Letter script get your Roblox account banned?
Yes. Third-party scripts can violate Roblox rules and may put an account at risk. Only use code from a source you trust, never enter your Roblox password into a script or executor, and test on an alternate account first.
Does the Last Letter script work on mobile?
Check whether both the executor and the script support your device and the current Roblox version. Mobile executor support does not guarantee that every script will work.