Delta Tower Script (October 2026) – Only work in Ssampong

PUBLISHEDUPDATED
1 Available ScriptFree

Skipping a slow grind on Roblox is just smart. If you want to get ahead in Delta Tower without wasting hours, a good Delta Tower script is basically mandatory.

You are climbing and surviving inside a massive structure, facing tough obstacles, and trying to beat the top floor. It takes serious time to get anywhere on your own.

That is why using the right tool helps so much. Here is the working script to make things easier right now.

Delta Tower Script – Only work in Ssampong & More

Only work in Ssampong & MoreFree
Only work in Ssampong
local p = game.Players.LocalPlayer

local g = Instance.new("ScreenGui", p.PlayerGui)
g.Name = "AnimToggle"
g.ResetOnSpawn = false

local main = Instance.new("Frame", g)
main.Size = UDim2.new(0, 140, 0, 70)
main.Position = UDim2.new(1, -150, 0.5, -35)
main.BackgroundColor3 = Color3.fromRGB(30,30,30)
Instance.new("UICorner", main)

local title = Instance.new("TextLabel", main)
title.Size = UDim2.new(1, 0, 0, 20)
title.Text = "  Anim Controller"
title.TextXAlignment = Enum.TextXAlignment.Left
title.TextColor3 = Color3.new(1,1,1)
title.BackgroundColor3 = Color3.fromRGB(45,45,45)
title.Font = Enum.Font.GothamBold
title.TextSize = 12
Instance.new("UICorner", title)

local btnMin = Instance.new("TextButton", title)
btnMin.Size = UDim2.new(0, 20, 0, 20)
btnMin.Position = UDim2.new(1, -22, 0, 0)
btnMin.Text = "-"
btnMin.BackgroundColor3 = Color3.fromRGB(70,70,70)
btnMin.TextColor3 = Color3.new(1,1,1)
btnMin.Font = Enum.Font.GothamBold
btnMin.TextScaled = true
Instance.new("UICorner", btnMin)

local b = Instance.new("TextButton", main)
b.Size = UDim2.new(1, -10, 0, 40)
b.Position = UDim2.new(0, 5, 0, 25)
b.Text = "ANIM: OFF"
b.BackgroundColor3 = Color3.fromRGB(80,80,80)
b.TextColor3 = Color3.new(1,1,1)
b.Font = Enum.Font.GothamBold
b.TextScaled = true
Instance.new("UICorner", b)

-- DRAG & MINIMIZE
local dragging, dragInput, dragStart, startPos
title.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
		dragging = true dragStart = input.Position startPos = main.Position
		input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end)
	end
end)
title.InputChanged:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
	if input == dragInput and dragging then
		local delta = input.Position - dragStart
		main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
	end
end)

local minimized = false
btnMin.MouseButton1Click:Connect(function()
	minimized = not minimized
	if minimized then main.Size = UDim2.new(0,140,0,20) b.Visible=false btnMin.Text="+" 
	else main.Size = UDim2.new(0,140,0,70) b.Visible=true btnMin.Text="-" end
end)

-- IDS
local IDLE = "rbxassetid://92458697413699"
local WALK = "rbxassetid://130709127286681"
local RUN = "rbxassetid://139606192984928"
local KILL = "rbxassetid://73270315028098"
local SLASH = "rbxassetid://73656797029876"
local FOOTSTEP_ID = "rbxassetid://137620518840395"

local enabled = false
local curTrack, conn, stepConn, animConn
local tracks = {}
local stepSound = nil
local isKilling = false

local function fullStop()
	if curTrack then pcall(function() curTrack:Stop(0.15) end) curTrack=nil end
	if conn then conn:Disconnect() conn=nil end
	if stepConn then stepConn:Disconnect() stepConn=nil end
	if animConn then animConn:Disconnect() animConn=nil end
	for _, t in pairs(tracks) do pcall(function() t:Stop(0.15) end) end
	tracks = {}
	if stepSound then stepSound:Destroy() stepSound=nil end
end

local function createFootstepSound(root)
	if stepSound then stepSound:Destroy() end
	stepSound = Instance.new("Sound")
	stepSound.Name = "FootstepSound"
	stepSound.SoundId = FOOTSTEP_ID
	stepSound.Volume = 1.2
	stepSound.Parent = root
end

local function loadAll(hum)
	fullStop()
	local char = hum.Parent
	local root = char:WaitForChild("HumanoidRootPart")
	local animator = hum:WaitForChild("Animator")
	createFootstepSound(root)
	
	local function make(id, name)
		local a = Instance.new("Animation") a.Name = name a.AnimationId = id
		return animator:LoadAnimation(a)
	end
	
	tracks.Idle = make(IDLE, "Idle")
	tracks.Walk = make(WALK, "Walk")
	tracks.Run = make(RUN, "Run")
	tracks.Kill = make(KILL, "Kill")
	tracks.Slash = make(SLASH, "Slash")
	
	tracks.Kill.Looped = false tracks.Kill.Priority = Enum.AnimationPriority.Action4
	tracks.Slash.Looped = false tracks.Slash.Priority = Enum.AnimationPriority.Action3
	for _, n in pairs({"Idle","Walk","Run"}) do
		tracks[n].Looped = true tracks[n].Priority = Enum.AnimationPriority.Movement
	end
	
	-- AUTO REPLACE SLASH
	animConn = animator.AnimationPlayed:Connect(function(track)
		if not enabled then return end
		local name = track.Name:lower()
		-- deteksi semua varian slash
		if name:find("slash") or name:find("attack") then
			-- stop anim slash bawaan
			track:Stop(0)
			-- play custom slash lu
			tracks.Slash:Play(0.05)
			tracks.Slash.Stopped:Wait()
			-- balik ke idle/walk
			if hum.MoveDirection.Magnitude > 0 then
				if hum.WalkSpeed > 16 then play("Run") else play("Walk") end
			else
				play("Idle")
			end
		end
	end)
end

function play(name)
	if not enabled or isKilling then return end
	if not tracks[name] then return end
	if curTrack == tracks[name] then return end
	if curTrack then curTrack:Stop(0.15) end
	curTrack = tracks[name]
	curTrack:Play(0.15)
end

local function doKillAnim(hum)
	if isKilling or not enabled then return end
	isKilling = true
	local oldWalk = hum.WalkSpeed
	local oldJump = hum.JumpPower
	
	if curTrack then curTrack:Stop(0.1) end
	if stepSound then stepSound:Stop() end
	
	hum.WalkSpeed = 0 hum.JumpPower = 0 hum.AutoRotate = false
	
	tracks.Kill:Play()
	tracks.Kill.Stopped:Wait()
	task.wait(1)
	
	hum.WalkSpeed = oldWalk > 0 and oldWalk or 16
	hum.JumpPower = oldJump > 0 and oldJump or 50
	hum.AutoRotate = true
	isKilling = false
	play("Idle")
end

local function hookHumanoid(hum)
	loadAll(hum)
	local lastStep = 0
	
	conn = hum.Running:Connect(function(s)
		if not enabled or isKilling then return end
		if s < 0.1 then play("Idle")
		elseif s < 16 then play("Walk")
		else play("Run") end
	end)
	
	stepConn = game:GetService("RunService").Heartbeat:Connect(function()
		if not enabled or isKilling or not stepSound then return end
		if hum.MoveDirection.Magnitude > 0.1 and hum.FloorMaterial ~= Enum.Material.Air then
			local interval = hum.WalkSpeed > 16 and 0.25 or 0.4
			if tick() - lastStep >= interval then lastStep = tick() stepSound:Play() end
		end
	end)
	
	play("Idle")
end

-- DETEKSI KILL
local function watchPlayer(other)
	if other == p then return end
	local function onChar(char)
		local hum = char:WaitForChild("Humanoid")
		hum.Died:Connect(function()
			local tag = hum:FindFirstChild("creator")
			if tag and tag.Value == p and enabled then
				local myHum = p.Character and p.Character:FindFirstChildOfClass("Humanoid")
				if myHum then doKillAnim(myHum) end
			end
		end)
	end
	if other.Character then task.spawn(onChar, other.Character) end
	other.CharacterAdded:Connect(onChar)
end
for _, plr in pairs(game.Players:GetPlayers()) do watchPlayer(plr) end
game.Players.PlayerAdded:Connect(watchPlayer)

b.MouseButton1Click:Connect(function()
	enabled = not enabled
	if enabled then
		b.Text = "ANIM: ON" b.BackgroundColor3 = Color3.fromRGB(0,170,0)
		hookHumanoid((p.Character or p.CharacterAdded:Wait()):WaitForChild("Humanoid"))
	else
		b.Text = "ANIM: OFF" b.BackgroundColor3 = Color3.fromRGB(80,80,80)
		fullStop()
	end
end)

p.CharacterAdded:Connect(function(char)
	task.wait(0.5)
	if enabled then hookHumanoid(char:WaitForChild("Humanoid")) end
end)
Executor compatibility changes over time. Check current reports before testing.

Copy the code above into a compatible Roblox script executor if you choose to test it.

Delta Tower Script Status

✓AvailabilityFree
$Price$0
◫CompatibilityDesktop & Mobile
★SafetyVerified

Roblox and game updates can affect compatibility, so the script’s status should be treated as temporary rather than guaranteed.

Frequently Asked Questions

What is a Delta Tower script?

A Delta Tower script is third-party Lua code intended to run alongside the Roblox game through a compatible script executor.

What features does this Delta Tower script include?

Different scripts contain different code. This version includes: Only work in Ssampong.

How do you use the Delta Tower script?

Pick a compatible executor such as Hydrogen, MacSploit, AWP.GG, Delta, Fluxus, Codex, launch Roblox and join the game, copy the complete Lua code from the script card above, paste it into the executor’s editor, and click Run or Execute. Compatibility changes over time, so a name here doesn’t guarantee current support.

Can a Delta Tower script get your Roblox account banned?

Yes. Third-party scripts can violate Roblox rules and may put an account at risk. Only use code from a source you trust, never enter your Roblox password into a script or executor, and test on an alternate account first.

Does the Delta Tower script work on mobile?

Check whether both the executor and the script support your device and the current Roblox version. Mobile executor support does not guarantee that every script will work.

Check out our Roblox Scripts hub and Roblox Games Directory for more.

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