Grinding out money and weights on mobile or PC can feel like a total chore when everyone else is already flexing massive stats. Slapping the Pull Lucky Blocks script onto your game cuts right through that annoying waiting time and lets you stack up cash fast without breaking a sweat.
The main loop is all about lifting heavy dumbbells to get huge, pulling lucky blocks back to your base, and avoiding angry guards. You open those blocks to earn money, upgrade your gear to haul even heavier stuff, and let your brainrots pull in passive cash while you are offline.
If you want to speed up your cash flow and skip the tedious walking back and forth, you need to check out the working script below. Just walk up to the button with a brainrot on it, fire up the script, and let it do the hard work for you.
Pull Lucky Blocks Script – TP TO NEAREST CASH BUTTON AUTOFARM IT. & More
-- Auto-Equip + TP + Anti-Lag (Corrigé)
-- Version stable qui fonctionne parfaitement
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
-- Configuration
local BUTTON_NAME = "Button"
local OFFSET_ABOVE = 1
-- GUI
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "AutoTPEquipGUI"
ScreenGui.Parent = player:WaitForChild("PlayerGui")
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 220, 0, 50)
MainFrame.Position = UDim2.new(0.5, -110, 0.5, -25)
MainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
MainFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
MainFrame.BorderSizePixel = 2
MainFrame.BorderColor3 = Color3.fromRGB(255, 0, 170)
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Parent = ScreenGui
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 20)
Title.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.Text = "Auto TP + Equip + Anti-Lag"
Title.Font = Enum.Font.GothamBold
Title.TextSize = 14
Title.Parent = MainFrame
local ToggleButton = Instance.new("TextButton")
ToggleButton.Size = UDim2.new(0, 200, 0, 25)
ToggleButton.Position = UDim2.new(0, 10, 0, 22)
ToggleButton.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ToggleButton.Text = "🔴 OFF"
ToggleButton.Font = Enum.Font.GothamBold
ToggleButton.TextSize = 13
ToggleButton.Parent = MainFrame
local isEnabled = false
local teleportConnection = nil
local equipConnection = nil
local hiddenObjects = {}
-- Trouver la base actuelle (la plus proche)
local function findCurrentBase()
local character = player.Character
if not character then return nil end
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart then return nil end
local charPos = rootPart.Position
local closestBase = nil
local closestDistance = math.huge
for _, obj in ipairs(workspace:GetChildren()) do
if obj:IsA("Folder") or obj:IsA("Model") then
local objPos = nil
local parts = obj:GetDescendants()
for _, part in ipairs(parts) do
if part:IsA("BasePart") then
objPos = part.Position
break
end
end
if objPos then
local distance = (charPos - objPos).Magnitude
if distance < closestDistance then
closestDistance = distance
closestBase = obj
end
end
end
end
return closestBase
end
-- Trouver le Button dans la base actuelle
local function findButtonInCurrentBase()
local base = findCurrentBase()
if base then
for _, part in ipairs(base:GetDescendants()) do
if part.Name == BUTTON_NAME and part:IsA("BasePart") then
return part
end
end
end
-- Fallback : Button le plus proche
local character = player.Character
if character then
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
local closestButton = nil
local closestDistance = math.huge
for _, part in ipairs(workspace:GetDescendants()) do
if part.Name == BUTTON_NAME and part:IsA("BasePart") then
local distance = (rootPart.Position - part.Position).Magnitude
if distance < closestDistance then
closestDistance = distance
closestButton = part
end
end
end
return closestButton
end
end
return nil
end
-- Cacher tout sauf ta base et le Button
local function hideEverythingExceptBase()
hiddenObjects = {}
local currentBase = findCurrentBase()
local button = findButtonInCurrentBase()
-- Cache tout dans workspace
for _, obj in ipairs(workspace:GetChildren()) do
if obj ~= currentBase and obj:IsA("BasePart") then
table.insert(hiddenObjects, {obj = obj, oldTransparency = obj.Transparency, oldCanCollide = obj.CanCollide})
obj.Transparency = 1
obj.CanCollide = false
end
end
-- Cache les descendants des autres objets
for _, obj in ipairs(workspace:GetChildren()) do
if obj ~= currentBase and (obj:IsA("Folder") or obj:IsA("Model")) then
for _, part in ipairs(obj:GetDescendants()) do
if part:IsA("BasePart") then
table.insert(hiddenObjects, {obj = part, oldTransparency = part.Transparency, oldCanCollide = part.CanCollide})
part.Transparency = 1
part.CanCollide = false
end
end
end
end
-- Assure que le Button reste visible
if button then
button.Transparency = 0
button.CanCollide = true
end
end
-- Restaurer tout
local function restoreEverything()
for _, hidden in ipairs(hiddenObjects) do
pcall(function()
hidden.obj.Transparency = hidden.oldTransparency
hidden.obj.CanCollide = hidden.oldCanCollide
end)
end
hiddenObjects = {}
end
-- Équiper UNIQUEMENT le premier item
local function equipFirstItemOnly()
local backpack = player:FindFirstChild("Backpack")
if backpack then
local items = backpack:GetChildren()
if #items >= 1 then
local firstItem = items[1]
local character = player.Character
if character then
local isFirstEquipped = false
for _, child in ipairs(character:GetChildren()) do
if child.Name == firstItem.Name then
isFirstEquipped = true
break
end
end
if not isFirstEquipped then
pcall(function()
character.Humanoid:EquipTool(firstItem)
end)
end
-- Déséquipe tout sauf le premier item
for _, child in ipairs(character:GetChildren()) do
if child:IsA("Tool") and child.Name ~= firstItem.Name then
pcall(function()
character.Humanoid:UnequipTools(child)
end)
end
end
end
end
end
end
-- TP vers le Button
local function teleportToButton()
local button = findButtonInCurrentBase()
if button then
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
character.HumanoidRootPart.CFrame = button.CFrame * CFrame.new(0, OFFSET_ABOVE, 0)
end
end
end
-- Toggle
ToggleButton.MouseButton1Click:Connect(function()
isEnabled = not isEnabled
if isEnabled then
ToggleButton.Text = "🟢 ON"
ToggleButton.BackgroundColor3 = Color3.fromRGB(0, 170, 0)
Title.BackgroundColor3 = Color3.fromRGB(0, 100, 0)
-- Cache tout sauf ta base
hideEverythingExceptBase()
-- TP et équipement
teleportToButton()
equipFirstItemOnly()
-- Boucles
teleportConnection = RunService.Heartbeat:Connect(function()
teleportToButton()
equipFirstItemOnly()
end)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Anti-Lag Activé",
Text = "Tout est caché sauf ta base et le Button",
Duration = 3
})
else
ToggleButton.Text = "🔴 OFF"
ToggleButton.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
Title.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
-- Restaure tout
restoreEverything()
-- Arrête les boucles
if teleportConnection then teleportConnection:Disconnect() teleportConnection = nil end
end
end)
print("✅ Script corrigé et fonctionnel !")Copy the code above into a compatible Roblox script executor if you choose to test it.
Pull Lucky Blocks Script Status
Roblox and game updates can affect compatibility, so the script’s status should be treated as temporary rather than guaranteed.
Frequently Asked Questions
What is a Pull Lucky Blocks script?
A Pull Lucky Blocks script is third-party Lua code intended to run alongside the Roblox game through a compatible script executor.
What features does this Pull Lucky Blocks script include?
Different scripts contain different code. This version includes: TP TO NEAREST CASH BUTTON AUTOFARM IT., AUTO EQUIP DUMBELL ITEM..
How do you use the Pull Lucky Blocks script?
Pick a compatible executor such as Hydrogen, MacSploit, AWP.GG, Delta, Fluxus, Codex, launch Roblox and join the game, copy the complete Lua code from the script card above, paste it into the executor’s editor, and click Run or Execute. Compatibility changes over time, so a name here doesn’t guarantee current support.
Can a Pull Lucky Blocks script get your Roblox account banned?
Yes. Third-party scripts can violate Roblox rules and may put an account at risk. Only use code from a source you trust, never enter your Roblox password into a script or executor, and test on an alternate account first.
Does the Pull Lucky Blocks script work on mobile?
Check whether both the executor and the script support your device and the current Roblox version. Mobile executor support does not guarantee that every script will work.