Skipping a slow grind on Roblox is just smart. If you want to get ahead in Delta Tower without wasting hours, a good Delta Tower script is basically mandatory.
You are climbing and surviving inside a massive structure, facing tough obstacles, and trying to beat the top floor. It takes serious time to get anywhere on your own.
That is why using the right tool helps so much. Here is the working script to make things easier right now.
Delta Tower Script – Only work in Ssampong & More
local p = game.Players.LocalPlayer
local g = Instance.new("ScreenGui", p.PlayerGui)
g.Name = "AnimToggle"
g.ResetOnSpawn = false
local main = Instance.new("Frame", g)
main.Size = UDim2.new(0, 140, 0, 70)
main.Position = UDim2.new(1, -150, 0.5, -35)
main.BackgroundColor3 = Color3.fromRGB(30,30,30)
Instance.new("UICorner", main)
local title = Instance.new("TextLabel", main)
title.Size = UDim2.new(1, 0, 0, 20)
title.Text = " Anim Controller"
title.TextXAlignment = Enum.TextXAlignment.Left
title.TextColor3 = Color3.new(1,1,1)
title.BackgroundColor3 = Color3.fromRGB(45,45,45)
title.Font = Enum.Font.GothamBold
title.TextSize = 12
Instance.new("UICorner", title)
local btnMin = Instance.new("TextButton", title)
btnMin.Size = UDim2.new(0, 20, 0, 20)
btnMin.Position = UDim2.new(1, -22, 0, 0)
btnMin.Text = "-"
btnMin.BackgroundColor3 = Color3.fromRGB(70,70,70)
btnMin.TextColor3 = Color3.new(1,1,1)
btnMin.Font = Enum.Font.GothamBold
btnMin.TextScaled = true
Instance.new("UICorner", btnMin)
local b = Instance.new("TextButton", main)
b.Size = UDim2.new(1, -10, 0, 40)
b.Position = UDim2.new(0, 5, 0, 25)
b.Text = "ANIM: OFF"
b.BackgroundColor3 = Color3.fromRGB(80,80,80)
b.TextColor3 = Color3.new(1,1,1)
b.Font = Enum.Font.GothamBold
b.TextScaled = true
Instance.new("UICorner", b)
-- DRAG & MINIMIZE
local dragging, dragInput, dragStart, startPos
title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true dragStart = input.Position startPos = main.Position
input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end)
end
end)
title.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
local minimized = false
btnMin.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then main.Size = UDim2.new(0,140,0,20) b.Visible=false btnMin.Text="+"
else main.Size = UDim2.new(0,140,0,70) b.Visible=true btnMin.Text="-" end
end)
-- IDS
local IDLE = "rbxassetid://92458697413699"
local WALK = "rbxassetid://130709127286681"
local RUN = "rbxassetid://139606192984928"
local KILL = "rbxassetid://73270315028098"
local SLASH = "rbxassetid://73656797029876"
local FOOTSTEP_ID = "rbxassetid://137620518840395"
local enabled = false
local curTrack, conn, stepConn, animConn
local tracks = {}
local stepSound = nil
local isKilling = false
local function fullStop()
if curTrack then pcall(function() curTrack:Stop(0.15) end) curTrack=nil end
if conn then conn:Disconnect() conn=nil end
if stepConn then stepConn:Disconnect() stepConn=nil end
if animConn then animConn:Disconnect() animConn=nil end
for _, t in pairs(tracks) do pcall(function() t:Stop(0.15) end) end
tracks = {}
if stepSound then stepSound:Destroy() stepSound=nil end
end
local function createFootstepSound(root)
if stepSound then stepSound:Destroy() end
stepSound = Instance.new("Sound")
stepSound.Name = "FootstepSound"
stepSound.SoundId = FOOTSTEP_ID
stepSound.Volume = 1.2
stepSound.Parent = root
end
local function loadAll(hum)
fullStop()
local char = hum.Parent
local root = char:WaitForChild("HumanoidRootPart")
local animator = hum:WaitForChild("Animator")
createFootstepSound(root)
local function make(id, name)
local a = Instance.new("Animation") a.Name = name a.AnimationId = id
return animator:LoadAnimation(a)
end
tracks.Idle = make(IDLE, "Idle")
tracks.Walk = make(WALK, "Walk")
tracks.Run = make(RUN, "Run")
tracks.Kill = make(KILL, "Kill")
tracks.Slash = make(SLASH, "Slash")
tracks.Kill.Looped = false tracks.Kill.Priority = Enum.AnimationPriority.Action4
tracks.Slash.Looped = false tracks.Slash.Priority = Enum.AnimationPriority.Action3
for _, n in pairs({"Idle","Walk","Run"}) do
tracks[n].Looped = true tracks[n].Priority = Enum.AnimationPriority.Movement
end
-- AUTO REPLACE SLASH
animConn = animator.AnimationPlayed:Connect(function(track)
if not enabled then return end
local name = track.Name:lower()
-- deteksi semua varian slash
if name:find("slash") or name:find("attack") then
-- stop anim slash bawaan
track:Stop(0)
-- play custom slash lu
tracks.Slash:Play(0.05)
tracks.Slash.Stopped:Wait()
-- balik ke idle/walk
if hum.MoveDirection.Magnitude > 0 then
if hum.WalkSpeed > 16 then play("Run") else play("Walk") end
else
play("Idle")
end
end
end)
end
function play(name)
if not enabled or isKilling then return end
if not tracks[name] then return end
if curTrack == tracks[name] then return end
if curTrack then curTrack:Stop(0.15) end
curTrack = tracks[name]
curTrack:Play(0.15)
end
local function doKillAnim(hum)
if isKilling or not enabled then return end
isKilling = true
local oldWalk = hum.WalkSpeed
local oldJump = hum.JumpPower
if curTrack then curTrack:Stop(0.1) end
if stepSound then stepSound:Stop() end
hum.WalkSpeed = 0 hum.JumpPower = 0 hum.AutoRotate = false
tracks.Kill:Play()
tracks.Kill.Stopped:Wait()
task.wait(1)
hum.WalkSpeed = oldWalk > 0 and oldWalk or 16
hum.JumpPower = oldJump > 0 and oldJump or 50
hum.AutoRotate = true
isKilling = false
play("Idle")
end
local function hookHumanoid(hum)
loadAll(hum)
local lastStep = 0
conn = hum.Running:Connect(function(s)
if not enabled or isKilling then return end
if s < 0.1 then play("Idle")
elseif s < 16 then play("Walk")
else play("Run") end
end)
stepConn = game:GetService("RunService").Heartbeat:Connect(function()
if not enabled or isKilling or not stepSound then return end
if hum.MoveDirection.Magnitude > 0.1 and hum.FloorMaterial ~= Enum.Material.Air then
local interval = hum.WalkSpeed > 16 and 0.25 or 0.4
if tick() - lastStep >= interval then lastStep = tick() stepSound:Play() end
end
end)
play("Idle")
end
-- DETEKSI KILL
local function watchPlayer(other)
if other == p then return end
local function onChar(char)
local hum = char:WaitForChild("Humanoid")
hum.Died:Connect(function()
local tag = hum:FindFirstChild("creator")
if tag and tag.Value == p and enabled then
local myHum = p.Character and p.Character:FindFirstChildOfClass("Humanoid")
if myHum then doKillAnim(myHum) end
end
end)
end
if other.Character then task.spawn(onChar, other.Character) end
other.CharacterAdded:Connect(onChar)
end
for _, plr in pairs(game.Players:GetPlayers()) do watchPlayer(plr) end
game.Players.PlayerAdded:Connect(watchPlayer)
b.MouseButton1Click:Connect(function()
enabled = not enabled
if enabled then
b.Text = "ANIM: ON" b.BackgroundColor3 = Color3.fromRGB(0,170,0)
hookHumanoid((p.Character or p.CharacterAdded:Wait()):WaitForChild("Humanoid"))
else
b.Text = "ANIM: OFF" b.BackgroundColor3 = Color3.fromRGB(80,80,80)
fullStop()
end
end)
p.CharacterAdded:Connect(function(char)
task.wait(0.5)
if enabled then hookHumanoid(char:WaitForChild("Humanoid")) end
end)Copy the code above into a compatible Roblox script executor if you choose to test it.
Delta Tower Script Status
Roblox and game updates can affect compatibility, so the script’s status should be treated as temporary rather than guaranteed.
Frequently Asked Questions
What is a Delta Tower script?
A Delta Tower script is third-party Lua code intended to run alongside the Roblox game through a compatible script executor.
What features does this Delta Tower script include?
Different scripts contain different code. This version includes: Only work in Ssampong.
How do you use the Delta Tower script?
Pick a compatible executor such as Hydrogen, MacSploit, AWP.GG, Delta, Fluxus, Codex, launch Roblox and join the game, copy the complete Lua code from the script card above, paste it into the executor’s editor, and click Run or Execute. Compatibility changes over time, so a name here doesn’t guarantee current support.
Can a Delta Tower script get your Roblox account banned?
Yes. Third-party scripts can violate Roblox rules and may put an account at risk. Only use code from a source you trust, never enter your Roblox password into a script or executor, and test on an alternate account first.
Does the Delta Tower script work on mobile?
Check whether both the executor and the script support your device and the current Roblox version. Mobile executor support does not guarantee that every script will work.